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Returning 17 results for 'before behalf diffusing chilling races'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aquatic races. The lizardfolk’s main purpose is to form an army to expel the sahuagin from the area. In so doing, they hope to discourage the sahuagin from ever again intruding on the region. The
lizardfolk have not approached Saltmarsh with an offer to join the alliance because Othokent, their queen, considers humans and other land-dwelling races as of little use in a battle to be fought largely
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Otaaryliakkarnos Female Silver Dragon The representative of the silver dragons believes that among the lesser races, neither good nor bad is ever absolute. The humanoids are in need of protection and
lord who slew her. She demands the remains be returned and that Ambassador Brawnanvil make an apology on behalf of all dwarves for the wrongful deaths the Dragonmoots have caused. The Draakhorn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Otaaryliakkarnos Female Silver Dragon The representative of the silver dragons believes that among the lesser races, neither good nor bad is ever absolute. The humanoids are in need of protection and
lord who slew her. She demands the remains be returned and that Ambassador Brawnanvil make an apology on behalf of all dwarves for the wrongful deaths the Dragonmoots have caused. The Draakhorn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
council includes representatives from each of the five metallic dragon races, who will spread word to their fellows of the council’s decision. Of specific importance to the factions of Waterdeep is the
conflict. To broker such an alliance, the characters might need to promise concessions on behalf of different factions—whether they have those factions’ permission to offer concessions or not. If they
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
council includes representatives from each of the five metallic dragon races, who will spread word to their fellows of the council’s decision. Of specific importance to the factions of Waterdeep is the
conflict. To broker such an alliance, the characters might need to promise concessions on behalf of different factions — whether they have those factions’ permission to offer concessions or not. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
quarters for 2d10 captives (commoners of various races, alignments, and genders). For names for these captives, see the “Chultan Names” sidebar in the introduction. Three yuan-ti broodguards (see appendix
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
massive, glowing scorpions rush from a shadowed alley. Prince Kirina draws a sword and races forward, while Prince Simbon hesitates before following.
The crowd flees, leaving only the characters and
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
custody and returned to her ship, Stormsword gathers a crew of twenty half-trained scalawags (commoners of various races and alignments) and whips them into shape for the voyage, the completion of which
called the Lost Cause and assigns him a crew of six Zhentarim mercenaries (N male and female human thugs of various ethnicities) and twelve deckhands (commoners of various races and alignments). The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloud Giant Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves
Methrammar Aerasumé, Alustriel’s half-elf son and the leader of Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of the Lords’ Alliance, as the new ruler
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
some cases, long-lived races such as elves or dragons are entrusted with the leadership of the land. Hierarchy. A feudal or bureaucratic government where every member, except one, is subordinate to
Waterdeep and Baldur’s Gate, are plutocracies. Republic. Government is entrusted to representatives of an established electorate who rule on behalf of the electors. Any democracy in which only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the






