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Spells
Acquisitions Incorporated
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
manifestations of your might?
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the
.
3
You once suffered the dominating powers of an aboleth, leaving a psychic splinter in your mind.
4
You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
you decide: Is a D20 Test Warranted? If the task is trivial or impossible, don’t bother with a D20 Test. A character can move across an empty room or drink from a flask without making a Dexterity check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
bugbear lair. Don’t track money or time spent in town. Once they’ve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different way to get past the guard or try the check again against another guard at a different gate. But you might decide that the initial failure makes those checks more difficult to pull off
force and athleticism Smash down a door, move a boulder, use a spike to wedge a door shut Dexterity Agility, reflexes, and balance Sneak past a guard, walk along a narrow ledge, wriggle free from chains
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
in the next wave of the battle, as described below.) The characters start 500 feet from the priest. She has already completed enough of her ritual to summon the water elemental, and every four rounds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, expansion, transportation, and weapon options available to the characters for their headquarters. The available upgrades can cover literally any features that you and the players decide on, but always keep
task of hiring contractors and starting construction. The length of time it takes for upgrades to be completed is up to you, but one to two months is reasonable. During that period, the characters have plenty of opportunity to engage in downtime activities and franchise tasks.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
you can use at any time. The Castellan can provide the characters with an illusory version of the poster map of the Outlands from Sigil and the Outlands. Then, the characters can decide where they wish
9th level before starting chapter 13. Levels in the Outlands Adventures Completed Advance to… In two gate-towns 7th level In four gate-towns 8th level In six gate-towns 9th level
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are spooky romps not too different from typical D&D adventures. Others venture into more unsettling territory. You and the players should decide what level of intensity is right for your horror
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and referee. The DM creates adventures for the characters, who navigate its hazards and decide which paths to explore. The DM might describe the entrance to Castle Ravenloft, and the players decide what
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storyteller and referee. The DM creates adventures for the characters, who navigate its hazards and decide which paths to explore. The DM might describe the entrance to Castle Ravenloft, and the players decide
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
extremes outlined above (automatic detection of a direct approach or no detection of a silent and dark approach from the seaward side), you must judge the circumstances, decide on the probability of
on the area and attack any intruders. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
Crow’s Nest This area is not shown on the map but is
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
Initiative order remains the same from round to round for the whole combat. If there’s a tie, I’ll decide which character or creature goes before the other.
Attacks. Each character can make attacks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual and encourages the characters to follow the vampire to Pandemonium when they can. In this case, Kas lacks the completed Rod of Seven Parts. Adjust chapter 10 to reflect that Miska never
eventually defeat Kas, they learn where Vecna weaves his ritual and can proceed to chapter 11. The Characters Defeat Kas. If the characters defeat Kas, allow them to decide how to proceed. They might still
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? As an Aberrant Mind sorcerer, you decide how you
. 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other skilled hirelings from helping with franchise tasks and downtime activities until the mission is completed. As with untrained hirelings, detailing a group background and assigning personality
, though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchise’s rank, the characters must hire the remainder (typically at the skilled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and are impervious to damage until the ritual to destroy the Princess of the Shadow Glass is completed. Closer examination of the ritual circle reveals that it contains a semicircle of candle stubs
harmlessly, and the scrivener’s mark fades from all the characters. If the ritual is not completed, Nintra regains all her hit points and expended spells in 1 hour. During that time, she is immune to damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wreckage or pulling them from other areas of the wall, allowing the circuit to be completed. If the characters need assistance in figuring this out, a successful DC 10 Intelligence (Arcana or
wants desperately to return to Mechanus. You can decide whether the characters can help Stevie with this plight as a side trek or a downtime activity. Alternatively, the modron might have been
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
correspondence between Markos and other nobles. You can decide if these letters are addressed to or written by anyone of significance to the characters. Desk. The desk contains a complete set of
attached to drops to 0 hit points, or if Markos drops to 0 hit points before the ritual is completed, the fragment of Krokulmar returns to the Far Realm. Sending the fragment back to the Far Realm ends the






