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Returning 35 results for 'before began during compound range'.
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Monsters
Storm King's Thunder
","rollDamageType":"bludgeoning"} bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target
, so does his business, so he takes strides to protect the compound.
Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”
Bond
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Shortbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage
as he had. In time, these acts stopped weighing on Underbrew's conscience. In fact, the dwarf began to enjoy his grisly work.Poison
Monsters
Guildmasters’ Guide to Ravnica
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 4 (1d8);{"diceNotation
perspective) do.
MIZZIX OF THE IZMAGNUS
Mizzix is a goblin galvanic blastseeker who began her Izzet career as a lowly attendant. But she quickly earned her a place at her own magical forge with a
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
damage.
Trident. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Trident"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4
every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict
Monsters
Vecna: Eve of Ruin
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.Tasha’s path to greatness began when she was adopted by the arch-hag Baba Yaga, who named her Natasha
Monsters
Infernal Machine Rebuild
. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1
master alchemist and creator of monsters, whose own blood was said to possess dire magical properties.
He is vainglorious, egotistical, and utterly ruthless in furthering his research. His career began
Monsters
Keys from the Golden Vault
;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Psychic Orb"} to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Psychic Orb
):
1/day each: arms of Hadar, charm person, mage armorMarkos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slasher's Knife"} to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction
range 30/60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slice","rollDamageType":"slashing"} slashing damage.
Vanishing Strike (Costs 3 Actions). The
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
dangerously taxed the fabric of the Weave, the tapestry of raw magic that flows through the world. Magical mishaps began to compound, and flying cities eventually began to fall from the sky.
Monsters
The Wild Beyond the Witchlight
hit","rollAction":"Bewitching Bolt"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (5d6 + 8);{"diceNotation":"5d6+8","rollType":"damage","rollAction":"Bewitching Bolt","rollDamageType
path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Acid Lash"} to hit, reach 10 ft. or range 60/120 ft
returns to the space where it began this movement.
Slimy Organs. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Whenever this creature suffers a
Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
are within range, they throw javelins at any visible targets. The next round, they charge to close the distance and attack with melee weapons. After two or three rounds, the orcs retreat. The orcs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finds its way to the characters, an earthquake rattles Candlekeep. An earthquake causes all of Candlekeep to shudder! And then it stops as quickly as it began.
A range of emotions from calm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their land, and they aren’t willing to let a bunch of orcs drive them off. They’ve heard the stories of the rampaging orc war bands and seen the scouts nearby. When the attacks began on the smaller
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1
, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict — none can say. The sahuagin put the malenti to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dura Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked
offers a range of services, with food and lodging of poor to comfortable quality. Underlook,
Middle Dura The Hollow Tower A vertically oriented arena used for aerial jousting and other unusual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
began to enjoy his grisly work. Thwad Underbrew is a shield dwarf champion (see appendix A), with these changes: Underbrew is neutral evil. Instead of a greatsword, he wields a maul (which deals
bludgeoning damage instead of slashing damage). He has these racial traits: He speaks Common and Dwarvish. He has darkvision out to a range of 60 feet, resistance to poison damage, and advantage on saving throws against poison.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the earthquakes began.” Tavio. “I recently spoke to the Tavio Solana, the mayor. He grew uncomfortable when I mentioned Rilago. It was Tavio’s father, the previous mayor, who refused to allow the
mountain range south of San Citlán, an industrial city-state that first appeared in the adventure anthology Journeys through the Radiant Citadel. If your campaign takes place elsewhere in the D&D multiverse, you can insert Oztocan into any mountainous location.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6) acid damage.
Psychic Whip. Tasha psychically lashes out at one creature she can see within 90 feet of herself. The target must make a
damage on a successful one. Tasha then teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.
Tasha’s path to greatness began
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers (see chapter 8). Phaulkonmere is owned by the Tarm and Phaulkon noble families. Melannor
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
cord that releases the sling and hurls the projectile through the air. Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can’t hit targets within 30 feet of the hucker), one target
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s specific actions will vary with each encounter, the creature’s behavior is largely governed by the tactics discussed below. Stay out of Range and Sight A beholder’s natural ability to fly is
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
unfocused and easily distracted, his potential scattered like seeds on stone. It wasn’t until a kraken rose from the ocean’s deepest depths and began a rampage that threatened Dalakos’s community that he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
return of the Arcane Brotherhood and its five-spired tower. A few years ago, the ruined Hosttower of the Arcane began regenerating its damaged stone, climbing into the sky once more. Shortly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
creations of tinker gnomes range from the ridiculous to the dangerous. They love to push the art of invention beyond its limits, and to explore the instability of volatile materials. They cackle with glee
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Augrek carries ten
target. Hit: 6 (1d6 + 3) piercing damage.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sirac carries six darts.
Reactions
Parry. Sirac
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers
.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 21 (6d6) necrotic damage. If the target is a creature, it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
MIZZIX OF THE IZMAGNUS
Mizzix is a goblin galvanic blastseeker who began her Izzet career as
. The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Iriad Iriad is a Kagonesti elf from the lush woodlands of Southern Ergoth, where she learned to move undetected across the terrain. When Silvanesti elves began arriving at Southern Ergoth as refugees
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Helpful. Iriad takes the Help
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
(coincidentally echoing the dwarven “-bar” naming convention used for citadels throughout the North). It was only when dwarves returned to work the mines below that Mirabar began to see its fortunes
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of






