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Returning 35 results for 'before being dealing continually realm'.
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before being dealing continual reach
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Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Monsters
Fizban's Treasury of Dragons
, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm
. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out
Monsters
Fizban's Treasury of Dragons
advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Monsters
Vecna: Eve of Ruin
", "rollType":"damage", "rollAction":"Death Strike", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, Strahd can forgo dealing slashing damage; the target then has the grappled
. He had become a vampire, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 14: Behind the Wheel Having learned that Shemeshka might not be dealing with them honestly, the characters return to Sigil and Fortune’s Wheel. There, R04M’s platinum chip grants the
characters access to the casino’s hidden Platinum Rooms and Shemeshka’s private sanctum. Andrea Piparo Shemeshka admires a captive soul in her secret Abyssal realm, the House of Liars
Monsters
Mythic Odysseys of Theros
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
:
Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6);{"diceNotation":"3d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
intruders first in order to devise the most advantageous approach to dealing with them. Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently
ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Now, they return to the subterranean realm at the head of a group of allies that might outnumber the adventurers four-to-one, depending on how many NPCs were recruited from the factions in Gauntlgrym
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
a net, a creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a successful check. Dealing 5 slashing damage to the net (AC 10) also frees
a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
peg and hook shop. After dealing with thugs sent to quiet Arla, the characters learn the location of Dran Enterprises’ secret headquarters, and can plan their infiltration. That headquarters is a
the characters visit, those portals lead to: A dead ship being consumed by the power of the Far Realm — which quickly threatens to consume the characters as well. A faction warehouse whose overworked
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
center of this adventure, is an enigmatic being from the Far Realm. Krokulmar can serve any campaign, or you can replace it with a more suitable otherworldly being.
Eldritch Surges d4 Surge Effect
spell on its turn, the shadow makes a melee spell attack (+4 to hit) against a random creature within 5 feet of it, dealing 5 (2d4) necrotic damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other eggs deliberately laid so that all hatch at the same time. Since githyanki adults must return to the Astral Plane to keep from aging significantly, the roster of instructors continually changes
immortal warriors dwelling in the silvery void. The young are told they are on the verge of entering the queen’s realm, each one of them destined to take a special place in the society. Their skills
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphomet’s Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth
without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
continually dream up variations on their attack strategies, only to be checked by the overwhelming chaotic force of the Abyss. Little true advancement occurs under the angry red sky of Avernus or in any
other realm where the forces clash. The leaders of each side recognize that the introduction of some unexpected factor could permanently affect the balance of power. Accordingly, demons and devils
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic there. In the Far Realm Cysts, the creatures of chaos keep intruders away from a powerful shrine. In the Forests of Slaughter, the most cunning hunters seek to steal glyph keys. In the Forests of
destroy them, dealing an incalculable blow to Szass Tam’s power. Phylactery Vault Pieces of lore about the Phylactery Vault are presented in the order in which they should be revealed: Beneath the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
addictive drug. In dealing with such a cult, the question is not only how to stop their current machinations, but how to seal the passage or prevent it from posing an ongoing threat. Treasures from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
terror or enraptured by otherworldly beauty, and you’re as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same). Skill Proficiencies
near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance. Suggested
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, dealing psychic as well as physical damage. A githyanki can’t become a knight until it masters the singular discipline needed to will such a blade into existence. A silver sword is equivalent to a
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Followers of Yurtrus reside on the threshold of where the deep area of the cavern system begins. They are the keepers of the dead, and the entrance to their realm is festooned with piles of bones and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Acolyte You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred
experience dealing with people in the outside world. d6 Ideal 1 Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) 2 Charity. I always try to help
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Acolyte You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred
experience dealing with people in the outside world. d6 Ideal 1 Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) 2 Charity. I always try to help






