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Returning 35 results for 'before behind dropping currents rivals'.
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Monsters
Forgotten Realms: Adventures in Faerûn
duplicate himself, his allies, and even his rivals. Manshoon knows that keeping people guessing about hidden identities makes them easier to manipulate.
Manshoon usually wears a mask and concealing
clandestine coup. It’s widely believed he’s turned his attentions elsewhere, but another Manshoon clone lurks in that city, manipulating the Zhentarim behind the scenes to amass
Monsters
Mordenkainen Presents: Monsters of the Multiverse
consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals.
Some favored consorts work behind the scenes to undermine the evils
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Astral Projection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age.
Your astral body resembles your mortal form in almost every way, replicating your game
statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
from guild coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
others by reading their thoughts. Her weakness is that she’s always looking ahead, never behind her.” “Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.”
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
caverns hold the bulk of the dragon’s hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be buried beneath mounds of flesh. At the last moment, she dipped her head under the fat man’s lunging arm, caught his hand, and casually stepped behind him as he lumbered past. A subtle twist of her
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
craft’s engines might also be found there if the monastery is in imminent danger of dropping from the sky. As an added challenge to the task of rescuing characters captured by the monks (including
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or
extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or
extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Villains Eberron is rich in villains, from two-bit hoods to continental masterminds. It might be a long time before you’re ready to face the sinister leader behind the Order of the Emerald
Claw in battle. But part of the flavor of pulp adventure includes recurring villains who closely match the heroes—rivals who advance in power as you do. To create a compelling villain, the DM and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from
, home to valued comrades and rivals. It’s where you get your next job. But as a Clifftop adventurer you’ll be venturing to exotic locales. You may delve into the ruins below Sharn or crash an airship into Skyway. You may head to Xen’drik or other distant lands. Wherever you go, adventure awaits!
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prepared to end its threat. Of course, there are ways to create threats distinct to this genre, such as when villains view detectives as rivals or targets. When creating an occult detective adventure
? What crime is it committing, or how is it a problem? Who wants the villain stopped? Do they have a personal reason for this? What evidence has the villain left behind? How is the evidence initially
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Invested” in this chapter, Greyhawk offers a host of potential friends, rivals, villains, and resources. Use the people and locations mentioned in this chapter as a starting point for fleshing out
of power, dangers lurk around every corner. Bruce Brenneise The Free City of Greyhawk rises up behind the teeming city docks
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be 5th level. You can use the party’s arrival in Waterdeep to shift attention away from the Tyranny of Dragons story by dropping reports of giant sightings near the temple-farm of Goldenfields. The
orchestrated the king’s abduction. Although they share a disdain for dragons, Blagothkus and Countess Sansuri are bitter rivals. If the characters intend to confront Sansuri (see chapter 9, “Castle of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ambitious consorts aspire to be the power behind the throne—or even to claim the throne themselves. Those favored consorts who prove their cunning gain the ear, and perhaps even the heart, of their
priestess and are relied on to provide useful advice. No position of consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals. Some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
them as are going in), the door will slam shut behind them. No tools, weapons, or magic available to the adventurers will open the door or prevent it from closing. Only the proper key inserted in the
keys opens the door.) A good, hard crack with a weapon will shatter any of the spheres (each has AC 13 and 3 hit points), dropping its contents (if not caught) into the muck below. Number the globes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
elf warriors board the Moondancer, their faces hidden behind visors, and haughtily demand Captain Sartell’s surrender. She politely declines, prompting the astral elves to attack while the plasmoids
capture and interrogate one or more of the astral elves can learn the following information: The astral elves, by order of Emperor Xavan of the Xaryxian Empire, are responsible for dropping astral seeds on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the palace, the Hourglass Coven ensured that Kelek’s rivals from Valor’s Call were close behind. The two factions clashed inside the palace. IGGWILV THE WITCH QUEEN
Iggwilv has a long and storied
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
hidden behind the veneer of respectability. See the “Sharn Neighborhoods” section later in this chapter for more details about the quarters where characters might establish their headquarters. Finders
of House Tharashk. Finders Guild agencies often end up as rivals to the Sharn Watch and can rarely count on the Watch for support. Inquisitives of House Medani’s Warning Guild detect and disrupt the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
spikes into the floor to prevent it from dropping, but at least ten spikes are needed because of the floor’s size and weight.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
. Nevertheless, devils trade silver to those wishing to eliminate rivals in their path.
Bargain-Basement Death Saves Whenever a character fails a death save in the Nine Hells, an archdevil may
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, knowing that the Six are behind the attacks on Acquisitions Incorporated, the characters can learn everything Head Office knows about that faction — but what is known about the Six amounts to little
more than rumors and their somewhat-trademark-infringing logo. You can tease any of the information from “Factions and Rivals” in chapter 3 as you see fit. Since the characters are now running a rank 2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
Wants. Talis wants to move up in the ranks by causing her rivals to fail spectacularly. What Talis Offers. She urges the characters to thwart the transport of a large treasure hoard. Cultists under
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see “Brown Mold” in the Dungeon Master’s Guide). Any creature that touches the pillar of ice is close enough
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising






