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Returning 35 results for 'before been dealing combat reflecting'.
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Monsters
Acquisitions Incorporated
.
Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more
Monsters
Curse of Strahd
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or act, that creature must
);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"Grasping Root","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6
Monsters
The Wild Beyond the Witchlight
of the staff's charges, dealing an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage for each expended charge.
Fiery
. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!”
Flaw. “I trust no one, nor am I trustworthy.”
Combat Notes
Kelek uses Arcane
Monsters
The Wild Beyond the Witchlight
","rollType":"damage","rollAction":"Eldritch Staff","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff’s charges, dealing an
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.”
Flaw. “I don't have a single friend I can count on.”
Combat Notes
Skylla is not an
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carrying, up to 60 feet to an unoccupied space it can see.Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the
arm of human size and one giant-sized arm. During negotiations, the yagnoloth uses its human-sized arm to draft and sign contracts. When a show of force is necessary or when combat is joined, it
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Backgrounds
Sword Coast Adventurer's Guide
experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
I can stare down a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rolling Initiative Combat starts when—and only when—you say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled
. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gifts” in this chapter) to help a character in need. Emissaries. A god might send a Celestial, a Fiend, or some other kind of emissary to aid a character with information, guidance, or combat
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
the other and assume they neutralize each other — for example, a band of shield dwarves fighting for the adventurers against a band of orcs. During such combat, the force on the losing side is wiped
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
control if the companion and caregiver are separated, or if the caregiver mistreats the companion in some way. In combat, a companion shares a turn with their caregiver and acts during the
one companion to manage can slow things down at the table. A companion is another member of the party, with statistics and actions to track, and additional companions can easily make combat slow to a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on archery-related combat styles and spells or take the Sharpshooter feat. Any Thrane could take the acolyte background to reflect a strong connection to the church, or the soldier background based on
church in politics distracts it from its true mission and invites corruption. Dealing with Darkness. The Shadow in the Flame can tempt even the most virtuous soul. How do you react when you encounter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus on archery-related combat styles or take the Sharpshooter feat. Any
you like to see power restored to the throne? Many people of faith believe that miring the church in politics distracts it and invites corruption. Dealing with Darkness. The Shadow in the Flame can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
small dungeon or an encounter (which might involve multiple ability checks or even combat). Let the character of the player who flipped the card be the focus of the day’s events and make any required
ability checks (though another character can help, at your discretion). Whatever choice or challenge you decide the top card represents, the characters’ success or failure while dealing with that situation determines how you read the bottom card.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keeping Combat Moving Sometimes even the best-planned combat encounter can turn into a slog, where no one’s moving and neither side is hitting or dealing much damage to the other. When that happens
chase the character. Move the monsters somewhere else. Hasten a Monster’s Demise If a combat has gone on long enough and the characters’ victory is almost certain, you can simply have the monster drop
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
tower, and scribbles in Thalivar’s old journal (area H9). If confronted, he uses Horrifying Visage to scare away his enemies or tries to defeat them in combat (see “Confronting Thalivar’s Ghost” for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
parley with the enemy (see “Avoiding or Ending a Fight” below). On a successful save, the creature is willing to fight. When dealing with a group of creatures, the leader makes this saving throw on
combat offers to surrender or proposes some sort of exchange. If one side wants to parley in the middle of combat and the other side agrees, you can suspend the Initiative order for some interaction. If the two sides don’t come to an agreement, pick up the Initiative order where it left off.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
appendix B for both stat blocks) spots the characters and attacks. At the end of the first round of combat, roll a die. If you roll an even number, a random draconian is affected as if by the levitate
spell (save DC 15) for 1 minute. If you roll an odd number, a boulder falls on a random draconian, dealing 33 (6d10) bludgeoning damage to it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to
make a business out of predicting events that occur in the next 30 minutes. In dealing with a magewright, think about the form their magic takes. A locksmith can perform knock as a ritual. But they
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. An exceptional wandslinger may know up up to three spells of up to 3rd level. A wandslinger’s spells and cantrips are almost always combat spells with an immediate effect, such as fire bolt, ray of
you primarily view your magic as a weapon, or do you hate being forced into combat? Do you have a diverse range of spells, or is your magic largely oriented around combat? A player character is never
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
kill them, imprison them, or throw them overboard. The crew can be cowed into obedience through violence, combat, or offers of treasure or other rewards. When the DM ends the mutiny, the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
haunt the jungle location. 15 Unite several halfling tribes of the Talenta Plains under the banner of a single leader. 16–17 Combat forces of corruption within the Church of the Silver Flame, both in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Something Fishy in Town After dealing with the members of the Cult of Talos, the characters should be in a hurry to get to Leilon and see what is happening. Approaching the Town. By following the
she is alive, she summons another water weird, up to the maximum described below. Once she has summoned the maximum number of creatures, she stops chanting and joins the combat, assuming the party has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their view of inferior races.
Silver Swords. In ancient times, gith knights created special weapons to combat their mind flayer masters. These silver swords channel the force of the wielder’s will
, dealing psychic as well as physical damage. A githyanki can’t become a knight until it masters the singular discipline needed to will such a blade into existence. A silver sword is equivalent to a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
increasing ferocity, a group of creatures who share a single stat block (such as a swarm of rats) counts as one creature. Ferocity increases round after round during combat, and there is no maximum to
companion enters a rampage, they immediately move up to their speed toward the nearest creature they can sense and attack that creature with their signature attack (see below), dealing extra damage equal
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
Dealing with the Hatchlings Eight
neogi hatchlings emerge from hiding inside the crate, positioning themselves around it before combat begins. Each round, the hatchlings attack any characters they can reach. As Tiny creatures, two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forget about those NPCs, assuming that the most capable among them are dealing with minor threats in the background while the adventurers handle the potent foes. You can also have combat-worthy NPCs
those NPCs in combat.
The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the past in the course of the adventure. In general, let the world’s history be evident in the present situation. Instead of dealing with what happened in the past, an adventure should focus on
game: exploration, social interaction, and combat. If your adventure includes a balance of all three, it’s likely to appeal to all types of players. An adventure you create for your home campaign






