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Returning 35 results for 'before been defeat curious running'.
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Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers
Monsters
Fizban's Treasury of Dragons
dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter In this chapter, the characters meet important townspeople who become their quest givers and friends throughout the adventure. By the time the mind flayer fanatics’ plot against
Phandalin becomes clear in later chapters, the characters’ attachment to one or more NPCs in town should encourage them to save it. For now, consider portraying the townsfolk as friendly and curious about the adventurers to encourage these ties.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College unearthed a curious orb. Unknown to her, this orb allows Murgaxor to influence her to fulfill his plan to drain the life from Strixhaven’s students. A Standalone Adventure If you’re running
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril’s Wrath The Frostmaiden likes to preserve beauty by freezing it. If the characters failed to defeat Auril in chapter 5, she takes umbrage with anyone who unseals and plunders the necropolis of
Ythryn. After the party has spent one day inside the city, Auril pays Ythryn a visit. Please review the information about the Frostmaiden in appendix C before running encounters with her.
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Running the Adventure Tyranny of Dragons covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the adventure and presents many chapters and
likely courses of action that the characters might take in the adventure. However, D&D players are curious and unpredictable, and Faerûn is immense and filled with possibility. In a scenario as open-ended
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
have tried to foresee the most likely courses of action that the characters might take in the adventure. However, D&D players are curious and unpredictable, and Faerûn is immense and filled with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 17: Seadeeps Seadeeps is designed for four 14th-level characters, and adventurers who defeat the monsters on this level should gain enough XP to advance to 15th level. Before running this
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 15: Obstacle Course The Obstacle Course is designed for four 13th-level characters, and adventurers who defeat the monsters on this level should gain enough XP to advance to 14th level. Before
running this level of Undermountain, review the description of the death tyrant in the “Beholders” entry in the Monster Manual, as that information will help you roleplay the death tyrant that claims the Obstacle Course as its lair.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
have tried to foresee the most likely courses of action that the characters might take in the adventure. However, D&D players are curious and unpredictable, and Faerûn is immense and filled with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 6: Lost Level The Lost Level is designed for four 9th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 10th level. This level
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Radiant Citadel If your players enjoyed their excursion in the Far Realm, consider running the short adventure “Orchids of the Invisible Mountain” in Journeys Through the Radiant Citadel
. By the time the characters defeat the refraction of Ilvaash, they are already a good level to tackle that adventure. If you send the characters on this adventure, Gwyn Oresong receives a message from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defeat him. The characters are called on to help track the villain to his lair and stop his wicked ritual before he siphons the life energy from everyone on campus. A Standalone Adventure If you’re
running this chapter’s adventure as a standalone, you can summarize Murgaxor’s schemes as they have unfolded over the past three years to establish him as a threat the characters must face. A former
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planet Toril (one of many that form the asteroid cluster known as the Tears of Selûne). Together, the Crystal Labyrinth and Stardock are designed for four 14th-level characters. Those who defeat the
monsters on this level should gain enough XP to advance halfway to 15th level. Before running this level of Undermountain, you should review the “Gith” entry in the Monster Manual, because it contains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovering Memories Knowing that secrets lurk within one’s own mind holds unique terror. When running adventurers featuring hidden memories, consider how those memories might be revealed. Magical
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to Dr. Mordenheim’s plots. Before running an adventure where players lose control of their characters or decisions about those characters are made for them, ask the players if they’re comfortable with
. Mordenheim attack the party or their allies (at the doctor’s command or otherwise). These foes are more powerful than the characters, who might defeat the majority of the attackers before being overwhelmed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalaman’s troops start disembarking
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers don’t have to defeat the orcs outright. They just have to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Traps are most effective when their presence comes as a surprise, not when they appear so often that the characters spend all their effort watching out for the next one.
Running a Simple Trap To prepare
for you to describe what happens next, the players should be specific about how they want to defeat the trap. Simply stating the desire to make a check isn’t helpful for you. Ask the players where their characters are positioned and what they intend to do to defeat the trap.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
creatures react to their liberation by turning on one another or running away, as follows: Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters must fight the zodar (see Boo’s Astral Menagerie) on their own. See “Running the Zodar” below for more information about this creature. The characters win the trial by combat if they reduce
the zodar to 0 hit points. The zodar wins the battle if all the characters are at 0 hit points at the start of the zodar’s turn or if the characters who are still standing concede defeat. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
creatures and objects beyond that range are only lightly obscured. Running the NPCs As the characters defeat the last of the mephits, Krik’Lit and Pffred get the fire under control by expending half the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creatures that would kill him if they learned the truth, Chief Yarb-Gnock is running out of ideas to keep the goblins motivated on other tasks and has begun to fear that the goblins are on to him. His
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to their list of enemies. Isle of the Abbey With hostility toward the Sea Princes running high, Eliander sponsors an expedition to clear Abbey Isle and establish a base there. Its location makes it an
ideal lookout point for any sea-based threats. The Final Enemy The three competing factions in Saltmarsh unite in an effort to defeat the sahuagin threat. Both the traditionalists and the loyalists
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces were routed due to Camlash’s defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesn’t
) broods here on his throne. He feasted on the corpses and drained their bodies of blood. See the “Fighting Kas” section below for information about running this confrontation. The holes are ventilation
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Squaring Off Against the Cult of the Dragon Characters have several options at Castle Naerytar, and events there can go in many directions. Here are the key points to keep in mind when running this
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Squaring Off Against the Cult of the Dragon Characters have several options at Castle Naerytar, and events there can go in many directions. Here are the key points to keep in mind when running this
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Running Glitch Characters Use the guidance in this section when portraying the glitch that affects characters in this adventure. Incarnations Returning After dying, glitch characters return as one of
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
).
Visibility Vision is limited to 100 feet within the canyon because of the fog and night sky. The manticore, hippogriffs, and giant vultures know the canyon well enough to avoid running into the
the spire (area S11). The aarakocra in area V8 come to the characters’ aid in that event. If the characters defeat their attackers, surviving knights flee on hippogriffs and giant vultures. They lead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-forgotten empires. Greyhawk As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil. Planescape Sigil, the City of Doors
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
innkeeper might be friendly toward guests and rude to her staff. NPC Interaction Traits d12 Trait 1 Argumentative 2 Arrogant 3 Blustering 4 Rude 5 Curious 6 Friendly 7 Honest 8 Hot tempered 9
"Running the Game"). NPC Bonds d10 Bond 1 Dedicated to fulfilling a personal life goal 2 Protective of close family members 3 Protective of colleagues or compatriots 4 Loyal to a benefactor, patron, or






