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Returning 35 results for 'before before direct cleric revere'.
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before before detect cleric revered
before before detect cleric revere
Trickery Domain
Legacy
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Classes
Player’s Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
Trickery Domain Spells
Cleric
Nature Domain
Legacy
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Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The Arcana Domain has no established place in Dragonlance. The gods of magic are patrons of the Wizards of High Sorcery. Spellcasters revere the deity appropriate to their order through the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
folk in the world who revere a deity live their lives without ever being directly touched by a divine being. As such, they can never know what it feels like to be a cleric — someone who is not only a
Cleric To become a cleric is to become a messenger of the gods. The power the divine offers is great, but it always comes with tremendous responsibility.
— Riggby the patriarch
Almost all the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock)
2 I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
send dreams, omens, or emissaries to direct mortals along a certain path. Keep these two principles in mind to guide your use of divine intervention in your campaign: Don’t Eliminate Character Choice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Individual Quests As described on the character sheets, the characters have their own reasons for visiting Dragon’s Rest. The Cleric The cleric was led here by a recurring dream involving the shadow
knowledge contained in that place. I can direct you there, but first you need to show me you are worthy.” She promises to direct the wizard to the observatory after the characters help deal with the other problems on the island.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ultimate destinies come to pass. A cleric might be taken up into the heavens to serve as a god’s right hand. A warlock could become a patron to other warlocks. Perhaps a wizard unlocks the secret to
wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct interaction between the gods and the mortal world. Likewise, the gods aren’t omniscient, though they see and hear everything that occurs inside their temples and before their altars. They have
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mercion Mercion strikes the balance of a natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her. Mercion does not worship a deity, but rather
Radiant Fire against groups of foes when there’s no chance of harming allies or innocent lives, otherwise resorting to hold person spells and Divine Radiance attacks. Mercion
Medium Humanoid (Cleric
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life and each other. Voice of
BRELAND
Corpse Cleric Condemns Claw
Last month, the Emerald Claw took credit for the ghoul outbreak in Wroat. This terrorist organization has a new and unusual
been dead for over fifty years! This putrid priest says that there’s nothing unholy about his condition, swearing that his people revere all life. Despite the fact that the terrorists included priests
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. THE LIFE AND DEATH DOMAINS
Many
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Water Level 4 Transmutation (Cleric, Druid, Wizard) Casting Time: Action
Range: 300 feet
Components: V, S, M (a mixture of water and dust)
Duration: Concentration, up to 10 minutes
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Water Level 4 Transmutation (Cleric, Druid, Wizard) Casting Time: Action
Range: 300 feet
Components: V, S, M (a mixture of water and dust)
Duration: Concentration, up to 10 minutes
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
grants spells to his clergy in response to their invocations. Rousing him for advice or direct intervention is possible, but requires many ritual murders to be performed in his name, and his return
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
associated with healing, protection, childbirth, nurturing, or fertility. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
table to guide where you place your highest and lowest scores. Standard Array by Class Class Str. Dex. Con. Int. Wis. Cha. Barbarian 15 13 14 10 12 8 Bard 8 14 12 13 10 15 Cleric 14 8 13 10 15 12
Weak 2 Sinewy Slight 3 Protective Self-conscious 4 Direct Indirect
Dexterity 1d4 High Dexterity Low Dexterity 1 Lithe Jittery 2 Dynamic Clumsy 3 Fidgety Hesitant 4 Poised Unsteady
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
ceremony is underway must succeed on a DC 15 Wisdom saving throw or fall under an effect equivalent to a mass suggestion spell. While a character is under this effect, Phenex can direct them to sit and






