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Returning 35 results for 'before before dripping current reaction'.
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Monsters
The Book of Many Things
Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker.
Spellcasting. Brusipha casts one of the following spells, using Charisma as the
creature to 0 hit points, she gains 8 temporary hit points.Unerring Tracker. Brusipha magically creates a psychic link with one creature she can see. For the next hour, Brusipha knows the current
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Magic Items
The Book of Many Things
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
20. Underground River An underground river opens before you. Stalactites hang low over its surface, and dripping water echoes in the dark.
The river links various sections of the complex. The water
varies between 5 and 30 feet deep, and the current isn’t strong enough to present a hazard to swimmers. To the north and south, the river descends into submerged tunnels that spread for miles under
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attack rolls it makes until the end of the current turn. Vexing Escape (1/Day). As a reaction when this creature takes damage, it reduces that damage to 0 and teleports up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trait. Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance
a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker. Labyrinthine Recall. This creature can perfectly recall any path it has traveled.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number
opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the current turn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary
, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, or Intimidation skill might apply to the check. The creature’s current attitude determines the DC required to achieve a specific reaction, as shown in the Conversation Reaction table. Conversation
Reaction DC Friendly Creature’s Reaction 0 The creature does as asked without taking risks or making sacrifices. 10 The creature accepts a minor risk or sacrifice to do as asked. 20 The creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a
thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8. Stormborn At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Towers, Master Armorer), others bestowed as needed in wartime (the Lords’ Hand and the Lords’ Champion) Warden of Waterdeep The current Warden of Waterdeep is Elminster, who answers to the Open Lord
.
Reactions
Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
feed and to unleash their disdain for reality, their many maws dripping with otherworldly spittle. Gibbering mouthers come into being in various unpleasant ways. Roll on or choose a result from the
. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
1–4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within 30 feet of the first creature. Level 15: Superior Hunter’s Defense When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Current hit points Total class levels (if any) Fighter class levels (if any) Improved Combat Superiority At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s
can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll. Disarming Attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
feature, without expending a spell slot, but the spell ends at the end of the current turn. Once you use this feature, you can’t use it again until you finish a short or long rest. Distant Strike At
planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
on a DC 10 Dexterity (Acrobatics) check to grab the rigging and be safely flung to an unoccupied space within 40 feet of their current position. On a failure, they stay where they are and fall prone
. 17 The ship’s dog, Bruno, rushes to the aid of a character of the player’s choosing. The character can use a reaction to sip once from the healing keg around Bruno’s neck (no action required
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
damage in this cave, it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the
with a sense of dread. This holy symbol once belonged to the cleric of Umberlee, but she has no use for it in her current form. See handout D for an illustration of the holy symbol. Stone Basin. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
or smaller creature you can see ends its turn within 30 feet of you, you can take a Reaction to magically force that creature to make a Strength saving throw against your spell save DC. On a failed
this Reaction. You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Infiltrator. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one trapped creature at random to accommodate the new prisoner. The Prisoners of the Mirror table lists the mirror’s current prisoners and summarizes how they react if set free or spoken to. Otherwise
against them. Prisoners of the Mirror Cell Prisoner Notes Reaction if Released 1 A’tan (CN male Chultan human commoner) Omuan merchant trapped shortly after the fall of Omu; driven insane by his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Formation Centuries of dripping sediment have created a rock formation on the back wall of this cavern that resembles the face of Halaster Blackcloak. The troglodytes have left small offerings around
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance
Arid Fire
Polar
allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself. Circle of the Moon Adopt Animal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Charisma modifier (minimum of +1). If the attack misses, you can make one attack with a weapon against the attacker as part of this Reaction if the attacker is within your weapon’s range. You can use this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
Attacks. BRYAN SOLA Level 5: Uncanny Dodge When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack’s damage against you (round down). Level 7
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Item Descriptions Hoard items are presented here in alphabetical order. A hoard item’s rarity changes depending on its current state, as shown in each item description. Dragon’s Wrath Weapon
throw, you can use your reaction to give that creature advantage on the saving throw. Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and direction to the target if it is on the same plane of existence
30 feet of herself that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker.
Spellcasting. Brusipha casts one of the following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability Score Improvement You gain the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. Level 14: Intimidating Presence As a Bonus Action
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” section in chapter 3). Their current mission is to help Kella Darkhope turn Nightstone into a base for the Black Network. The settlement’s defensibility and its proximity to Waterdeep make it ideal for
to the Dripping Caves to locate and retrieve the missing villagers. If they’re not sure where the villagers went, Kella Darkhope or the guards in the keep can point them in the right direction
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
). The powers below use your Psionic Energy dice. Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die
the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. Telekinetic Thrust
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
, Overthrow Dissatisfied with the current order, a person or group of people overturns the dominant regime and takes over — or fails to take over. Regardless of the result, a revolution (even an attempted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Kalyth admits that in the aftermath of the Day of Mourning, she lost several valuable magic items and a purse full of gold that she could’ve used to stave off the veterans’ current financial plight
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14






