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Returning 11 results for 'before behind diffusing canine reveling'.
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Tiefling
Legacy
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Species
Basic Rules (2014)
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Species
Sword Coast Adventurer's Guide
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Magic Items
Tasha’s Cauldron of Everything
no hole behind, or it vanishes into the water. The creatures noted in the Creatures Summoned column appear in an unoccupied space as close to where the tooth was sown as possible. The creatures are
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lair (see “Death-at-Sunset’s Lair”). The missing elf council member, Armin Whisperwind (Medium Scout), and his Mastiff, Fletcher, hide here behind roots near the opening’s northeast corner and watch
Giant Centipede skitter from behind the bark and roots to fight the characters. R7: Gruesome Camp To the northeast of this redwood is a burned-out campfire, around which are three humanoid corpses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nearly solid, and it blocks the tunnel except for a 1-inch gap on either side. The waterfall is 5 feet thick. A creature that looks through it with a light source can make out a passage hidden behind
through the water as if it were difficult terrain. At the DM’s discretion, other solutions to bypassing the waterfall might exist. C7: Observation Parlor Behind the waterfall is a room carved into
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
never betray her.”
Flaw. “I’m a soulless husk incapable of remorse.”
Stagefright the Goblin
CHAPTER 4: YON
This goblin’s real name is Onk. He oversees the goblin laborers who work behind
knack for small talk, reveling in the opportunity to chat with anyone about anything.
Alignment. Chaotic good.
Personality Trait. “Nothing dampens my spirits.”
Ideal. “There’s fun and delight to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
never betray her.”
Flaw. “I’m a soulless husk incapable of remorse.”
Stagefright the Goblin
CHAPTER 4: YON
This goblin’s real name is Onk. He oversees the goblin laborers who work behind
knack for small talk, reveling in the opportunity to chat with anyone about anything.
Alignment. Chaotic good.
Personality Trait. “Nothing dampens my spirits.”
Ideal. “There’s fun and delight to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dretches behind as it passes through the nearest wall and heads to area S14 to warn Trantolox that intruders are near. Vatilan remains by the nalfeshnee’s side until convinced that the intruders have
feet stands on the floor of this chamber. Three vulture-like demons and six gnolls cackle as they dance around the statue.
Three vrocks and six gnolls dance around the statue, reveling in their evil
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
influence the outcome.
Sildar Hallwinter cares about the good of the town but is wishy-washy. His lack of charisma hurts his chances for election. But a clever group of adventurers working behind the scenes
the days since the destruction of the manor, farmers and herders on the outskirts of Phandalin have reported seeing giant-sized footprints, both humanoid and canine, as well as missing animals. No one






