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Returning 35 results for 'before before dozen cantrips red'.
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Monsters
Waterdeep: Dragon Heist
spell attacks). Kaevja has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Kaevja was a Red Wizard of Thay until she saw an opportunity to study magic under Manshoon. Before he
Monsters
Tales from the Yawning Portal
:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching rayDagger. Melee or
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day.
Monsters
Acquisitions Incorporated
Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Prophetess has the following cleric spells prepared:
Cantrips (at will
feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
Monsters
Acquisitions Incorporated
(spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will): mage hand
vocations by Audra Courtier (wife of Propha Dran and co-owner of the Dran & Courtier inn of Red Larch), Brahma's specialty is a song of domination that is legendarily difficult to resist.
Her
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
Monsters
Tales from the Yawning Portal
Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire
next 24 hours.After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam
Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
;t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Features” section above. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
The Redbrands have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Believers A dozen of the Red Larch town elders have a secret: They belong to a secret society that calls itself “the Believers.” It isn’t quite a cult, although it has special ceremonies and
rites passed down for generations. It isn’t quite a civic organization, despite the fact that some of the wealthiest and most powerful people in Red Larch are members. The members of the Believers use
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rumors in Red Larch Red Larch is described in detail in chapter 2. Characters who take the time to talk to locals might gain a lead or learn something useful. The best places to hear the latest
around Red Larch reveals the following rumors. The Mirabar delegation was last seen in the town of Beliard. This information comes from a caravan guard in the Helm at Highsun and an itinerant priest
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards subject the helpless
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
few dozen to a hundred or more. Devils. Devils fighting for the cult have been summoned by the Red Wizards, and serve fiendish masters dedicated to seeing Tiamat leave Avernus. Giants. The few giants
Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen while the Red Wizards weave their magic. He can fight defensively or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
(spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reaver Ambush If the characters learned about this attack from the Dangerous Background adventure hook, they know that a band of raiders intends to ambush a caravan on the trail between Red Larch and
one of the roads or trails in the area. A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
human bones litter the flagstone floor. Baking in the oven are a dozen dream pastries. Morgantha checks on them every 10 minutes. The staircase curls up to area O2. The barrel holds glistening
. Morgantha’s cabinet contains wooden bowls full of herbs and baking ingredients, including flour, sugar, and several gourds of powdered bone. Hanging on the inside of the cabinet doors are a dozen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
investigate, they find the remains of a pitched battle between the earth cult and the delegation from Mirabar. In a small dell a mile off the road, you find the remains of a battle. A dozen dead soldiers lie
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the cellar. If they are here when the characters enter that part of the cellar, read: Something moves behind the eastern wine rack. Through the holes, you glimpse a half dozen humanoid figures, one
floor in the western half of the cellar. The wine rack in the eastern half of the cellar holds forty bottles, the labels of which show that the wine is the winery’s Red Dragon Crush. A secret door
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and stone warehouses along the Dessarin Road indicate the regular caravan traffic that passes through.
Everyone is talking about the travelers from Mirabar and wondering what happened. A dozen
Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Propha Dran and co-owner of the Dran & Courtier inn of Red Larch), Brahma’s specialty is a song of domination that is legendarily difficult to resist. Her retirement is said to be connected to a falling
.
Spellcasting. Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Rrakkma
away. About a dozen of the aged polearms hang from the walls haphazardly about the room. Creatures/NPCs There is an elder oblex in this chamber, though the bulk of the creature resides as a strange pool
of red goo on the far side of the chamber from where the adventures must enter. As the gith approach the chamber, the oblex sends a sulfurous impersonation of a human woman dressed in plate mail and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the air, and silken drapes drift lazily in the heat. Archways open into shaded booths heaped with cushions and trays of sugared sweets. Lounging about are a dozen scantily clad humanoids with eyes like
killing and assuming the form of a male yuan-ti pureblood named Ishmakahl (pronounced ISH-mah-kawl). It has been sent by Zagmira, a Red Wizard, to spy on Ras Nsi. Unfortunately for its employers, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragons present at the Well of Dragons is up to you, and could range from a few dozen to a hundred or more. Devils. Devils fighting for the cult have been summoned by the Red Wizards, and serve
Tiamat Skyreach Castle** Red Wizards Arcane Brotherhood Mask of the Dragon Queen * Including any free wyrmspeakers the adventurers have interacted with. ** If it survived the previous adventure and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
miniature cannon that actually fires
46 A very fancy red scarf and matching handkerchief
47 An arrow once shot by Môrgæn
48 A purple worm toy
49 A burned doll whose eyes follow you
amount of pocket lint
67 A dozen flyers for a local gnome food place
68 Omin Dran’s business card
69 A lock of hair from a changeling
70 A marble that rolls uphill
71 A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation
), Gant can share what he knows about any of them: About Avarice, Gant says: “The tiefling albino? I think she has a promising future.” About Dzaan, Gant says: “He’s a Red Wizard of Thay. Need I say more
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
question, he’s got a dozen different answers for it—and usually doesn’t stop opining until asked to be quiet. His quarters are an absolute mess, featuring half a dozen tables piled high with tomes
he wears is a black felt bowler cap. The color of his eyes changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tarul Var After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam. Interlopers
. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt,mage hand,* minor illusion






