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Returning 35 results for 'before before defenses cast renown'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
cast the spell using any spell slots you have of the appropriate level. If you have the Spellcasting or Pact Magic feature, the spell uses your spellcasting ability; otherwise, if the spell requires a
saving throw or an attack roll, the spell save DC is 13 and the attack bonus is +5. If your Attunement to the tattoo ends, the tattoo vanishes.
You can also cast the spell once without a spell slot
Magic Items
Guildmasters’ Guide to Ravnica
This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
Monsters
Guildmasters’ Guide to Ravnica
Elusive. No attack roll has advantage against Lazav unless he is incapacitated.
Innate Spellcasting. Lazav's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the
equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
Magic Items
Lost Laboratory of Kwalish
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
’s legendary powered armor.
Automatic Defenses. Unless Kwalish deactivates the suit’s automatic defenses, no one can approach the armor without setting those defenses off. Treat the
Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
2nd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
3rd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Monsters
The Wild Beyond the Witchlight
throws against spells and other magical effects.
Innate Spellcasting. Sir Talavar’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Monsters
Fizban's Treasury of Dragons
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I
Zariel
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance
of all kinds crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions. On initiative count 20 (losing initiative ties), Zariel can take a lair action to cause one of
Monsters
Fizban's Treasury of Dragons
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmark Outpost Level 5 Bastion Facility Prerequisite: Renown 10+ with any dragonmarked house
Space: Roomy
Hirelings: 1
Order: Empower
A Dragonmark Outpost is an area set aside for the use
of your dragonmarked house. The hireling is a house agent and serves as a liaison between you and your superiors in the house. When you add this facility to your Bastion, your Renown Score with your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the house specializes in siege weaponry and defenses, though its most innovative experiments explore the creation of constructed undead—a hybrid of warforged and zombie. In addition to Karrnath, Cannith
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
mistreating the members beneath you, you might lose renown, lose your rank or status in the guild, or even be cast out of the guild. Losing Renown If you commit a serious offense against your guild or its
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation. Melannor Fellbranch The characters’ main contact in the Emerald Enclave is Melannor Fellbranch, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this race). None of these spells require spell components when you cast them with this trait. Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or
mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the shield spell with this trait. Starting at 5th level, you can also cast
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
. The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability.
Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
, the kobolds are usually put to work enlarging their masters’ living area and protecting vital areas of the lair with traps and other defenses.
Some human communities hire kobolds to dig their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Lay of the Land Rolling thunderclouds cast a gray pall over the land of Barovia. A deathly stillness hangs over the dark woods, which are patrolled constantly by Strahd’s wolves and other servitors
his army. East of the mountains lies the village of Barovia, shrouded in mist and bereft of walls and defenses. The dark silhouette of Castle Ravenloft looks down on this village from its perch atop a 1,000-foot-high column of rock known as the Pillarstone of Ravenloft.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Antonio José manzanedo Shattering the enemy’s defenses, an ancient
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
corpses, to preserve them while the investigation is ongoing. Any character who has a renown of 1 or higher in Force Grey (the Gray Hands), the Harpers, the Lords’ Alliance, the Order of the Gauntlet, or
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flee when confronted by adventurers. If one or both goblins are captured, they can lead adventurers to the nearest Xanathar Guild watch post as well as describe its defenses, since they have observed
apprentice, even to the extent of pretending to cast spells. The guardian returned to this level after its wizard master perished while exploring level 4; the shield guardian’s amulet can be found there
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
can mop up any crew left alive on deck (see “Dreadnaught Locations” for information on both these defenses). Characters whose ship was destroyed earlier are instead “rescued” by the galleon. When the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own
to spend influence to gain advantage on a roll relevant to that influence. Another way to handle influence is to treat it like renown (see chapter 1), allowing characters to gain renown at court and within various key factions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spellcaster with spell slots and must be able to cast
could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wards Numerous magical defenses protect the library. The most innocuous include wards to protect the library’s books from mold, weevils, and other threats. Other protections are more dramatic, as
, Candlekeep’s tavern, is an exception.) Thus, any spell that creates fire is wasted if it is cast within the keep. Theft Protection. Every book, scroll, and other work considered part of Candlekeep’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cast nondetection on him every 8 hours. Sergeant Luggik. Luggik looks like an armored human woman and behaves like a veteran solider. In fact, the real Luggik was replaced by a gray slaad (see the
following section) that wears a ring of mind shielding. The slaad has blended in with Rigus’s forces and learned much about the gate-town’s defenses. Kalar introduces the characters to both sergeants. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Contested Caves The drow of House Freth maintain a tenuous hold over these caves. Their defenses are tested daily by troglodytes, trolls, and infiltrators loyal to House Auvryndar. 9a. Hidden
12 in exchange for his freedom. If he is treated with respect, Zaztorrl might befriend the characters and help them in battle. A successful dispel magic spell (DC 18) cast on the troll renders it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
wounds with their stingers, healing her as cure wounds (cast as a 2nd-level spell). Or she could take a mummified toad from her pocket and throw it into her cauldron, which immediately spews out inky
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters take Grin Ousstyl with them, not so much as a guide but to help the party talk its way past drow patrols. The demonic invasion has put Menzoberranzan’s defenses on high alert, making it even
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1–10 No
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can’t use it again until you finish a
short or long rest. Beguiling Defenses Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
characters can find the Runestone and cast-off fragments of it on level 20 of Undermountain. Save the Dragon Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest Word






