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Returning 35 results for 'before been driven continued remaining'.
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Backgrounds
Van Richten’s Guide to Ravenloft
the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies, you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would
escaped, but you’ve continued to uncover magical hoaxes.
5
You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
since, as other towns have settled into a predictable pattern of existence, Easthaven has continued to grow and reinvent itself. After the Eastway was paved, Easthaven evolved into a frontier traders
and were driven out. To this day, Easthaven honors its shady founders by declaring pickpocketing legal within the town limits—which explains the “Watch thy pouch!” signs posted in various local
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
characters must deal with the remaining clerics and their followers, whether through conflict or negotiation, before collecting their payment. For more on the inhabitants, see “The Survivors”. Supplies The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D2. Damaged Balloon Looming above a ramshackle wooden pier is a balloon anchored by four thick ropes tied around wooden posts driven deep into the mire. The balloon’s bladder expands and sags at
should probably see the king,” regardless of what the characters say. Swamp Gas Balloon. This vehicle is operational, albeit damaged. The balloon itself has 10 hit points remaining (out of a maximum
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
presence stole her heart as he fled, vanishing into the woods as if he was never there.
Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to
her into the first harpy. The curse worked its magic on the elf’s spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ambitions, then pursue the goals of their order, and then support the continued well-being of the Conclave. Towers of High Sorcery Thousands of years ago, the Mages of High Sorcery cooperated to build
Tower of Palanthas—lies cursed and empty. The only tower remaining in operation, the Tower of Wayreth, now serves as headquarters of the Mages of High Sorcery and repository of their greatest secrets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Dweomerheart. This act ripped asunder the fabric of magic in the world, unleashing its raw power in a catastrophe called the Spellplague. Thousands of practitioners of the Art were driven mad or
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
or Persuasion) check, Taresson can be convinced to grant the characters access to Machil’s possessions. Machil’s Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
broke the realm of Besilmer, and the remaining dwarves abandoned the place altogether. Over the years, adventurers occasionally stumbled across the buried stronghold of Tyar-Besil and the drow vaults
elemental prophets was driven to seek out the ancient altar by dreams or visions. One by one, Aerisi Kalinoth, Vanifer, Gar Shatterkeel, and Marlos Urnrayle claimed their weapons and became the leaders of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
to area 13a. (The chute contains plenty of handholds and footholds. No ability check is required to descend it.)
Trenzia. After she was driven mad by her scientific and necromantic experiments
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on board. Round 4 and Beyond Any remaining goblins emerge to board the battle balloon and attack the characters. The hobgoblin captain rides her hippogriff into battle. The mephits assume that the
Inc battle balloon airworthy again for the continued journey. Any Six operatives captured during the fight are keen to earn their freedom by telling everything they know. They were hired by Splugoth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
forced to fight one marilith by itself, assume that Fazrian emerges victorious with 60 hit points remaining. If forced to fight both mariliths by itself, Fazrian is killed and each demon is left with 60
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizard hurling over Tser Falls (area H). The wizard, his staff and spellbook lost, survived the fall and retreated into the mountains, hoping to regain his power, only to be driven mad by the
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of
to take place sometime after 1485 DR, the Year of the Iron Dwarf’s Vengeance, during which a horde of orcs waged war on the North before being driven back into the mountains. This conflict is referred
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward” their loyalty by turning them into slaves. If a tribe is defeated and driven from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Summerlast. Their armor is covered in the ichor of Yeenoghu’s demons. The ichor has driven the guards mad, making them hunger for humanoid flesh. When they notice the characters, the guards attack. If a
introductions happen, the original Hellriders (knights) appear on warhorses and kill any remaining demons and gnolls. One of these Hellriders, a woman in her thirties with a fresh, deep cut on her cheek
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
Running Water. He takes 20 acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
target of resentment and complaints from other giants. Surtur Surtur is the elder twin of Thrym, and rivalry has driven the two gods from the moment of their birth. Surtur is generally depicted as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
The Cragmaws keep a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and were driven to seek out the cult in the Styes. Being near the temple soothes their psychic torment, so they spend most of their time hidden in a secret, submerged grotto beneath areas T4 and T5
the map), but it is aware of intruders as soon as they enter area T5. If the four chuuls in area T4 haven’t sprung their attack yet, it waits for them to do so before joining in. While remaining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
blocks the door. Continued pressure and a successful DC 13 Strength (Athletics) check eventually opens the door sufficiently for a character or Borgas to squeeze inside. Dead Eel. The cell is only 20
bronze mechanism of chains, wheels, and pulleys. Next to the mechanism, a wooden peg has been driven into a crack in the wall. A rope, descending through a hole in the ceiling, is lashed to the peg
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
player rolls three d6s. A player who rolls three of a kind wins. If no player rolls three of a kind, each player must either add another 5 gp to the pot or forfeit. The remaining players roll one or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
buttressing their gate using smaller rifts to the Far Realm. Jaded Elder. Oshundo lived in Illithinoch at the height of the mind flayer empire many centuries ago, but Oshundo was driven out for
Veddin. Both are neutral evil Far Realm scholars who were driven from Neverwinter when their nascent Far Realm cult was exposed. Whispers from Ilvaash led the pair here. Duoro wholly embraced Ilvaash’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grayflow rivers and attracts only those with an adventurous spirit. The place is all but abandoned now, its few remaining shepherds driven off by the stone giants of Deadstone Cleft (see chapter 6
ethnicities) posted outside and six more inside. During the day, the remaining twelve mercenaries round up villagers from time to time and bring them to the inn for questioning, while Oboth takes notes in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
point remaining. They are also starving, dehydrated, and suffering from 5 levels of exhaustion. Laz will recover normally with time and care, or magical healing. Malkar shudders uncontrollably and screams
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kiaransalee was driven mad by returning from death as a god so many times, but her followers aren’t discouraged by this assessment. Despite her madness, her actions are guided by a deep and devious
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remaining flesh sloughs off as they fight. When any character comes within 20 feet of the fallen horses, these undead lurch to their feet and attack. When this happens, each character must succeed on
scars on its sides that form the image of a draconic skull with a sword driven up through it from the bottom. A character who succeeds on a DC 10 Intelligence (Arcana) check recognizes the sigil as part






