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Returning 35 results for 'before before dealing changes rarely'.
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Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Monsters
Mordenkainen Presents: Monsters of the Multiverse
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
or a dretch, fears vargouilles only if they appear in great numbers. In the Lower Planes, vargouilles rarely get the chance to eat live prey other than vermin. More often, they lap up the ichor left
Monsters
Mythic Odysseys of Theros
lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Monsters
Mythic Odysseys of Theros
the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4
effectively another sapient being’s face. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The
Monsters
Mythic Odysseys of Theros
second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Icewind Dale: Rime of the Frostmaiden
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort
Monsters
Icewind Dale: Rime of the Frostmaiden
unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Magic Missile","rollDamageType":"force
rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her.
As a Tiny creature, Skabatha deals 2 (1d4
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Monsters
Mythic Odysseys of Theros
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water and air but not food or sleep
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Monsters
Vecna: Eve of Ruin
", "rollType":"damage", "rollAction":"Death Strike", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, Strahd can forgo dealing slashing damage; the target then has the grappled
. Little happens there without the Darklord’s knowledge, although Strahd rarely pays attention to what he considers the uninteresting dealings of lesser beings.
History
In life, Strahd von
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons
Backgrounds
Baldur’s Gate: Descent into Avernus
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
Monsters
Fizban's Treasury of Dragons
allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Backgrounds
Sword Coast Adventurer's Guide
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Goblin), once patrolled the area around the ravine to rob passersby. But now, with the Old Road having fallen out of use, the goblins rarely pay much attention to this entrance anymore. Also, a tribe
fall back to take a long rest before dealing with the leaders of an attacked community allow the creatures time to make preparations. Alerted monsters reinforce cleared rooms with forces previously
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
week. Rarely does it ever repeat a color. Some scholars believe each color represents the birth of a new civilization somewhere in the multiverse, and repetition of a color means the death of that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
good are all examples of rivals. A rival’s agenda changes over time. Though the characters engage in downtime only between adventures, their rivals rarely rest, continuing to spin plots and work against the characters even when the characters are off doing something else.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
week. Rarely does it ever repeat a color. Some scholars believe each color represents the birth of a new civilization somewhere in the multiverse, and repetition of a color means the death of that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
notes activities that increase or decrease a character’s renown score. Intrigue and Horror. When dealing with Kalakeri’s factions, every option or choice has ramifications. Give the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vargouilles only if they appear in great numbers. In the Lower Planes, vargouilles rarely get the chance to eat live prey other than vermin. More often, they lap up the ichor left behind when one Fiend kills
, attached like a tick. The precautions a mortal takes to control a summoned demon rarely account for a stowaway, enabling the vargouille to escape into the world. Vargouilles that roam free on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
8 miles per hour (80 feet per round) in a direction of the creature’s choice. The iceberg continues this movement until the attuned creature changes the direction and speed or the creature’s
. The Frostfell Shard can be destroyed by dealing at least 75 fire damage to it in a single turn, whereupon it melts and the iceberg shatters.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
character succeeds on a DC 12 Charisma (Persuasion) check. A successful check causes the immured ones to run off and attempt to escape. Treat each immured one as a berserker with these changes: Its
greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gate to Arborea lies in the woods near Sylvania, but it changes location randomly, rarely settling in a location for more than a day. Locals can explain the gate’s wandering nature, but they can’t
Orc
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crossbows or other weapons to attack at range, but running from the Watch — though it may be a time-honored tradition for local miscreants — rarely works out for newcomers to the city. I guarantee that all
Elturgard. As long as you don’t engage in unlawful behavior, you can expect to be left untroubled by the Watch. WATCH TALK
Members of the City Watch employ a sort of slang in dealing with the public
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as it strives to transform the world into an inferno. To rise like a phoenix from the ashes — so many use
the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6) fire damage to any creature that touches it, though no more than once per
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.






