Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 19 results for 'before been desert carrion rolling'.
Other Suggestions:
before been defeat carrion rolling
before been decent carrion rolling
before been descent carrion rolling
before been desire carrion rolling
before been desire carried rolling
Monsters
Waterdeep: Dungeon of the Mad Mage
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.A creature that has the body of an ogre and the head of a carrion crawler.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands A patch of glittering, powdered crystal melodically chimes as the desert wind blows it in small, rolling dunes. The Singing Sands shine like diamonds in the harsh desert sun, soaking up
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
rank. Once citizens of Cyre, now they’re citizens of Valenar. Little has changed for the commoners, most of whom don’t care who wears the crown. The harsh sands of the Blade Desert cover northern
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Carrion Crawler There’s a 50 percent chance that the carrion crawler is feasting on the putrid flesh of a dead grimlock and ignores the party unless disturbed. Otherwise, it is scouring tunnels for food
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hours of travel; an encounter occurs on a roll of 17–20. Determine the encounter by rolling on the table below. Serpent Hills Encounters d8 Encounter 1 Humanoids (1d6) 2 Herd mammals (5d6) 3 Hill
undead. Shrine. An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6 hours of travel; an encounter occurs on a roll of 17–20. Determine the encounter by rolling on the table below. Serpent Hills Encounters d8 Encounter 1 Humanoids (1d6) 2 Herd mammals (5d6) 3 Hill
. Shrine An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills. Vultures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wilderness trek across the desert or a harrowing journey into the jungle can be an exciting adventure in its own right. Outdoors, dragons wheel across the sky in search of prey, fierce warriors pour forth
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity lends credence to stories that perytons are cursed humans or elves, or that they arise from carrion birds
Humanoid target to 0 Hit Points, the peryton kills the target by removing its heart.
Phase Spider Plane-Shifting Arachnid Ambusher
Habitat: Desert, Forest, Grassland, Hill, Planar (Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
possesses a satchel made from carrion crawler hide, inside which are ten pounds of edible fungi. She also carries a full waterskin and three torchstalks (see “Fungi of the Underdark” in chapter 2), one of
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contains 2d6 crystal vials of exotic perfume worth 100 gp each, 3d6 crystal bottles of distilled beverages worth 25 gp each, 1d4 magic items (determined by rolling on Magic Item Table A in chapter 7 of the
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon 10 Cyclops Oracle 11 Djinni, Marid, Roc 13 Storm Giant 15 Adult Bronze Dragon 16 Adult Blue Dragon 17 Dragon Turtle 22 Ancient Bronze Dragon 23 Ancient Blue Dragon Desert Monsters
Toad, Goblin Boss, Kuo-toa Whip, Lacedon Ghoul, Myconid Spore Servant, Ogrillon Ogre, Psychic Gray Ooze, Salamander Fire Snake, Specter 2 Carrion Crawler, Gargoyle, Gelatinous Cube, Ghast, Gibbering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rolling on the Weather table, adjusting for the terrain and season as appropriate. Roll 1d20 three times to determine the temperature, the wind, and the precipitation. Weather has no significant game
Encounter Distance Foraging DC Navigation DC Search DC Arctic Fast* 6d6 × 10 feet 20 10 10 Coastal Normal 2d10 × 10 feet 10 5 15 Desert Normal 6d6 × 10 feet 20 10 10 Forest Normal 2d8 × 10 feet 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(13,000 XP) Adult blue dragon 16 (15,000 XP) Dragon turtle 17 (18,000 XP) Ancient bronze dragon 22 (30,000 XP) Ancient blue dragon 23 (32,500 XP) Desert Monsters Monsters Challenge Rating (XP) Cat
) Bugbear, duergar, fire snake, ghoul, giant spider, giant toad, goblin boss, half-ogre, kuo-toa whip, quaggoth spore servant, specter 1 (200 XP) Carrion crawler, druid, gargoyle, gelatinous cube, ghast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
greenery on the edge of the Anauroch desert. Woodcutters from Parnast warn adventurers not to enter too deeply into Weathercote Forest, as ancient elven magic has a way of making people disappear forever
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter, roll on the Random Upper Priesthood Encounters table, rerolling duplicates. Random Upper Priesthood Encounters d4 Encounter 1 Eight giant spiders 2 Three carrion crawlers 3 Six ghasts 4
desert with a group of adventurers on a quest for a magic amulet. To their surprise, Uma and her companions were approached by the spirit of Amun Sa. They heeded his plea and entered this pyramid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chased out of the northern Anauroch desert by Iymrith and her brood (see the “Anauroch” section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain






