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Returning 35 results for 'before being deal convince regain'.
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before bring death convince remain
before behind death convince remain
before being death convinced remain
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before being death continue remain
Magic Items
Candlekeep Mysteries
while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of
Monsters
Dragonlance: Shadow of the Dragon Queen
can’t regain hit points until the start of the skeletal knight’s next turn.
Throwing Axe. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
blades deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing.Poison
Spells
Xanathar's Guide to Everything
takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8
spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Magic Items
Guildmasters’ Guide to Ravnica
soul imprisoned in the dagger, your attacks with it deal an extra 1d4 necrotic damage on a hit. While the dagger is within 5 feet of you, your dreams are haunted by whispers from the trapped souls.
The
dagger has the following additional properties.
Siphon Vitality. As a bonus action, you can release any number of stored souls from the dagger to regain 1d10 hit points per soul released
Magic Items
Tyranny of Dragons
immunity to lightning damage. If you already have immunity to lightning damage from another source, whenever you are subjected to lightning damage, you take none of that damage and regain a number of hit
you fail a saving throw, you can choose to succeed instead.
Lingering Shock. If you deal lightning damage to a creature, it can’t take reactions until its next turn.
Magic Items
Tyranny of Dragons
cold damage. If you already have immunity to cold damage from another source, whenever you are subjected to cold damage, you take none of that damage and regain a number of hit points equal to half
, you can choose to succeed instead.
Winter’s Fury. While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Feats
Planescape: Adventures in the Multiverse
damage a creature you can see within 60 feet of yourself, you can also deal necrotic damage to it. The necrotic damage equals 1d6 + your proficiency bonus, and you regain a number of hit points equal to
this necrotic damage dealt. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
Monsters
The Wild Beyond the Witchlight
Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
rolls but loses its other properties; on a 20, it regains 1d8 + 2;{"diceNotation":"1d8+2","rollType":"roll","rollAction":"Regain Charges"} charges.Multiattack. Ringlerun makes three Staff of Power or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage
, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Tyranny of Dragons
, Rezmir can deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Dark Advantage"} damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll
, it can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Caustic Bolt
Magic Items
Tyranny of Dragons
source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Draconic Majesty. While you are
saving throw, you can choose to succeed instead.
Dragon Fire (Red Dragon Mask Only). If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a
Magic Items
Tyranny of Dragons
with this magic weapon. If you aren’t attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with it.
Increased Potency. While you are attuned to this weapon, its bonus on
regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Magic Items
Tasha’s Cauldron of Everything
your skin, you gain the following benefits:
When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Feats
Planescape: Adventures in the Multiverse
damage a creature you can see within 60 feet of yourself, you can deal an extra 1d8 force damage to the target, and it must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + the
restrained condition until the start of your next turn. These bindings manifest as chains or some other symbol of stasis. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Magic Items
Tyranny of Dragons
you already have immunity to fire damage from another source, whenever you are subjected to fire damage, you take none of that damage and regain a number of hit points equal to half the fire damage
succeed instead.
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
darkvision out to a range of 60 feet. They speak Common and Gnomish. The gnomes know a great deal about submarines and very little about everything else. They are treated well by Jarlaxle, but a
successful DC 15 Charisma (Intimidation) check or a bribe of 100 gp or more can convince a gnome to surrender its master keys, tamper with the engine, or pilot the submarine as the characters direct.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
need help with a situation. If the party prefers a cash reward instead, he happily obliges and still promises a favor. If the characters took Vidorant’s deal or decided to keep the diadem for
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
normal damage of an Unarmed Strike. In addition, when you deal this damage to a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways: Drain. You regain Hit
damage. Vampiric Bite. When you use your Unarmed Strike and deal damage, you can choose to bite with your fangs. You deal Piercing damage equal to 1d4 plus your Constitution modifier instead of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters are willing to cut deals with Avernus’s most evil denizens. The characters might broker a deal with the deposed archdevil Bel, who longs to supplant Zariel and regain his title as ruler of
Cruel, using him to broker a deal with Tiamat. By returning her stolen treasure, characters can convince Tiamat to break Elturel’s chains. As tempting as such pursuits can be, the characters must be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest: Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an
unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest: Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied
space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus
, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alliance. The lizardfolk hoped not only to expel the sahuagin and regain their home, but also to deal the sahuagin enough of a blow to discourage them from further aggression. After discovering the
adventurers to seek out the lizardfolk lair and deal with the threat. The adventurers journeyed to the lair, but they discovered that there was no threat to Saltmarsh — at least not from the lizardfolk. In fact
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1) The cult’s leaders aren’t oblivious to the damage being
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Development Redbrands who are captured, persuaded, or charmed by the characters can impart useful information (see “What the Redbrands Know” below). The characters can easily convince Townmaster
“Redbrand Ruffians” encounter, the players should realize it’s time to deal with the rest of the gang. If they aren’t clear that investigating the Redbrands’ hideout should be their next move, have
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
you deal damage to a creature, immediately spend 1 Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum 1). Comet (or 2
♦) As a bonus action, select one creature as your chosen foe. That creature has vulnerability to damage you deal and resistance to all other damage, and it has disadvantage on its attack rolls
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1) The cult’s leaders aren’t oblivious to the damage being
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Twenty years ago in San Citlán, an ambitious sorcerer named Orencio made a bargain with the demon lord Pazuzu to gain magical power, a deal that resulted in the deaths of many of his peers
consume the young man. While waiting for Serapio’s final fall into corruption, the demon lord sent a faithful worshiper named Itzmin del Prado to watch over the youth. Itzmin works to convince
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows of the threat posed by the demon lords — and potentially forge a pact with him to deal with that threat. They must be cautious, however, as their potential ally has his own interests at heart and
(see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spirit’s motivations until the
who can say only the words “blood,” “onions,” and “wine.”
5 Solve the murder of the countess, who drowned in the same well as her mother and grandmother.
6 Convince a stubborn miser to
Magic Items
Tasha’s Cauldron of Everything
vampire fang)
1 vampire
You can make a bite attack as an unarmed strike. On a hit, it deals 1d6 piercing damage plus 3d6 necrotic damage. You regain a number of hit points equal to the necrotic damage
dealt. While you are in sunlight, you can’t regain hit points.
12
Nightmares of Kaggash (twisted beholder tooth)
1 beholder
As an action, you can cast the eyebite spell from the tooth






