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Returning 35 results for 'before being day checking ranking'.
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Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
);{"diceNotation":"3d6","rollType":"roll","rollAction":"Shortsword"} damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7
Monsters
Bigby Presents: Glory of the Giants
Alert. The giant can’t be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
hit with spell attacks):
At will: detect magic, detect thoughts
1/day each: control water, control weather (as an action), dispel magic, plane shift, sending, time stop
Tempest Call (Requires Storm
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
);{"diceNotation":"2d6","rollType":"roll","rollAction":"Shortsword"} damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5
Monsters
Baldur’s Gate: Descent into Avernus
of its next turn.Unstoppable (3/Day). The death's head reduces the damage it takes from an attack to 0.Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Monsters
Baldur’s Gate: Descent into Avernus
Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise
the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it can choose to
Morningstar attacks or one Double-Barreled Musket attack.A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord.
A giff warlord
Monsters
Eberron: Rising from the Last War
Innate Spellcasting (Psionics). The quori's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: charm person
1/day
manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.Psychic
Goblin
Legacy
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
part of day-to-day operations at Head Office, whose spellcasting staff toil day in and day out to come up with the very latest in eldritch improvements. Many of their developments remain closely guarded
secrets, known only to the company’s highest-ranking employees, and ready to be whipped out at a suitably dramatic moment. But every once in a while, a unique spell makes its way through the ranks of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Encounters Random encounters in Omu can take place in ruined buildings and streets, in the fetid swamps around the buildings, and in the ruined royal palace. Roll a d20 three times per day of
game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 18 or higher. Roll percentile dice and check the Omu Encounters table for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Summarizing Travel Instead of checking for random encounters every day, you can skip over or summarize parts of the characters’ journey. Roll 1d6 + 1 for the number of days between encounters, with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
willing to do so, the exchequers at the Palace of Waterdeep make exchanges with no associated fee. The queue there can be quite long, necessitating that you make an appointment — often a day or more in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
settlement, that chance is 25 percent. If materials aren’t available, you must wait at least 7 days before checking on the availability again. If a magic item incorporates an item that has a purchase
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nonmagical item on which the magic item is based Spells If a magic item allows its user to cast any spells from it, you must have all those spells prepared every day you spend crafting the item. Time and
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
dangerous works. Seekers can appeal to higher-ranking Avowed for permission to peruse these off-limits works.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Applegarth stands in front of her smoking confectionery, its beams blackened by soot. “Oh dear, what an awful day! Who could have done such a rotten thing?”
Edith’s puzzlement is genuine. She
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13
spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
gold piece to stake her for gambling, promising to pay it back. If the character agrees, the tabaxi makes good on her promise the next day, returning a pouch containing 10 gp. 9 A thief (spy) tries to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Intimidation +3, Perception +1
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 4 (1,100 XP)
Empowered Spell (3/Day). When the blastseeker rolls damage for a
attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: scorching ray, shield, thunderwave
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Giff Warlord A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord. A giff warlord usually commands a small fleet of
) Proficiency Bonus +4
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Random Encounters For each day of a voyage, in addition to checking for hazards, roll a d20. On a 19 or 20, the ship has a random encounter. If you roll both a hazard and a random encounter, the ship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness trek without checking for encounters along the way. Just as movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive
spend the next three days trudging through knee-deep mud — the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
proving difficult for the Orzhov to work around. So far, the syndicate’s most effective tactic has been to increase the layers of separation between the day-to-day criminal operations of the guild and
lower-ranking members of the guild is increasingly rare in this situation, and even the pontiffs find it ever more difficult to arrange a hearing with their superiors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wrought for you this day? Buy your tickets and behold! You shan’t be disappointed!” The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright’s soul couldn’t
faith. Her betrayal eats away at the jealous count. He murders his brother on his wedding day and pursues the bride, who hurls herself off the castle battlements in despair. The count is cursed by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sea Characters can row a boat for 8 hours per day, or can row longer at the risk of exhaustion (as per the rules for a forced march in chapter 8 of the Player’s Handbook). A fully crewed sailing
vessel can sail all day, assuming its sailors work in shifts. Navigation Seagoing vessels stay close to shore when they can, because navigation is easier when landmarks are visible. As long as a ship
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
higher-ranking member of the house might call in a favor from you, sending you on a mission for house or personal business. In addition, your house pays you a stipend that supports your Modest
lifestyle (1 GP per day). Recognized in House Prerequisite: Renown 10+ with a Dragonmarked House When you request a favor from your house (as decribed under “Favored in House”), it can take one of the






