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Returning 35 results for 'before behind designed continued reborn'.
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Monsters
Curse of Strahd
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
.
When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd's deeds were so heinous that Barovia and the knight's spirits became trapped behind
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
— especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to speak out against cultural restraints on individuals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alarmed the Saltmarsh Town Council. Greatly troubled and filled with apprehension, the councillors call an emergency meeting. This adventure is designed for a group of four to six 3rd-level characters
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
again. Many of Arijani’s allies don’t trust Reeva. Behind her back, they mockingly call her charismatic Arijani’s opposite, or “Inajira.” Arijani and Reeva Vasavadan conspire in a courtyard of the Cerulean Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-high walls are lined with stone bricks veined with gold. A few of the bricks have come loose, revealing thin sheets of lead behind them. These lead sheets are designed to prevent magical
can fit. Like area 36b, this vault was plundered long ago. The 10-foot-high walls are lined with obsidian bricks, behind which are thin sheets of lead designed to keep magical senses from peering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Running the Adventure The adventure, which is designed for a group of four or five 5th-level player characters, gets under way the morning after the characters arrive in the vicinity of the ruins and
fallen and shattered pillars, pushing aside vines and briars.
When you are nearly at the temple, the sound of creatures crashing through the underbrush comes from behind you. You turn around to see
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creature can benefit from only a limited number of potions of longevity before continued consumption is likely to age the drinker rather than reduce their age. When a pinch of Dragon’s Blessing is added to a
in the political vacuum. In response, Wei has set her considerable network of agents to covertly work toward two goals: Preserving the Emperor. Assuring the emperor’s continued rule is the easiest way
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
believe they might one day be reborn as dragons. The devotees seek draconic relics and spread their zealotry to visitors. Toetap Mire Toetap Mire is a vast wetland with a reputation for subsuming the
river’s length, offering weary travelers opportunities to refresh and resupply. Warywind Bough Secluded behind a waterfall, Warywind Bough is a secretive meeting place is where Lorwyn faeries plot and
Kobold
Legacy
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
. Garden The garden behind the ruined mansion has run wild. Hidden behind tall weeds and thorny vines are nude sculptures of handsome men and beautiful women, as well as carved stone benches. Four giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
area 30) and add the following: The Pudding King cowers behind his slime-covered throne and chortles in his joy. “Callooh! Callay! Now you can join the party!” he cackles. “You can be one with the
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
the campaign. A continuing campaign designed with a theme and a story arc in mind can feel like a great fantasy epic. The players derive the satisfaction of knowing the actions they take during one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and he will do anything to win his freedom. Taraz’s conversation with the adventurers covers the following points—many of which are utter lies designed to help him gain the characters’ trust: Xonthal
anything—short of continued servitude—to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to resemble an oversized jack-in-the-box.
The staircase ends after 20 feet at a landing outside area L8. Each small house is designed to hold one of Granny Nightshade’s tin soldiers. When the
characters arrive, four soldiers are on patrol in areas L8 and L12, and the remaining six tin soldiers are inside their domiciles, behind closed doors. Each of these six Constructs is a Small (3-foot-tall
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and he will do anything to win his freedom. Taraz’s conversation with the adventurers covers the following points — many of which are utter lies designed to help him gain the characters’ trust: Xonthal
anything — short of continued servitude — to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but they’re attacked
multiverse by a magical barrier. This section is an introduction to those themes, designed to help you tell stories that fit well in Eberron. It explores techniques for making compelling recurring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character and each group of identical
your DM screen A virtual tabletop program you’re using or a group text chat Magnets, clothespins, or an accessory designed to represent the Initiative order spatially An open list makes everyone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Church of the Silver Flame is a militant faith, and Thrane communities are built around fortified churches designed to serve as fortresses in times of trouble. Larger towns
Thrane ghosts and by undead forces left behind by the Karrns. Thaliost An ancient Aundairian city seized during the Last War, Thaliost was ceded to Thrane under the Treaty of Thronehold. Many of its people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
a villain and a group of minions in a battle to the finish. 2 The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain’s refuge
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
spelljamming helm to the Command Deck, a nefarious trap awaits them upon their arrival there. This trap (described below) was left behind by the tyrant ship’s beholder crew before they abandoned the vessel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
above the floor. Illumination. The repository’s scintillating walls shed bright light out to a range of 20 feet and dim light for an additional 20 feet. Magic Protections. The repository is designed to
designed with flourishes evocative of the four elements. The statues have partially melted from longterm exposure to the Furygale Repository’s magic, but they have also gained magical mobility and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within her behind golden stitches. Dr. Mordenheim awoke in Lamordia, an unfamiliar land where her genius was celebrated. Elise and the Unbreakable Heart were nowhere to be found, but the doctor soon heard
rumors of a glowing woman wandering in the icy wastes. Since then, Mordenheim has continued her experiments on the dead and living, striving to recreate her successes and failing every time. Between
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
energy cells, and the like. The controls that operate the antimagic field are set into a wall and completely hidden behind a pile of junk. More piles of junk hide the monastery’s treasure, including
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
designed to fit inside the pneumatic tubes. Hanging on the wall above the desk is a framed portrait of Halaster. (The portraits in different rooms have different expressions.)
8a. Turbulence’s Room A
anything they considered valuable. They left behind a crystal wand (an arcane focus worth 10 gp), a set of fine clothes, and a small, autographed painting of a suave, dark-haired human wizard with a dove perched on his shoulder. The picture is inscribed, “Yarek — Have a magical day! Your friend, Jim.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
. Hobgoblin Vanguard A hobgoblin captain named Kurlog has led a force of seven hobgoblins to this location. They are hunkered down behind scrap metal barricades sloppily arranged along the northwest ledge
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
green shirt with a high collar and gold filigree trim designed to look like hot peppers. He smiles while shaking his head as he approaches and introduces himself as Kasem Aroon, one of the owners of
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(including tiny black pearls for its eyes), and worth 1,500 gp. It weighs 5 pounds and contains two items: a small jade key shaped like a crocodile (designed to fit in the keyhole in area 62B) and a
unaware that the aarakocra are sheltering her great-grandchildren at Kir Sabal. Napaka knows that her grandmother, Zalkoré, languishes in the ruins of Nangalore. Even in death, Napaka pines for Omu to be reborn and repopulated. However, what she desires above all is the destruction of Acererak.






