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Returning 13 results for 'before before draining carried repeating'.
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Magic Items
Dungeon Master’s Guide
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes
in the area that aren’t being worn or carried are also pushed clear of the tower.
The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its
Monsters
Strixhaven: A Curriculum of Chaos
;t being worn or carried take the damage and are pushed as if they were creatures that failed the saving throw.
Spellcasting. Velomachus casts one of the following spells, requiring no material
attack during this move, the attacker takes 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Chaotic Flow","rollDamageType":"thunder"} thunder damage.
Repeating History (Costs 3
Telekinesis
Legacy
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Spells
Basic Rules (2014)
grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object
. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Object. You can try to move an object that weighs up to 1,000 pounds. If the
object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Object. You can try to move an object that weighs up to 1,000 pounds. If the
object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried are also pushed clear of the tower. The tower is 20 feet on a side and 30 feet high
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried are also pushed clear of the tower. The tower is 20 feet on a side and 30 feet high
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
being worn or carried take the damage and are pushed as if they were creatures that failed the saving throw.
Spellcasting. Velomachus casts one of the following spells, requiring no material
an opportunity attack during this move, the attacker takes 19 (3d12) thunder damage.
Repeating History (Costs 3 Actions). Velomachus magically summons 1d4 spirit statue mascots (in this chapter) in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge. The threadbare satchel carried by Trex once belonged to Janth. It contains
information only to the character’s player. The madness does not end until the character is no longer attuned to the psi crystal. While the madness lasts, the character can hear a repeating telepathic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with its food, slowly squeezing and draining the life out of a creature. Death Kiss
Large aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 0 ft., fly 30
30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
after 1d10 minutes. An inferno damages any vegetation or object that isn’t being worn or carried that it touches, dealing 22 (4d10) Fire damage immediately and again at the end of each minute. Any
Dexterity saving throw or have the Grappled condition (escape DC 12). While Grappled in this way, the target takes 5 (1d10) Necrotic damage from the vine’s life-draining thorns at the start of each of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) necrotic damage. In addition, any nonmagical armor or shield worn or carried by the target (50 percent chance of either if the creature has both) is partly degraded by rust, rot, or dry cracking. The armor
. Repeating the bleeding process within 10 minutes, whether by the same creature or a different one, reveals the secret door to area 19. If repeated again, it reveals the secret door to area 18. 18: Key A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its
; creatures are teleported into and out of the cages using the tiny, gilded wands carried by the five pixies, all of which are frozen in time. Only pixies can attune to these tiny wands. As an action, a






