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Returning 25 results for 'before been declaring common reflective'.
Monsters
Vecna: Eve of Ruin
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn
.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attack;opportunity attacks. It can move through
Monsters
Bigby Presents: Glory of the Giants
troll undergoes strange mutations. Among the most common mutations are wings, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is the practice of swearing oaths, signing contracts, and declaring laws under the light of the sun. So ingrained in the common perception is the connection between a solemn oath and the sun that those
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that their
darkvision 60 ft., passive Perception 15
Languages Common, Elvish (can’t speak in fox form)
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The werefox makes two Bite attacks
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
understands Common but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel
through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
number and name the parts of the Abyss, declaring that this demon lord or that rules a portion of the place. When your house is on fire, does it matter what the flames look like in each room? Should you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
energy, such as that found near a gate to the Far Realm or the strange magic that emanates through the Underdark, a regenerating troll undergoes strange mutations. Among the most common mutations are wings
, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other variations. Troll
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
me. I waited as patiently as I could until one who seemed to be their leader addressed me in heavily accented Common. I replied a greeting in Bothii, their own ancient language, which again set the
is true for other Uthgardt. Though they comport themselves in seemingly disparate groups honoring different totems, Uthgardt have much in common. What follows is what I have learned of the people who
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
, requiring no components but using a mirror or other reflective surface. 59–64 The skin of one random creature in the region becomes silvery and reflective for the next 24 hours. For the duration, that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(the god’s main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. The gods in the table are described below. Drow Deities (The
Dark Seldarine) Deity Alignment Province Suggested Domains Common Symbol Eilistraee CG Freedom, moonlight, song Life, Light, Nature Sword-wielding, dancing female drow silhouetted against the full
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
as a result, they tend to be squalid and smelly. 4. Warehouse All three captains store their booty in this common warehouse. The double door is sealed with an iron padlock to which only the captains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a moment before prompting them to continue. If asked about what they’re doing, the stilt walkers explain (in Goblin or, if necessary, in Common) that they are gathering eggs for trading in Downfall
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Calimshan, and Tethyr, also known as the Empires of the Sands
The Old Empires: Chessenta, Mulhorand, and Unther
Chessenta. A collection of city-states bound by common culture and mutual defense
mistrustful of anyone unwilling to sacrifice for the common good, but those who put in good work — whether in defense or labor — are accepted as equals, entitled to share in the rewards from their toil. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
his kind—a lean, purple-skinned figure in flowing robes, his horns protruding from a voluminous tuft of white hair atop his head. Shunned by the Lady of Pain and ostracized by his kin for declaring
Everything that are common, uncommon, or rare. He charges 60 gp for a common one, 600 gp for an uncommon one, and 6,000 gp for a rare one. Gatehouse The Bleak Cabal’s headquarters is the Gatehouse, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
members, Vedren and Halesta (neutral good human knights). The couple’s presence shapes the inn’s clientele significantly, and the unicorn bust in the Helm’s common room honors their origins in this
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
members, Vedren and Halesta (neutral good human knights). The couple’s presence shapes the inn’s clientele significantly, and the unicorn bust in the Helm’s common room honors their origins in this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
subjects. The sentient oozes that result from this process are the same as normal versions of such monsters, except that they have Intelligence 5, can understand basic communication in Common, and are no
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Common, Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Common, Halfling, and Undercommon. X8. Hall of Statues This 20-foot-wide, magically lit hallway connects various areas controlled by the Xanathar Guild. It has the following features: Lifelike humanoid
lit room has the following features: The walls are covered with lewd graffiti written in Common, Dwarvish, Goblin, and Undercommon. In the front of the room is a ramshackle wooden table surrounded by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors






