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Returning 19 results for 'before behind diffusing compound ripple'.
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Tortle
Legacy
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and set out on their own.
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
another hour of travel. After they’ve traveled about a mile from Uncle Polder’s home, read or paraphrase the following description: The open fields have all but vanished behind sparse woods at the far
, causing the road ahead to ripple, but just as quickly as it started, the shaking fades away.
A character who succeeds on a DC 14 Intelligence (Nature) check realizes the tremor likely wasn’t an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
, trailing silvery motes. A figure appears behind the bird, pushing as though trying to pass through, but held fast by the portal’s flickering magic.
“Is anyone there?” a woman in a beaded vest shouts. “I
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
, the mirror, which is really an ochre jelly of unusual color, comes out of the frame and falls upon the character. Behind this false mirror is a door, which can be opened once the jelly is removed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
weapon is missing. On the far side of the chamber, a stone pedestal stands conspicuously bare. A relief on the wall behind it shows a monstrous jaguar with six snakes protruding from its shoulders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
other four hill giants regroup with the ogres and goblins lurking outside Goldenfields. The giants leave behind their greatclubs, since they can’t climb the walls with their clubs in hand. A handful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
rolls and disadvantage on ability checks. 2 Disruption Field. Waves of energy ripple around you. Every creature that starts its turn within 5 feet of you, or that moves into that area for the first
30 feet of you that aren’t behind total cover. Once you detect a portal with this action, you can’t use the action again until you finish a long rest. Righteous Heritor Prerequisites: 4th Level, Scion
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
project, especially recent ones, fetch a high price with opposing factions. Unsurprisingly, the underground compound is heavily defended. Within the campus lies a thrumming portal to Ysgard, a plane where
and one or two other high-ranking members. However, speakers sometimes delegate their time behind the podium to an eloquent representative whom they trust to represent the faction’s interests. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
piled high with treasures left behind by those who tried—and failed—to best him in a deal. Phlegethos Phlegethos, the fourth layer, is a fiery landscape whose seas of molten magma brew hurricanes of hot
shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Fire Giants”). Characters can eavesdrop on this event about to unfold by hiding behind some rubble. They must each succeed on a DC 10 Dexterity (Stealth) check to go unnoticed. The Zhentarim force
disturbs them. Behind their chairs are piles of horse bones. As a bonus action on its turn, a Hunt Lord can command the nearest pile of bones to rise up and become a warhorse skeleton under its command
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-eyed “Senior Sword” and master of the militia. The largest inn, the Old Bargewright, was recently rebuilt as a substantial stone structure with thick walls and private chambers hidden behind secret
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and






