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Returning 35 results for 'before being dark creating ride'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unexplained phenomenon.
In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds through the remotest parts of the wilds. They are sometimes
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Ghosts of Saltmarsh
the kraken’s next turn.Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdun’s madness. Becoming more independent every day, it
dreams of freeing itself from its aboleth tenders and wreaking its own foul will upon the seas.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Monsters
Tyranny of Dragons
, Rezmir can deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Dark Advantage"} damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll
created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.Acid
Kraken
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with
is warped by the creature’s blasphemous presence, creating the following magical effects:
The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is
races
travelling, observing and creating maps that guide others along safe paths.
All tarandus possess antlers that rise roughly a foot above their heads. Their dark-red noses can emit a gentle glow
Graz'zt
Legacy
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Monsters
Out of the Abyss
Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and curve of his body, every
pleasure palaces where nothing is forbidden, save moderation or kindness.
The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies
Monsters
Storm King's Thunder
cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and
creature’s blasphemous presence, creating the following magical effects:
The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the control
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Intelligent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Monsters
Fizban's Treasury of Dragons
immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Monsters
Fizban's Treasury of Dragons
.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Druid
Legacy
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Classes
Basic Rules (2014)
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters, add one dark tide knight. As enemy approaches, use the following read-aloud text to describe the situation: Strange knights bearing a symbol with three lightning bolts striking ride
anchorites of the Cult of Talos. The forces of the cult include one archer and one dark tide knight (see appendix A) for every two characters, including sidekicks, rounded down. If there is an odd number of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, consider the following genre tropes when creating your dark fantasy domain: Good does not always win. Evil individuals with great power and unopposed schemes might be the norm. The lines between good
Dark Fantasy Dark fantasy is as much a genre of fantasy as it is a genre of horror. Generally, any tale featuring both supernatural elements and horror themes might be considered dark fantasy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Sarlona. Now they have turned their many eyes toward Khorvaire. The ultimate goal of the Dreaming Dark is to control all the nations of the world. The plane of Dal Quor goes through cycles of light and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
combination of a few drinks and the crowd’s encouragement induces some folk to pay for a brief trip down into Undermountain. Most folk pay in advance for a ride down and immediately back up, though a few
during its quiet hours. Even at such times, there are still a few prying eyes in the taproom, lurkers who carry news of the comings and goings from Undermountain to the Zhentarim, dark cults, criminal gangs, and other interested parties.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Amphail Amphail lies on the Long Road, about three days’ ride north of Waterdeep. The town is named after Amphail the Just, one of Waterdeep’s early warlords, who is said to haunt the surrounding
hills in spirit form, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
was harmed, how the Dark Powers encouraged them, and the price the Darklord paid. Describe why they chose to commit these evil acts, including their ideals, flaws, and bonds. Consider these questions
when creating your Darklord’s backstory: What was the first depraved act the Darklord chose to commit, and how did their ideal encourage them down this path? Was the Darklord rewarded or celebrated for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
believes that your success or failure lies entirely in divine hands and you’re ultimately just along for the ride
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
. This chapter offers you, the player, the following tools and choices: Haunted Heroes. Explore your role in creating a tale of terror and how you might design a character that contributes to frightful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
idea of who your Darklord is, what they did, what form their evil takes, and how they came to the attention of the Dark Powers. Flesh out these details, referring back to how the Darklord reflects
your players’ characters and the section on creating nonplayer characters in the Dungeon Master’s Guide as you desire. Now, everything the Darklord knew changes and they find themself a prisoner within a domain of their own.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background A large section of a fey-infused woodland has fallen under the control of a coven of green hags. Using dark gardening techniques, the hags have grafted myconids into the trees of the wood
, creating dangerous hybrids and a spreading corruption. Opposing the hags’ evil is a female unicorn named Banrion. After years of skirmishes, the hags have driven Banrion to an isolated pinnacle of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horrifying than the provoking disaster. When creating adventures inspired by disaster horror, ask yourself the following questions: What is the disaster? Is it natural, a supernatural event, or the effect
parts of society have collapsed? Are most common people trying to ride out the disaster, or are they fleeing in search of safety? Who is taking advantage of the disaster? Are they normal people
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nurture further transgression, but they don’t force individuals to undertake actions against their will. When an evildoer’s wickedness ripens, the Dark Powers engulf them forever. When creating your
Corrupt Beyond Redemption Darklords aren’t misunderstood souls condemned through no fault of their own. If a person’s potential for evil is particularly great, the Dark Powers might indirectly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
period of misfortune. Citizens visit the Shrine of Storms to purchase talismans of protection and beseech the Turtle Sage for good luck. At sundown, the shrine’s attendants ride barges through Umizu’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dark Forces Dragons and demons are just a few of the dangerous forces at work in the world. The daelkyr came to Eberron from the Plane of Madness. They came with armies of aberrations — forces
darkness — the Lord of Eyes, the Prince of Slime, Dyrrn the Corruptor — creating new aberrations and waiting for the day they can unleash their full power on the world above. While the daelkyr themselves
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
few in number—unless many more lurk in the dark heart of the forest than anyone is aware. But when mortal knights meet them in the wilds, the encounter rarely ends well for the living. The deathless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of additional domains that make up the Domains of Dread. Detail and explore these domains in your adventures as you please, or use them as examples when creating your own domains using the guidance in
chapter 2. Not all domains need to be elaborately detailed settings. As the domains in this section demonstrate, creating a simple concept for a Darklord and the horrors surrounding them can be a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge. The voice offers instructions for creating a fantastic magic item, but creatures from the Giant Necropolis Encounters table (see chapter 3) desperately oppose the work. Magnum Opus A fire
giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or






