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Returning 35 results for 'before before demons contents removed'.
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spew.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the
Lord of Savagery’s gullet.
Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him. The gnolls don&rsquo
Spells
Lost Laboratory of Kwalish
, the contents of the chest reappear on the ground at your feet.
The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows how much of the
spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Magic Items
Eberron: Rising from the Last War
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the
this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maw Demon Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is
transported directly into the Lord of Savagery’s gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the gem. For each control gem removed, the portal in area 33 becomes less stable, which in turn affects the sphere’s power core. The lights throughout the facility start blinking, and the sphere
fills with the sounds of hissing steam and groaning metal. These effects intensify with each control gem removed. If two gems are removed, the power core at the heart of the Donjon Sphere implodes after
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
how much of the spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enough for Miska to exit, so Miska is widening it. If he can break free, he can join the battle his forces are engaged in and revel in chaos once again. If the rod is removed or knocked aside, the seal
snaps shut and binds Miska once more. Miska isn’t idle while trying to free himself. He commands the armies of spyder-fiends and other demons through his spyder-fiend battle leaders, the raklupises
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Queen’s Parlor Muiral trashed this once opulent parlor in a fit of pique. The chamber’s contents are as follows: Hanging Lights. Beneath the 30-foot-high peaked roof is a 20-foot-high latticework
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Intelligence check. If the chest or any of the treasure it contains—even a single coin—is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Intelligence check. If the chest or any of the treasure it contains — even a single coin — is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re
successful one. Once you use this property, it can’t be used again until the next dawn. Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
demons embody senseless anarchy and nihilistic destruction, and they take special offense at creatures or structures that rival them in size. Castles, towers, giants, and beasts of war are all common
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and
rays of light. Creatures in the scab take 110 (20d10) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic on the chains renders them unbreakable, so they can’t be removed from this room. Dungeon State. If the glabrezu is left free in this area, it eventually frees the demons in area 8 from their
Abyssal Prisons Originally an area containing summoning traps, this sector has been changed into a place for confining demons. Thayans break the will of imprisoned fiends and bind them into service
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the demons. If Gideon is present and the characters refrain from attacking him after the first round or two, they have advantage on checks to parley with him after the battle. Otherwise, they have
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
keys opens the door.) A good, hard crack with a weapon will shatter any of the spheres (each has AC 13 and 3 hit points), dropping its contents (if not caught) into the muck below. Number the globes
that once a year I permanently eat a small part of your life. I must be worn before I can leave this room; merely carrying me away is not possible. If ever I am removed from my wearer’s finger
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
petrified werejaguar (use the weretiger statistics). If the altar is molested or any of the room’s contents are abused, the werejaguar becomes aware and seizes the first opportunity to attack with
becomes petrified again. The werejaguar’s heart has been removed by magical surgery and is hidden in the head of the stuffed tiger (hinted at by the scars on man and tiger). Therefore, the cat-man
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
examines the urn can use an action to pry loose the stopper. If the stopper is removed, an efreeti will come forth. If the urn has been battered, knocked about, shaken, overturned, or otherwise
out if the contents are moved around. (Why, the demilich has long been destroyed, but his magical traps somehow survived!) Iron Chests. Each of these massive boxes is embedded into the stone. Neither
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
wearer to see within the hall as if in normal daylight—but outside this place the wearer is blind. As soon as a creature puts on the crown, the wearer knows that the crown can be removed only by touching
(25,000 gp for the crown, 12,500 gp for the scepter), but both are cursed. If they are removed from the tomb, the possessor of either item will be visited by a vrock sent to reclaim the item and return it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remnants of Ascalhorn were pursued to the citadel’s doorstep some time later. Then the Forgemaster of Sundbarr aided the humans in fighting off the demons and other monsters that chased them. In
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
down. The way is blocked by thick webbing that fills the area from steps to ceiling.
The steps down to the chamber at the end are filled with webs (as the spell) which can only be removed by magical
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the room’s contents, they can see a jade coffer, the dead monster’s fallen crown, and a fine leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ancient statues testify to the unknown draconic creators of this chamber. They are impervious to damage, which prevents any of their gold leaf from being removed. 12f. Dragons’ Hoard The characters
hear the strumming of a lute (see area 13) as they approach this rough-hewn cave, the contents of which are as follows: Hoard. An enormous pile of coins and gems fills this chamber. Sleeping under this






