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Returning 35 results for 'before before derived called religion'.
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Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Monsters
Eberron: Rising from the Last War
, while a blacksmith uses mending to perform minor repairs and guidance to help inspire their work. Those who work minor magic into their labors are called magewrights.
Far more limited in magical power
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Monsters
Quests from the Infinite Staircase
saving throw or have the prone condition.Thorny hunters are bestial vegepygmies derived from the corpses of bears, dogs, and other quadrupedal Beasts. Thorny hunters act like bloodhounds, following
their master’s orders to hunt prey with deadly ferocity.
Vegepygmies
Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Wisdom, and Charisma, and they typically range from 3 to 18 for most adventurers. (Monsters might have scores as low as 1 or as high as 30.) These ability scores, and the ability modifiers derived from
the core of the rules of the game. All three follow these simple steps. Roll the die and add a modifier. Roll a d20 and add the relevant modifier. This is typically the modifier derived from one of
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
called out as a traitor.
Status Symbols
Goblins love symbols of authority, and thus the tribe’s boss often has such trappings wherever he or she goes. Such a symbol can take a typical form
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Builders bear accessories made from feathers and flowers, paired with snakeskin kilts. Faith and Fortune Religion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes
home, the Silver Tapir Monastery. Names Some Ataguan names honor the ancestral heroes of the Flood People, while others are derived by mixing those names with ones from the colonial past. In addition to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspire their work. Those who work minor magic into their labors are called magewrights. Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of
) 7 Medium Minor illusion. Ritual only: speak with dead. Deception (+3), Religion (+4) 8 Oracle Guidance. Ritual only: augury, divination (1 hour). History (+4), Religion (+4)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sells a highly addictive drug called dragon’s blood. Daask has another, perhaps surprising area of operation: religion. The organization has brought priests of the Dark Six to Sharn and has restored a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on all the world’s wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
tabaxi use the same names, and most use nicknames derived from or inspired by their full names. Tabaxi clan names are usually based on a geographical feature located in or near a clan’s territory
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
Djaynai is called the People’s Stewards, whose leadership ranks change whenever a significant number of citizens publicly call for new elections. All citizens of Djaynai are simultaneously seen as nobles
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—kingdoms of elves and goblins, even this so-called ‘nation of monsters.’ Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
—Lyrian Das
chapter provides an overview of the nations of Khorvaire, along with a glimpse of common life, magic, religion, and the world—and planes—that lie beyond it.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
prayer to Talos and succeeding on a DC 15 Intelligence (Religion) check, allows a creature to move normally in the room for 1 minute. Treasury. Gadrille stores her personal wealth here, including a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the
Grey, an order of highly skilled adventurers who are called upon to defend the city in times of need. Vajra is always looking for new adventurers to fill the ranks of Force Grey, and she is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to see a warrior with a sword on one hip and a wand on the other. Within the army, such a soldier is referred to as an arcaneer. On the streets, they are called wandslingers. A wandslinger is defined
penalty associated with this; it’s just something to consider when describing your actions. As long as your DM approves, you could justify the abilities of an arcane class as being derived from
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
high as 30.) These ability scores, and the ability modifiers derived from them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf.
Ability checks
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
rules for magic item creation are derived from the system presented in Xanathar’s Guide to Everything. This also offers the idea that the creation of a magic item is a complex procedure and that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot In an ancient country the inhabitants called the Land of Reeds and Lotuses, Ankhtepot served three generations of pharaohs as high priest. When the second pharaoh died, her unworthy son
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. An archpriest’s belief in its god is so fervent that it manifests the powers of a high cleric. The archpriest can also bestow spells to devout underlings called whips. One or more of these whips are
combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
whom? Did you join an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows
–11 Halfling Halflings 12 Orc Orcs The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sorrow’s Zenith Out of the way from the path to Bathalang Puno is a ruined temple called Sorrow’s Zenith. If the characters visit the site, they notice an unusual growth covering a weathered statue
figures. A character who has proficiency in the Nature skill recognizes that these vines and the blister are unnatural. With a successful DC 18 Intelligence (Arcana or Religion) check made to examine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). They’ve teleported into the sinkhole and seek to feed on the trapped workers. If
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
empire, including the Last Academies in the Inner Ring district (detailed in “Eileanar Locations”). Religion Scattered shrines dot Eileanar. The Netherese pay grudging respect to a few members of the
of storms; Mystra (called Mystryl in her previous incarnation), god of magic; Selûne, god of the moon; Shar, god of darkness and loss; and the god of fortune the Netherese know as Tyche, who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows at least three
Halflings 12 Orc Orcs The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material Plane. Some features
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
yet overwhelmed them, it manifests in behavior such as Errde Blackskull’s conspiracy theories, Gorglak’s corruption, and Gartokkar Xundorn’s paranoia.
Religion Duergar don’t pray, but their religion






