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Returning 32 results for 'before been details cautious relatively'.
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before been details curious relatively
Monsters
Curse of Strahd
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
handling the roles of some or all of their nonplayer character companions (see “A Motley Crew” in chapter 1), ask them to elaborate on the activities of those characters as well, filling in details
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at the Grove While many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by
cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details. Drow Pursuit in Neverlight Grove
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is a dwarf named Sumara Korranor, but she goes by Summer. If you’re part of the CAG, the DM and the players should work together to add additional details about Summer: what are her traits and quirks
? What’s an interesting encounter you’ve had with her, or a story you’ve heard about her? Violence and crime are relatively rare in Clifftop; the members of the CAG usually handle any troubles that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them he and his son need help and inviting them to discuss details at his home. Meeting Fellik Valder’s home, a tiny shack near the town dump, is made of rusted metal plates and scavenged wood. It is
Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. He’s wary of the characters and won’t do anything they say unless a character does it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
moderate, dangerous, or deadly threat, based on its particular details. Trigger. A simple trap activates when an event occurs that triggers it. This entry in a trap’s description gives the location of
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Tables This section provides a number of tables useful for players and DMs who want to choose or randomly generate details about halfling characters or villages. Halfling Personality Traits
extremely cautious, always on the lookout for monsters and other dangers. 5 You always see the bright side of a situation. 6 You like to collect mementos of your travels. Halfling Ideals d6 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
descriptions for details. In areas L1–area L4 of the cave network, the ceilings are 15 feet high unless otherwise noted. Graymatter Fluid A steady stream of thin, oily liquid leaks from the graymatter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant — any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
Wizzy who worked for another Acquisitions Incorporated franchise. The details on Wizzy’s franchise are vague, but Talanatha spoke of her friend having “an awesome headquarters up the coast.” Characters
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
all are cautious when entering areas with elevated ruins. The home ground of the Slizt clan is the Husk, an area at the center of a vast rubblebelt featuring many large, ancient structures that have
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
privately financed or loaned out by Head Office under extraordinarily cautious terms, battle balloons can be customized with unique equipment — different siege weapons, lifting and cargo gear, and so forth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
investigate the interesting details they encounter in the world. When this happens, consider using a helpful NPC to take some of the pressure off. A wise elder might advise them that the situation is not as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
of sites are true by mortal standards, details might change as the gods please. As such, journeying between places is most reliably conducted by employing guides or maps specific to a single
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
want to remain … you know, fully alive.
— Omin Dran
Possible details you might learn include the creature’s goals or motivation, bonds or ideals, personality traits, flaws, combat strategy
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
forward to welcome the cadets and provide the details of the upcoming training exercise. In addition to testing each cadet’s skills and talents, the exercise is also a friendly competition between
Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which they hail. Although relatively inexperienced in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stacked neatly in the corner.
The four disciples make this room their home. A single cultist is here most of the time, scribing a scroll. Overly cautious, the disciples dare not heat the room for fear
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventures. Kip and Pik Whistleslap
Gnome Inspectors
When nit-picking inane details, four eyes are better than two—something that Kip and Pik Whistleslap make abundantly clear. The two gnome ship
. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing them to see
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
. Devi carries a Sending Stone, which she uses to communicate with her good friend Mirel Astafar. Devi is cautious, patient, and brave but doesn’t take unnecessary risks. Treef Lameer. Treef is a fifteen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in this area. The furniture here is of similar construction to that seen in area H3, surviving for centuries in the relatively dry environment of the haven but eventually succumbing to rot. The room is
characters show Zyrian the writing of the scrivener’s mark on them, the ghost immediately understands what has happened to them and becomes kindly and coherent. Zyrian can fill in any details of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Since then, thousands of crabs have taken up residence in the crumbling remains. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisher has disappeared into the clacking
Brotherhood use the cabin above him for clandestine meetings. He knows the full details of their operation and Skerrin’s role in it. He trades this information for his freedom if confronted by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beds. Hostel Visitors. The Hostel Visitors table details guests the characters might encounter in the hostel. All adult visitors use the commoner stat block. If the characters failed to earn Hadley’s
relatively simple and businesslike. Once a question has been asked, Lurg asks for a mandatory “donation” of 100 gp, no matter what the question is. One of his tower hands then collects the payment. Once
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Locations The following areas are identified on map 2.3. Map 2.3: Sea Ghost View Player Version 1. Main Deck Though the light is dim at best, you can see details of the ship’s main deck. In the
olive oil. The ship’s food stores are relatively fresh, though nothing is particularly appetizing. 5. Ship’s Stores Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
psionic goblins their powers. This refers to the Indigo Sanctum, which is across the bridge (area Z19). The goblins aren’t aware of any more details regarding Ruxithid’s grand plan. Mine Shaft. The gap
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
little of value to the creatures aboard the ship. As a result, it hasn’t been looted and is in relatively good condition. Kiosks. Rather than traveling the stars with thousands of hefty books
computer terminal inhabited by Aphelion, the ship’s integrated intelligence. See the “Artificial Antagonist” section at the beginning of this adventure for important details about Aphelion, its goals, and






