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Returning 35 results for 'before been defeat changes respected'.
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The Celestial
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.
Being connected to such power can cause changes in your behavior and beliefs. You might
find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Scandal and Rebuilding If you run the “Tomb of Moving Stones” adventure in chapter 6, the exposure of the Believers leads to some big changes. Even if the Believers can avoid a murder investigation
, the folk of Red Larch are scandalized to learn that many of their most respected fellow citizens were part of a secret cabal. This discovery launches a whirlwind of gossip, innuendo, and recrimination
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the sewers. He is a wererat, with these changes: Roscoe is Small and has 27 (6d6 + 6) hit points. He has these racial traits: He can move through the space of a Medium or larger creature. He has
advantage on saving throws against being frightened. He speaks Common and Halfling, and he knows thieves’ cant. Development If the characters defeat Roscoe or slip past him, they can make their way up
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Losser Mirklav is a lightfoot halfling mage, with these changes: He is chaotic evil and has 31 (9d6) hit points. He has these racial traits: He is Small, and his walking speed is 25 feet. He can move
padlocked door in area B8 and 4d10 gp in a pouch made of elf skin and cinched with a rope made of woven dwarf hair. Losser has made several changes to the complex: Area B6 contains three beds — two
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Optional Encounter If the characters are struggling or you worry about their ability to defeat the dracolich at the end of the adventure, this encounter adds a “here comes the cavalry” possibility to
dragon turtle stat block with the following changes: It speaks Draconic and Terran. It lacks a swimming speed and the Amphibious trait. Its breath weapon is a 60-foot cone of abrasive sand instead of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms — especially evil that wields dark
character has the amulet. If the amulet changes hands, so too does the shield guardian and its stat card. If the characters attack Zelraun, use the archmage statistics in the Monster Manual to represent him.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue don’t provide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following changes to its stat block: It has 30 hit points. It has disadvantage on attack rolls. Once it’s defeated, the mimic turns back into an ordinary trunk. Ending the Threat If all the characters
the mimic. If the characters defeat the mimic, Professor Sharpbeak arrives on the scene shortly after the group dispatches it. She carries a bag of potions of healing, which she administers to any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
insights about a character’s past. At your discretion, a character might change their incarnations, effectively becoming a new character. Work to tie such changes into meaningful character developments
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
spell on herself, retreats to her tower (areas 31–area 33), and leaves the castle’s other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use them as inspiration for creating your own. Flashback The inn changes to resemble one of the other inns or taverns the characters have been to previously during the adventure (the Stonehill Inn or
establishment is not who they appear to be. Finding the impersonator reveals a powerful monster of your determination, whose defeat ends the stage. Inanimate Trauma No people are found in the Dran
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of it. A sudden blast occasionally catches everyone by surprise, causing shivers and grumbling all around.
The mood of the town changes abruptly. Something is amiss. Pedestrians are vacating the
(roll on the appropriate Art Objects table in chapter 7 of the Dungeon Master’s Guide). The winter wolves have no treasure. Development If the characters and their allies defeat Drufi, her two frost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can see through the darkness created by the spell. Strength of the Grave Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage
you. The hound uses the dire wolf’s statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes: The hound is size Medium, not Large, and it counts as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
drow assassin, with these changes: Xarann is neutral evil. He has these racial traits: He speaks Elvish and Undercommon. He has advantage on saving throws against being charmed, and magic can’t put him
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
human skeleton that roams the tomb. The characters can capture and control these skeletons, or can simply snap a skull off its spine. A skeleton key has the statistics of a skeleton, with these changes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unusual skeleton with these changes: She has Intelligence and Charisma scores of 14 (+2). She can speak Common. Jelayne isn’t aware that she’s undead. Even though the last of her flesh is constantly
enter the fray if the characters don’t surrender their valuables immediately. If the adventurers defeat the crew and study Jelayne, a successful DC 10 Intelligence (Arcana or Religion) check confirms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summon other yugoloths (as described in the “Variant: Yugoloth Summoning” sidebar in the “Yugoloths” entry in the Monster Manual) and tries to do so if reinforcements are needed. Characters who defeat
25,000 gp or more changes its attitude to friendly. Raxxus won’t hurt the characters if it’s indifferent toward them and helps the characters if it’s friendly toward them. The nycaloth’s disposition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
they can hope to defeat that villain. 6. Plan Encounters After you’ve created the location and the overall story of the adventure, it’s time to plan out the encounters that make up that adventure. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
friend and war mount, with the power to shapechange into a golden-furred mammoth with wings. Their friendship stretches back centuries. When defeat on Avernus appeared inevitable, Zariel entrusted her
Spellcasting trait. As she regains memories and the use of certain spells, notify the player of these changes to her character.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
minotaurs, which would enable House Freth to defeat the forces of House Auvryndar and secure its power in Undermountain. But, having realized that he can’t summon a goristro demon alone, the archmage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with the following changes: Lord Drylund is unarmored (AC 11) and speaks Common, Dwarvish, and Elvish. He wields a rapier with a bejeweled octopus-shaped hilt (worth 2,500 gp). As long as Lord Drylund
watchful eye of Lord Drylund’s banker and security officer, Pow Ming (N female Shou human). Pow Ming has the statistics of a mage, with the following changes: Pow Ming speaks Common, Draconic, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
mood. He is a cloud giant, with the following changes: Thullen’s alignment is neutral good. When Thullen casts barkskin on himself, his AC improves to 16. He has an Intelligence score of 18 (+4) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A9) leads away from the temple’s lower level and eventually lets out in the Mud Flats northwest of Waterdeep. Changes to the temple that occur during cult gatherings are noted in the “Cult Gathering
when one or both magic items are removed from the sarcophagus, it asks, “Do you vow to use these items to defeat the forces of darkness?” An answer in the affirmative is sufficient to lay the ghost to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants






