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Returning 28 results for 'before been divine contained replacing'.
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Magic Items
Dungeon Master’s Guide
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
features, replacing those in the “Spaceship Features” section as necessary: Ceilings. The ceiling over the garden and exhibits is 80 feet high. All other areas have 20-foot ceilings. Climate Control. The
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Siamorphe Siamorphe, goddess of nobility and divine right, is not widely worshiped in Baldur’s Gate, but her image looks out from the alcoves of weathered noble estates and from behind vines within
the time. A secret vault contained signet rings, family trees, and copies of important decrees, holding them in case of some calamity. During one of the city’s early uprisings, the temple became a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Siamorphe Siamorphe, goddess of nobility and divine right, is not widely worshiped in Baldur’s Gate, but her image looks out from the alcoves of weathered noble estates and from behind vines within
the time. A secret vault contained signet rings, family trees, and copies of important decrees, holding them in case of some calamity. During one of the city’s early uprisings, the temple became a
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Auril’s death is temporary, for a god who has mortal worshipers can’t truly die. When the Frostmaiden is resurrected on the next winter solstice, she has all her divine power. But her inclination is to
mantle of speaker in one or more communities, replacing leaders who were killed during the adventure. If he survived, Speaker Naerth Maxildanarr of Targos opposes the characters’ political ascendance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin
giant. An absentminded giant removed it from the temple (area 6) and left it here. Like the other weapons in area 6, it can be used to activate the portal leading to the divine oracle (area 11).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feature. The monster has a list of spells known or prepared from a specific class. The list might also include spells from a feature in that class, such as the Divine Domain feature of the cleric or the
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Divine Domain feature of the cleric or the Druid Circle feature of the druid. The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class
as a 5th-level spell by using one of its 5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on a monster’s spell list with a different spell of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
as Cleric spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for
means it requires a specific Material component. Level 1: Divine Order You have dedicated yourself to the following sacred role. Thaumaturge. You know one extra cantrip from the Cleric spell list
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
proper, no god is too foreign or obscure to be worshiped in Twin Songs’ divine sprawl, where even non-criminal worship of fiends and the Dead Three goes unchallenged. Whitkeep. This neighborhood takes its
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
proper, no god is too foreign or obscure to be worshiped in Twin Songs’ divine sprawl, where even non-criminal worship of fiends and the Dead Three goes unchallenged. Whitkeep. This neighborhood takes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accident, a flaw in a divine plan, or purely the work of evil gods. It’s evidence that the whole of creation is fundamentally flawed and already unraveling. Coming Destruction. The destruction of the world
divinatory card readings, lend psychic energy to the All-Consuming Star, hastening the completion of its mission. Deck of Many Things. The magic contained within the cards of the original Deck of Many
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Perks With a guild as your group’s patron, you gain the following perks. These perks require an annual contribution of 15 gp paid to the guild (replacing the 5 gp per month cost for characters with the
vengeance, they provide divine inspiration and guidance to you and to the guild. Somehow your group and the guild inspire their hope for ascension. Guild Representatives As a guild member, you might be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
identity of your new enemy isn’t known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC’s hostility toward you. A QUESTION OF ENMITY
Two of
Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is trapped
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a wish spell or divine intervention can end the NPC’s hostility toward you. Avatar of Death
Medium undead, neutral evil
Armor Class 20
Hit Points half the hit point maximum of its summoner
. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
magic bores him, and Oshundo cares even less about the divine entity the fanatics discovered, because gods don’t concern Oshundo. Oshundo is no friend of the fanatics. The alhoon compares them to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
result of this damage instantly transforms into a meenlock at full health and under the DM’s control. Only a wish spell or divine intervention can restore a transformed creature to its former state
contents of its skull to their master, which absorbs the illithid’s brain and all the knowledge and experience contained therein. In this way the elder brain continually increases its knowledge, uniting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inside the adamantine forge in Ironslag (see chapter 8, “Forge of the Fire Giants,” area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
doubt that her words carry the weight of Helm’s divine wisdom. She is served by dozens of Gilded Eye inquisitors (male and female cult fanatics of various alignments and ethnicities) who employ a host






