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Returning 35 results for 'before behind diffusing calls resound'.
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Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
face is hidden behind a visor.
The figure calls out, “I am Prince Xeleth of the Xaryxian Empire. I’ve come for my sister, Xedalli. Surrender her to me, you rats, or be annihilated.”
Here ends chapter 8.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E1. Bildrath’s Mercantile The sparse light from this building spills out from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads “Bildrath’s Mercantile.” The
characters give Bildrath a hard time, he calls Parriwimple (LG male human), his nephew and stock-boy, to help him out. Parriwimple has the statistics of a gladiator, except that he has an Intelligence
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
dwarf architect in charge of rebuilding the town, whom everyone calls “The Growler” behind her back. Jack Torver, the newest council member (see “Torver’s Post” for more information). A job board outside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Guard Room This room is tucked behind a mud-splattered curtain. Five orcs of the Iceshield clan sleep on filthy pallets strewn around a large hole in the floor. They awaken to sounds of combat and
calls of alarm, and they head to area 9 if there are no hostile creatures in sight. The hole in the floor is 20 feet in diameter and is topped with crisscrossing wooden beams held in place by mud
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Seelie Market Attentive travelers might notice a shimmering, majestic dragon soaring above the clouds. A wagon caravan trails behind the dragon, attached to it by a magical harness. Usually the
dragon disappears behind a cloud, taking its strange caravan with it, and is seen no more. But sometimes the dragon makes a gentle, spiraling descent into a forest or another secluded area. Those who seek
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive, four soldiers are on patrol in areas L8 and L12, and the remaining six tin soldiers are inside their domiciles, behind closed doors. Each of these six Constructs is a Small (3-foot-tall
calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure you’re crafting calls for a cruel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind the characters (using the passage that enters area 15 from the south) while it keeps the characters engaged in conversation. At the same time, it calls the three chuuls from area 16 to come at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
spent many seasons in the Rattle and is dedicated to helping others thrive—in part to rid himself of the guilt of leaving a friend behind when he escaped a bulette attack during his first season
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their dwarf fighter friend behind.
Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might
from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw a map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their dwarf fighter friend behind.
Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
pull it from his sleeve?
A satyr named Hugo Clovenhorn sells card decks from this stand, performing card tricks as he talks. He might pause a conversation to pull a card from behind a character’s
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
dwarf’s direct descendants — beloved sons, daughters, and grandchildren — are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
bullet points below to guide the talk until they do: The Growler begins by berating the townsfolk for being such an unruly mob as they evacuated the town. She calls out a few individuals by name, shaming
of Lathander shouts, “May the Morninglord forgive me! We are missing two of the children. Smithwell and Burnice aren’t here. They were right behind me as we left the town.” (The two human children are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Menagerie), a soldier who believes his glory days are behind him. Krux has spent the last few years working as a mercenary on and around the Rock of Bral, but lately the giff has been spending more
it, he is willing to aid the characters in their effort to save their world from what he calls the Xaryxian Empire, based on similar attacks he has heard about occurring on other worlds. Krux is tight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen. Two other barred openings can be seen along the stronghold’s northern wall. Anyone positioned behind these openings would have an unobstructed view of the hillside.
Closer to you, separated from
moving behind the bunker and below the openings of the overlook. Once they reach the mouth of the frozen river, they can crawl through the culvert (which leads under area O2) or quietly approach the main
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
behind him.
Gargenhale’s tone of voice is inviting, but his dead-black eyes glint with malice. “It’s dangerous out here. That menace from Xaryxis, Commander Vael, keeps sending ships to our system, but
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
hidden behind the veneer of respectability. See the “Sharn Neighborhoods” section later in this chapter for more details about the quarters where characters might establish their headquarters. Finders
calls on these agencies to consult in difficult cases, members of the Watch tend to find Medani mind games infuriating and their idealism naive. Medani inquisitives also serve as bodyguards and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
deliver the heads of Nadia and Shunn, Rizzeryl gives them a stone key hidden in this room (see “Secret Compartment” below). If the characters attack him, Rizzeryl calls forth the wererats to defend him
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
shelves above the doorway. Then he steps through the door, which closes and magically locks behind him (cannot be picked or broken down). The first two shelves each have two small statues, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
a grotto hidden behind a bed of kelp. In this cave are six golden statuettes (worth 50 gp each) and a golden mask (worth 250 gp). Also lying in the cache are two crystal scroll cases (worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to fall and shatter on the floor. 39b. Secret Tunnel This dusty passage circumvents the adamantine doors to Netherskull’s lair (see area 39c) and is hidden behind two secret doors. The death tyrant
their corpses, turning them into zombie thralls. It calls forth the zombies in area 38 (assuming they haven’t been defeated) and commands them to attack all intruders. If the characters haven’t silenced
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, trailing silvery motes. A figure appears behind the bird, pushing as though trying to pass through, but held fast by the portal’s flickering magic.
“Is anyone there?” a woman in a beaded vest shouts. “I
deliberate magic. While Yarana’s macaw was able to slip through, the rift is fading, preventing further passage in either direction. After a moment, Yarana continues: “Listen, please!” the woman calls. “I’m
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
made of twigs. It moves from its hiding place under the stairs and disappears behind the easternmost cask. The four containers are fermentation vats, where grape juice is mixed with other ingredients and
gown and horned headdress, the druid wears necklaces of human teeth. If the characters attack the druid, she calls forth her twig blights. When that happens, the swarms of ravens descend from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
and to the sides of the platform are four deep, rounded alcoves.
A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. “More fools of Djaynai? I’m the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
carved with four bas-reliefs of pit fiends. Tired cultists sleep here after ceremonies, particularly if they drank too much wine. Secret Door. Behind one of the bas-reliefs is a secret door, which can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Secret Entrances Mantol-Derith is hidden behind 10-foot-square secret doors carved to resemble walls of natural stone. A creature within 5 feet of a secret door can make a DC 15 Wisdom (Perception
possessions behind. 1a. Northwest Entrance Characters guided by representatives of the Zhentarim arrive at Mantol-Derith via this route — a subterranean rift with a rough-hewn path carved into one wall






