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Returning 11 results for 'before been demanding crackling rolling'.
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Classes
Player’s Handbook
Create Explosive Elemental Effects
Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid
School of Evocation
Legacy
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Classes
Basic Rules (2014)
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
loose. Each other frost giant carries a sack that holds 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, as well as 1d4 art objects worth 25 gp each
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
, their contents protected behind wood-and-glass doors. A rolling ladder attached to a ceiling rail allows access to the highest shelves.
An oak table is bolted to the floor, flanked by two high chairs
Compendium
- Sources->Dungeons & Dragons->Divine Contention
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
. The surviving defenders rally around them to hold the docks. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats or Valdi dies. The defenders crumble and the zombies advance
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
minions (thugs; attitude for all: 1d4 + 1) demanding tribute
5 2d6 magmins (attitude: 1d6) searching for something sizable to burn
6 2d4 azers assembling pieces of a helmed horror
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
alone. Four dryads live in the smaller oak trees that encircle Grandfather Tree. They emerge from their trees when one or more characters approach within 50 feet of Grandfather Tree’s base, demanding in






