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Returning 35 results for 'before before dare charm realms'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Monsters
The Book of Many Things
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
, and tyrants who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from backcountry farmsteads
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
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Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Introduction Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects two
put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete tale
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Introduction
Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Introduction
Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
innately cast the following spells, requiring no material components:
At will: charm person, Tasha’s hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
ascended spirits of paladins fused with the celestial spirits of their steeds, returned from the celestial realms to watch over the boundary of the wilds and protect those who dare to cross it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: guidance, mage hand, vicious mockery, true strike
1st level (4 slots): charm person
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
named Avarice—achieve her goals. Even though they find her demanding and difficult to live with, they dare not defy her. Levistus has warned the Knights of the Black Sword that duergar are plotting
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wanderlust that made him leave, but none will bother (or dare) to ask him. In any case, when Gandalug died, Bruenor did his duty and resumed the throne. Before Bruenor died, he was instrumental in
much more a mine than it is a city. Like most dwarven realms, it lost significant numbers to the orcs, and saw its population further depleted by Bruenor’s quest for Gauntlgrym and the resulting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they aren’t disturbed. Mordenkainen is familiar with worlds beyond his own. For example, if the characters come from the Forgotten Realms and mention this fact to Mordenkainen, he asks them if they
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
1/day each: charm person, dimension door, hold monster
Reactions
Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports, along
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
killed, while the face of Faerûn was reshaped by waves and veils of mystic blue fire. Entire nations were displaced or exchanged with realms from other worlds, and parts of the earth were torn free to
longer silent but quiet, and in many places new priesthoods arose to interpret the gods’ now subtle signs. The world today seems a place filled with new lands and opportunities, where those who dare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, in the form of a blessing or charm (see chapter 7, “Treasure” for such supernatural gifts). SAMPLE FACTION: THE ZHENTARIM
The Zhentarim (also known as the Black Network) is an unscrupulous shadow
network that seeks to expand its influence and power throughout the Forgotten Realms.
The public face of the Black Network appears relatively benign. It offers the best and cheapest goods and services
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
all who dare desecrate my resting place.”
This tomb once contained a treasure trove, which the surviving Cynidiceans plundered long ago. As an action, a character can try to pry open the lid of the
attacks all who enter. Kingly Gift. If the characters defeat the banshee, the spirit of King Alendria appears to them and bestows a Charm of Heroism (see the Dungeon Master’s Guide) on each character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serves as an adviser and mediator to scattered groups of giants, traveling extensively to visit far-flung communities. In some places, priests of Annam are great kings who rule over realms comprising
assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison. Priests and Rites. Few dare to worship Karontor, even in secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
neighboring realms where these evils are active. Scarlet Order The Scarlet Order is a monastic order of Suloise militarists whose spies and assassins have infiltrated many courts and castles throughout the
gaze upon this natural wonder, though few dare to approach it closely, as it is reputed to be the haunt of demons and devils. The occasional disappearance of those who stray too close to the Plume
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
he uses not only for defense, but also to bestow unlooked-for treats upon those he favors. Although he never seems to rest in his travels, Brandobaris always has time to reward halflings who dare to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they dare to visit the surface world — at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
realms of the storm giants, which maintain a constant watch for the all-important signs. In ages past, when giant dynasties reigned, the signs that accompanied the leader of them all were clear and
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Dexterity check. Development The dwarves and gnomes dare not try to escape while the salamanders are about. If the characters dispose of the salamanders and clear a path to freedom, the prisoners head to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
material components:
1/day each: charm person, disguise self, sanctuary
Actions
Multiattack. The reaper makes two dagger attacks and uses Shroud Self.
Dagger. Melee or Ranged Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
women who can make hard choices for the good of their realms. In reality, they are bound to Yan-C-Bin and are blind to their own corruption and decadence. Despite their refined manners and social
frost, shocking grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form






