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Returning 20 results for 'before been defense core refine'.
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Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
manifestation of defense and speed, this power infuses all that a Monk does.
Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Classes
Player’s Handbook
Core Rogue Traits
Primary Ability
Dexterity
Hit Point Die
D8 per Rogue level
Saving Throw Proficiencies
Dexterity and Intelligence
Skill Proficiencies
Choose 4: Acrobatics
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Classes
Player’s Handbook
Core Barbarian Traits
Primary Ability
Strength
Hit Point Die
D12 per Barbarian level
Saving Throw Proficiencies
Strength and Constitution
Skill Proficiencies
Choose 2
Barbarian...
As a Level 1 Character
Gain all the traits in the Core Barbarian Traits table.
Gain the Barbarian’s level 1 features, which are listed in the Barbarian Features table.
As a
Armorer
Legacy
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Classes
Tasha’s Cauldron of Everything
formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Core Rogue Traits Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and Intelligence Skill Proficiencies Choose 4: Acrobatics, Athletics
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue AURORE FOLNY A Dexterous Expert in Stealth and Subterfuge Core Rogue Traits Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
kept the earth warm and fertile. So, Purphoros quenched the world’s core. For a year, a lifeless winter gripped the world, with neither the sun nor the seasons warming the corpse-chill earth
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
and crunches underfoot. When the characters reach the main vault, read: All tunnels seem to lead to a central core — a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central core—a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
unusually large size, cut into a specific pattern that allows the dragonshard to contain raw magical energy without exploding. A single power core is about the size of a wine barrel, hooked up to an elaborate
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to suit your campaign. Duchess Morwen of Daggerford is having guests for dinner—and you are invited. No strangers to Daggerford, you have come to the town’s defense on more than one occasion, and you
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
fight if he is freed. Treasure. Thutai wears bracers of defense and has spell scrolls of remove curse and speak with dead . Keys. Thutai has a glyph key attuned to every zone in this sector, as well as a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
larger vault. Hjoldak knows the location of both stashes as well as how to open them. The bed frame’s compartment was used to store weapons and other means of defense in case of an emergency. A character
can refine the ore into seven iron ingots worth 25 gp each. Additionally, three smaller, sealed crates are situated around the chamber. Each crate can be pried open with a successful DC 12 Strength
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t change, but it is free to go where it pleases. It shuns combat and fights only in self-defense. Killing one or more dretches causes an upswell of dark emotions in Iggwilv, which can have
open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see






