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Returning 32 results for 'before before down creatures ravens'.
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Monsters
The Book of Many Things
, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spells take the form of shattering mirrors.
COMPANION CREATURES
Various creatures serve the witches of Dunbarrow. It’s not uncommon to see ravens and bats flitting through the canopy, or cats
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Species
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Creating Your Character
At 1st level, you choose whether your character is a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
embodiment of one of the five virtues the knights of the realm hold as standards of excellence.
The recent invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the
species—including griffon;griffons in Ardenvale, giant owl;giant owls in Vantress, and giant ravens (use the giant vulture stat block) in Locthwain. Some knights also wield powerful magic drawn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarms The swarms presented here aren’t ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and
of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can’t charm these swarms, and their aggressiveness is borderline unnatural.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
by rival captains, but death couldn’t keep Pietra. She awoke in the Sea of Sorrows, water in her lungs and sea creatures making their homes in her flesh. Her crew stirred with her, now fish-eaten
was at various points during his lengthy life. Isle of the Ravens. A storm of ravens surrounds this forested islet. Hidden amid the feathered gale, an impossibly tall tower stretches into the sky. This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
ravens that roost here are harmless, but they watch the characters with great interest. If the characters look out the windows, you can use the following text to describe what they see in the distance. To
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you suffer some brush with the creatures of the night?
What superstitions do you cleave to? Is there something you do or say every morning or at night? Do animals—particularly bats, ravens, or
. (See “Travelers in the Mists” at the end of this chapter for details on the Vistani.) The stories of Barovia’s people are full of hidden evils: treacherous witches, secretive cults, portentous ravens
Orc
Legacy
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Strength
Orcs appreciate physical prowess and formidable combat ability in any form. As such, they might accept other creatures into their ranks from time to time. Orcs have been known to associate with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow Hawk When a beloved animal companion dies traumatically alongside its master, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known
as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Ramshackle structures, built from the same junk as the outer wall, provide shelter.
A platoon of small fey creatures mills about, all looking like feral gnomes. Several them sport tall red caps
hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
is performed at cauldrons and delivered as a poison or potion. The most aggressive witch spells take the form of shattering mirrors. COMPANION CREATURES
Various creatures serve the witches of
Dunbarrow. It’s not uncommon to see ravens and bats flitting through the canopy, or cats or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
howling blizzard. When that storm clears, villages and steadings lay in ruins, ravens descending to feed on the corpses of any creatures foolish or unlucky enough to stand in the giants’ path.
Inns
strength and skill in battle, demonstrating both with their scars and the grisly trophies they take from their enemies. Hearts of Ice. Frost giants are creatures of ice and snow. Their hair and beards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forest’s edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Denizens The Feywild Creatures table can help you populate a Domain of Delight. Stat blocks for the listed creatures appear in the Monster Manual or The Wild Beyond the Witchlight (WW). Just
because a creature doesn’t appear on the Feywild Creatures table doesn’t mean that it can’t appear in a Domain of Delight. Any D&D creature can find its way to the Feywild, and sometimes it’s fun to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its hunting grounds — territory that often overlaps with the hunting grounds of other Uthgardt tribes as well as land claimed by civilized races, orcs, dragons, goblinoids, and other creatures
civilization. Black Raven Tribe The Black Ravens claim the icy foothills west of Mirabar, as well as the Ice Lakes and the land west to the Frozenfar. They like to prey on caravans that travel the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rider 9 Trinket 10 Hidden bundle 11 1d4 swarm of ravens (50%) or 1 wereraven (see appendix D) in raven form (50%) 12 1d6 dire wolves 13 3d6 wolves 14 1d4 berserkers 15 Corpse 16 1d6 werewolves in human
has a passive Wisdom (Perception) score of 11 or higher, read: A scarecrow lurches into view. Its sackcloth eyes and rictus are ripe with malevolence, and its gut is stuffed with dead ravens. It has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
overhead.
A detect magic spell or similar magic reveals an aura of necromancy around the ring of thrones and extending 10 feet beyond the outer edge of the ring. While in this area, creatures that do
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the battlefront. Auxiliary Units. A host rarely consists of nothing but goblinoids, especially if it has been on the move for a while. In addition to wolf and worg mounts and flocks of squawking ravens
, a host might attract or press into service many kinds of creatures. Some possibilities: A low, two-wheeled pushcart loaded with small wooden cages containing cockatrices. A hydra with goblins riding
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the
often equipped with fine armor and weapons, and they ride noble steeds of various species—including griffons in Ardenvale, giant owls in Vantress, and giant ravens (use the giant vulture stat block
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
. 3 I have an allergy to a creature (such as cats or ravens) or a substance (such as apples or blood) that is important to my work. 4 I will not tell a lie, but I can still say nothing, nod suggestively
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, 1d4 swarms of ravens and 1d4 swarms of rats gather and attack any other creatures in the region. On a 5–6, a treant (in forested terrain) or a galeb duhr (in rockier terrain) attacks. 28–36 Distance
the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can’t benefit from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satyrs (see above) stalk the party while intoxicated, looking to play pranks on travelers.
7 A swarm of ravens harasses the party. If offered food, the ravens never let the characters alone.
8
attacks or attempts to interact with them. A closer investigation then reveals that they have been propped up and tied into their positions. Creatures. The two dead horses are warhorse skeletons whose
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
other guild members. The oni has three ravens that act as messengers, and it uses a ring of animal influence to speak with them. These ravens deliver secret messages to the guildmaster’s spies abroad
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be traced right back to Darkhold. As it was told to me, it came about like this… Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wearing tattered priestly vestments lies atop a marble slab in the center of the crypt. The domed ceiling overhead is painted with a glorious sun mural. Creatures that would take damage from exposure to
are dozens of stone ravens, their eyes fixed on the marble slab. The carved ravens are ominous yet harmless. Treasure. The prefect’s gold holy symbol is festooned with tiny gemstones and is worth 750
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
The creatures are four
; he carries an iron key that unlocks the doors to areas V7 and area V10. Raising the Alarm. If a wraith spots an intruder or is attacked, it uses its action to blow its horn. Creatures within 100 feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, ravens, and spiders. Treasure. Amrik’s chest contains neatly folded and tailored apparel to fit a slender noble, and a jewelry box carved from bone (10 gp). This tiny box contains a gold signet ring
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures






