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Returning 25 results for 'before been dealing combining reality'.
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Species
Sword Coast Adventurer's Guide
watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tiefling’s bloodline doesn’t affect his or her
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
. Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
Monsters
Fizban's Treasury of Dragons
allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Uncertainty, paranoia, and blurred lines between reality and fiction also shape psychological horror stories. In your adventures, this might take the form of unreliable information. Characters might experience
perceptions and how characters might overcome them. The “Fear and Stress” section of chapter 4 provides options for dealing with the stress of adventuring. If some force is actively trying to cause stress for
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods also exist as the result of war, monster attacks, natural disasters, mass migration, neglect, or the wrath of deities. Every abandoned temple is distinctive, combining aspects of its patron god
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keeping Combat Moving Sometimes even the best-planned combat encounter can turn into a slog, where no one’s moving and neither side is hitting or dealing much damage to the other. When that happens
energy. Or perhaps a monster’s desperation causes wild magic to warp the fabric of reality. You can use the environmental effects, hazards, and traps in chapter 3 to represent these effects. Change
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining
Wizard
A scholarly magic-user capable of manipulating the structures of reality
d6
Intelligence
Intelligence & Wisdom
Daggers, darts, slings, quarterstaffs, light crossbows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character mixes two potions together, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are
immediately obvious, reveal them only when they become evident.
Potion Miscibility d100 Result 01 The mixture creates a magical explosion, dealing 6d10 force damage to the mixer and 1d10 force
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
end, each colony conducts research into the nature of the world and the creatures that inhabit it. The mind flayers examine all facets of reality, seeking any knowledge that could give them the edge
intend to conquer. A colony usually adopts one of three approaches to dealing with its neighbors. Control. A colony that desperately needs to increase its population concentrates on capturing humanoids
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decide to create a campaign where the conflicts among the ancients, like the Thousand-Year War between giants and dragons in the Forgotten Realms, are not a matter of ancient history but a present reality
spend months or even years dealing with the aftereffects of the cataclysmic battle, then send your campaign in a new direction with a second battle. Maybe a third, truly cataclysmic battle—in which the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Life Span Try not to be offended when a dragon dismisses you as irrelevant. Remember, you might be dealing with an individual who hatched into the world three civilizations ago, and not every dragon
of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition to dealing damage, a restraining trap also renders a creature unable to move. Making a subsequent successful Strength check (using the trap’s saving throw DC) or dealing damage against the
effects (an alchemical device that explodes like a fireball). The Deadly entry for characters of 17th level or higher suggests combining a 9th-level and a 5th-level spell into one effect. In this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintains its temperature and doesn’t melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice. 3 Abominable yetis lair in a network of bitterly cold
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8
alters reality the least. Any documentation that proves you should own something lost to this card also disappears. Skull. You summon an avatar of death—a ghostly humanoid skeleton clad in a tattered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
speed of 200 feet. Any damage Onyx would take is reduced to 0 (but see “Dealing with Onyx” below). She has advantage on ability checks and saving throws. Her claws attack uses the following statistics
Claws attack against a random character if she can. Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing 1d4
dealing damage. Hammer of Runic Focus Weapon (Warhammer), Very Rare (Requires Attunement) This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
— (0 XP)
Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8
you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears. Skull. You summon an avatar of death—a ghostly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
it is subjected to one attack at a +6 bonus to hit, dealing 11 (2d10) piercing damage on a hit. 2. Grand Hall Two ettins are always in the hall that runs east–west off the entry passage, using their
opened without the key, a blade springs from the lid and chops down at one target, with a +11 bonus to hit and dealing 13 (3d8) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.
Nass Lantomir Nass
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
her hit points. Once per turn, when a creature within 15 feet of Zalkoré damages her, Thiru-Taya’s apparition unerringly hits the attacker with its spear, dealing 15 (2d8 + 6) force damage to it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
wand blinks with blue and green light and is a failed experiment at combining a wand of fireballs and a wand of lightning. It functions as a wand of fireballs, except it has only two charges per day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
of the hat. In reality, Luskan is anything but that. It’s a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders






