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Returning 35 results for 'before being dawn change released'.
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Magic Items
Dungeon Master’s Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Magic Items
Netheril’s Fall
The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence.
The brooch has 3 charges and regains all expended charges daily at dawn. As a Reaction when a creature you can
see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder.
Magic Items
Netheril’s Fall
This jeweled mask has 3 charges. As a Magic action, you can expend 1 charge and change your face's appearance. You can't make yourself look like a different person, but you can smooth or deepen your
appearance lasts 1 hour.
Regaining Charges. The mask regains 1d3 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the mask explodes in a harmless cloud of sweet-swelling powder and is destroyed.
Magic Items
Forgotten Realms: Adventures in Faerûn
until the next dawn.
Random Properties. The Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
1 minor beneficial property
1 major beneficial
destroyed. Nothing else can harm it. When the crystal is destroyed, all the genies in the crystal are released.
Magic Items
Lost Laboratory of Kwalish
;3) to your death saving throws. You can change this magical bonus each day at dawn.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Monsters
Icewind Dale: Rime of the Frostmaiden
these weapons can be corrupted by them. Each day at dawn, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Chardalyn Weapons"} for each such weapon in the character’s possession. On
a roll of 1, the character must succeed on a DC 13 Charisma saving throw or become an evil NPC under the DM’s control, unless the character is evil already. This alignment change can be undone
Magic Items
Infernal Machine Rebuild
becomes immune to the bridle’s power until the next dawn.
A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A creature controlled by the bridle
can make a DC 17 Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle.
Magic Items
The Book of Many Things
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn.
Magic Items
The Book of Many Things
where they are. Once this action is used, it can’t be used again until the next dawn.
Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You
can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.
Covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs
the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Wild Beyond the Witchlight
’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
Magic Items
The Book of Many Things
The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day
reaction to discard the d20 roll; the creature must use the number you rolled in place of its roll.
Additionally, while holding the cards, you can cast Divination from them. Once this property is used, it can’t be used again until the next dawn.
Magic Items
Princes of the Apocalypse
if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Cube of Force
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an
minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite
Magic Items
Baldur’s Gate: Descent into Avernus
charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn.
Gargauth’s Personality. Gargauth desperately seeks freedom but can’t escape
Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
;{"diceNotation":"3d6","rollType":"roll","rollAction":"Air Control"} × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6;{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Magic Items
Tasha’s Cauldron of Everything
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book’s appearance and alter the plot of
spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use
Magic Items
Tasha’s Cauldron of Everything
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Magic Items
Icewind Dale: Rime of the Frostmaiden
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15-18
Blue with white bands
When released from the hook, this fish squirms free, sprouts
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
Magic Items
Acquisitions Incorporated
Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.
Making contact with another secretarian assumes that they are in
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
Magic Items
Tomb of Annihilation
regains 1d4 + 3 expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on
successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
successful saving throw, the target becomes immune to the bridle’s power until the next dawn. A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A
creature controlled by the bridle can make a DC 17 Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the sword, you take a corresponding penalty (−1 to −3) to your death saving throws. You can change this magical bonus each day at dawn. Curse. This weapon is cursed, and becoming attuned to it extends
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Mask of Changed Appearance Wondrous Item, Common This jeweled mask has 3 charges. As a Magic action, you can expend 1 charge and change your face’s appearance. You can’t make yourself look like a
mask has the Invisible condition. Your changed appearance lasts 1 hour. Regaining Charges. The mask regains 1d3 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the mask explodes in a harmless cloud of sweet-swelling powder and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
expended charges daily at dawn. As a Reaction when a creature you can see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn. Gargauth’s
Magic Items
The Wild Beyond the Witchlight
Iggwilv the Witch Queen;Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has two forms. Only Iggwilv or Baba Yaga can change the
isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be used again until the next dawn.
When the cauldron is filled with 90 gallons of water mixed with 10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
has disadvantage on attack rolls, ability checks, and saving throws for the next hour. The deck can be used in this way twice, and you regain all expended uses at the next dawn. Prisoners of Fate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. Where they appear, these weapons change the tide of wars and the course of history. Typically a deity bestows their weapon only on a favored champion or devotee. Depending on the champion’s piety
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
an action, you can change the book’s appearance and alter the plot of the romance. When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead
charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one






