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Returning 35 results for 'before begins during could rolling'.
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Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
creature closest to the chosen point of origin makes a DC 15 Constitution saving throw. On a failed save, the creature has the Restrained condition and begins to turn to stone. While Restrained in this way
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Antimagic Shell"}:
1
all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6;{"diceNotation":"5d6
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"damage","rollAction":"Petrifying Hex","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Monsters
Van Richten’s Guide to Ravenloft
or take 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Petrifying Hex","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Monsters
Van Richten’s Guide to Ravenloft
":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Death on the Moors The adventure begins as the characters traverse the moors of the Tegefed Mountains. This journey leads through a beautiful tableau of rolling hills and snowy peaks—but the pleasant excursion is soon marred by a harrowing encounter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
this trap, a disembodied voice shouts, “Teleported!” at the same moment the stone golem in area 23 animates. This golem begins stalking through nearby tunnels, attacking all other creatures it sees. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frustrated because weeks of searching have yielded nothing of value. If it spots the adventurers, it puts away the rod and begins hurling rocks at them to alleviate its boredom and frustration. The
elementals, or 1d4 + 2 magmins. Treasure. The fire giant has a sack containing 3d6 × 100 cp, 2d6 × 100 sp, 1d6 × 100 gp, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, and flashes of lightning illuminate dark clouds rolling in from the sea.
The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. If you want to create characters only once, have players create their first character and two variations before the adventure begins. When creating different character incarnations, players should
signature tokens. Nexus features help others recognize a character no matter which incarnation is being played. Have players determine a nexus feature by creating their own or rolling on the Nexus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
for a working map of Avernus, but attempts to map the layer have consistently met with failure.
If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
character must make a DC 15 Wisdom saving throw. On a failed save, the character contracts a random form of madness determined by rolling on the Short-Term Madness table in chapter 8 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and mix it with water to form a thick paste, then spread the wet clay in a thin layer on a flat surface. Rolling one of the cylinders across this surface presses the writing into the clay and makes
harvesting giant crabs, which are loaded onto seagoing vessels and taken away while the frogfolk celebrate their newly earned wealth. The second cylinder’s story begins with serpent creatures lurking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adorn the ceiling. The west wall bears a carving of a beautiful scene of a river and rolling hills inside a stone frame etched with symbols.
The carving of the river scene is a portal to Elysium that
the room slowly comes to life. The carved river begins to flow, and the flowering plants by the river take on color and start to wave in a gentle breeze. The stone frame looks like a portal to this
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, giving the establishment its name. The ballad isn’t loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins, then resume only after it ends. Many customers frequent
rolling additional dice until they either stand or break. After everyone has had a turn, the highest point total (excluding players who busted) wins the game and takes the pot.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
, the snail regrows all dead ones within 1d4 days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bryn Shander when the attack begins, either together in one place or scattered throughout the town. Read or paraphrase the following boxed text when the attack begins. Another dreadfully cold day in
loose. Each other frost giant carries a sack that holds 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, as well as 1d4 art objects worth 25 gp each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the
remains, the snail regrows all dead ones within 1d4 days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cocoon’s contents: d6 Cocoon’s Contents 1 A wooden mannequin wearing a gown. 2 A Barovian witch (see appendix D). She screams like a wild animal and begins casting spells. 3 A Strahd zombie (see
darkness. Rahadin directs the characters to a random location in the castle, determined by rolling a d6: d6 Location 1 Chapel (area K15) 2 Audience hall (area K25) 3 Study (area K37) 4 Tower roof (area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
throw. On a failed save, the creature has the Restrained condition and begins to turn to stone. While Restrained in this way, the creature repeats the save at the end of its next turn. On a successful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger is active, the following effects are in play: Any humanoid on the planet that has been brought back from the dead begins to waste away. Its hit point maximum is reduced by 20 (1 for each day
before the atropal devours it. You can determine the status of a trapped soul at dawn on any given day by secretly rolling a d20. On a roll of 2 or higher, the soul remains trapped in the Soulmonger, at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
throw. On a failed save, the creature has the Restrained condition and begins to turn to stone. While Restrained in this way, the creature repeats the save at the end of its next turn. On a successful
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The course is 480 feet long. Racing Rules. The race is divided into 6-second rounds. Once the race begins, the snails move along the track at remarkable speed, each one covering 80 feet per round by
affected by rolling a d8. Snail Race Surprises d8 Surprise 1–3 No surprise. 4 One random snail gets a stitch, reducing its speed by 40 feet this round. 5 A spectator throws a head of lettuce at one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
give chase. After rolling initiative, each participant in the chase can take one action and move on its turn. Itzmin begins 120 feet ahead of the pursuers. Track the distance between Itzmin and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters together as adults, united by the common goal of retrieving that which they’ve lost. The adventure begins shortly after the Witchlight Carnival returns to the characters’ world for the
of the adventure. They, too, are standing outside the carnival when the adventure begins. If you haven’t done so already, lay out the poster map of the Witchlight Carnival for the players to see
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures
5–10 11 (2d10) 13 11–16 22 (4d10) 15 17–20 55 (10d10) 17 Rolling Stone Deadly Trap (Levels 11–16) or Nuisance Trap (Levels 17–20) Trigger: A creature moves onto a pressure plate
Duration: Until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before it touches the ground, doing so with a successful DC 10 Dexterity check. Any creature that catches a seed before it touches the ground receives a gift, determined by rolling a d8 and consulting
crowd. Mister Light exudes cheerfulness and follows through with the ceremony regardless of who is chosen. At the end of the celebration, as the carnival begins to wind down, the ceremonial crown
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
higher levels by increasing the damage and the save DC, as shown in the following table. Levels Poison Damage Save DC 5–10 11 (2d10) 13 11–16 22 (4d10) 15 17–20 55 (10d10) 17 Rolling Stone Deadly
Trap (Levels 11–16) or Nuisance Trap (Levels 17–20) Trigger: A creature moves onto a pressure plate
Duration: Until the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Customizing a Horror An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from
on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn






