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Returning 35 results for 'before been declare claim refer'.
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within their territories. The Mists slip through the Domains of Dread, rising to claim unwitting travelers or releasing terrors upon unsuspecting villagers. Most infamously, the Mists slither into other
worlds to claim innocents, villains, or whole lands, dragging them back to become the newest prisoners of Ravenloft. Inhabitants of the Domains of Dread know of the Mists and ascribe sinister stories
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Capital: Taer Valaestas Noted for Elves, mercenaries, horses In the midst of the Last War, an army of warrior elves seized this region from Cyre, invoking a claim to the land from long before
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Dragon Army soldiers refer to these creatures as draconians. Enemy Armor. Dragon Army troops wear black armor with red flourishes and the symbol of Takhisis the Dragon Queen. The Highmaster. The Red
Dragon Army leader is Dragon Highmaster Kansaldi Fire-Eyes. Her soldiers fear her and claim she can see through lies. Additionally, if the characters capture a prisoner and succeed on a DC 14 Charisma
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
“benthid” to refer to the leviathans of the deep. These creatures vary greatly in size and morphology, so they might be represented by the statistics for a giant octopus, plesiosaurus, killer whale
leadership positions in the guild. They claim a deep connection to Ravnica’s primal oceans, which are almost untouched by civilization. They have the statistics of the merfolk in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Tribes of human barbarians called Reghed also operate in the area. Hunters and raiders who value strength and devotion to their ancestral heroes, they claim a great many heroes among their honored
less influence than they had on the rest of Icewind Dale a century or two ago. The dwarves here claim their continued allegiance to Clan Battlehammer of Mithral Hall, even though they returned to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
though people optimistically refer to it as the Last War, most believe that it’s only a matter of time until it begins anew. The mystery of the Mourning is the only thing holding the warmongers at bay
.
New Nations. Before the Last War, Galifar laid claim to all of Khorvaire. A host of new states emerged over the course of the war. These include the goblin nation of Darguun, the elf kingdom of Valenar, the druids of the Eldeen Reaches, the monsters of Droaam, and more.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
claim to have little in common with one another. However, that’s an exaggeration; the people of Shankhabhumi share unifying traits and experiences. Clothing and Accoutrements The folk of Shankhabhumi
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
them in with ogres as descendants of Vaprak, while others claim they were once ogres who joined the ancient fomorians’ invasion of the Feywild and thus shared in fomorians’ banishment to the Underdark
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
supernatural entity known as the Ice Witch. Her demise also spelled Wolvig’s doom, allowing the sole remaining chieftain, Günvald Halraggson, to declare himself the Bear King. He tries to be honorable
against Isarr. Although Isarr calls himself the Wolf King, few others in the Wolf tribe support him in that claim.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blackmailing the Masked Lords, he hopes to oust Laeral Silverhand as Open Lord and take her place, kill the Blackstaff, reduce the Masked Lords to mere vassals, and declare himself the Wizard-King of
Waterdeep. Once the city is firmly in his clutches, Manshoon will then turn his attention toward Undermountain, destroy Halaster once and for all, and claim the dungeon’s riches. Manshoon
Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
into the Abyss for betraying elvenkind. Sages claim that the Dark Prince Graz’zt originated on some other plane before stealing his abyssal title from another long-forgotten demon lord. Power and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
you to claim.
Leading the gnolls is a figure of fearful countenance, twelve feet tall with the head of a snarling, amber-eyed hyena. He wields a massive triple flail, whose whirling heads smash into
ambushes, for example. One or more of their attackers might refer to them as “prey of Yeenoghu,” or otherwise taunt them by speaking of their impending doom.
The characters should have time to prepare
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
or otherwise clear out the Grand Master and its servants before you can claim the monastery as yours. Vizier. At any one time you choose within the duration of the adventure, you can ask a question in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
of monsters, which you must clear out before you can claim the keep as yours. Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
out before you can claim the keep as yours. Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jahaka Anchorage, the pirates claim it’s a trading post or an exploratory base established by the Flaming Fist or a merchant consortium, and they’ll put up a convincing front to that effect. They’ll do
without his other hand resting threateningly on the dagger in his sash. He keeps a semi-tame deinonychus (see appendix D) as a guard animal, which he controls with his magic ring. The pirates refer to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive. Asharra is an aarakocra, with these
, headstrong, and impatient to claim her throne. She doesn’t take kindly to backtalk and is unaccustomed to speaking to anyone except Asharra without condescension. In her view, she’s already Queen of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
declare their allegiance to the hags, saying, “What fine ladies they are. Their names should be Sweetness, Kindness, and Charity, for all the good they do!” (The badgers aren’t evil, just misguided
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies, or
best kept in large areas with limited access, making them easier to guard. The tribe’s boss lays claim to a space that’s treated as a throne room of sorts. The lashers and hunters of a tribe occupy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
companion nearby to hold culpable for your crimes. Gossip can be as deadly as the venom on an assassin’s blade. Use the poison of words to destroy your rivals, that you may claim for yourself all they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
overdue. If the characters claim to be adventurers, Urwin asks them if they would be so kind as to find out what’s holding up the latest shipment, promising them free room and board if they return with
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
declare no allegiances, Artha warmly invites them to join the Guardians of Gorm, then escorts the party to area B12 to meet the faction’s leader, Kanadius. If the characters insult Gorm or claim to
Warriors” section). If the characters attack, the warriors defend themselves fiercely and fight to the death. If slain, Pandora uses her last breath to declare her vanquisher Madarua’s new champion. What
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
xenophobic elves that claim this area don’t hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
in the Realms is summarized below. Each grouping is arranged in order of value: copper, silver, electrum, gold, and (when present) platinum. Most people across Faerûn refer to coins by whatever name






