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Returning 35 results for 'before been devotion combat race'.
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before been devotion combat rage
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Monsters
Fizban's Treasury of Dragons
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the statue move or act, that creature must
"} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
Monsters
Guildmasters’ Guide to Ravnica
: expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Monsters
Dragonlance: Shadow of the Dragon Queen
Draconic Devotion. While Red Ruin can see a Dragon that isn’t hostile to her, she has advantage on attack rolls.
Mounted Combat Master. When Red Ruin is mounted and a creature targets her
Backgrounds
Mythic Odysseys of Theros
unarmed combat)
7
Hoplite race (racing in full armor with a unit)
8
Pentathlon (running, long jump, discus, javelin, wrestling)
Feature: Echoes of Victory
You have attracted admiration
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
evil spirits that dominate it. The rebel quori believe that through meditation and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most
Dragonborn
Legacy
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
Dwarf
Legacy
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Species
Basic Rules (2014)
ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of
industrious labor, skill in battle, and devotion to the forge.
Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial
Species
Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Cleric
Legacy
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cultist Cultists swear allegiance to dark powers. They conceal their activities to avoid being ostracized, imprisoned, or executed for their beliefs. Cultist
Medium humanoid (any race), any nongood
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Cultist Cultist
Medium humanoid (any race), any non-good alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11(+0)
DEX
12(+1)
CON
10(+0
Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beliefs. Cultist
Medium humanoid (any race), any non-good alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0
)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
points, as well as the actions a sidekick is most likely to take in combat. Like any character, a sidekick can use the action options in the combat rules. These stat blocks work with any character race
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
that has this trait increases one or more of a character’s ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Cult Fanatic Cult Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
)
Challenge 2 (450 XP)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Acererak spread these rumors, relying on combat between Pentival and Tarnhem to weaken them both, after which he could capture and imprison them for his own purposes. Pentival uses the half-red dragon
fellow paladins succumb one by one to the ceremony, he has so far held out, his devotion somehow keeping him alive.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1
(450 XP)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
two-legged beasts, and one no-holds-barred “unchained” race. Many of the dinosaurs involved are juveniles, since fully grown versions can be too large and too difficult for riders to manage. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
Martial Arts Adept Martial arts adepts are disciplined monks who have extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
extreme devotion to Takhisis allows him to channel her unholy power on the battlefield, bolstering those under his command while raining cursed fire on his foes. His towering silhouette is often wreathed
in the fire of Ember, his red dragon companion and adviser. DRACONIC DEVOTION
Verminaard’s stat block references the Draconic Devotion monster trait. Though this trait does not appear in any of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Doppelganger
Medium monstrosity
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the






