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Morkoth
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Monsters
Volo's Guide to Monsters
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
Magic Items
Lost Laboratory of Kwalish
Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
modifying the cards’ effects to more broadly fit the campaign. You might also decide that the cards’ effects are as closely tied to the adventure as they are because they are really a set of clockwork
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
include entries for what the Dungeon Master’s Guide calls “encounters of a less monstrous nature.” Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Wyrm’s
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of many Material Plane worlds, as a reflection of that primordial story. It begins to explore the connections linking dragons on different worlds, which is elaborated throughout the rest of this book
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about the Pudding King until he has secured a meeting with the Diggermattocks. If there is any hint of violence, he calls for help. If the characters decide to fight, all forty svirfneblin wererats in the
he’s smart and can help the characters connect the dots if they’ve heard of Juiblex and its unending hunger. If either Topsy or Turvy are with the characters, Chipgrin is pleased to welcome them to the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
failed checks cause significant sections of the tower to crumble, you might decide that the DC of the check to climb across increases, or that checks are made with disadvantage. Using the Controls
of the panel, as well as the silver wires that connect it to the rest of the tower structure. A successful DC 10 Intelligence (Investigation) or Wisdom (Perception) check notices two gemstone-like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and longing a matter for judges to decide? The heart knows what the soul wants.
— Amlaruil Moonflower, Last Queen of Evermeet
Long before elves existed, Corellon danced from world to world and
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. It’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, sending
Reactions
Spell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
a twisted network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
creates its lair in an area of natural caves, shaping the chambers with its disintegration ray. Most of the entryways and passages that it fashions to connect one chamber with another are too narrow to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth
.
A Morkoth’s Lair A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
learned too much about the Cult of the Crushing Wave or who stood in its way. A few could be adventurers who failed to stop the cult. Decide who these prisoners are, if any of them are alive, and what role
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, pistons, sprockets, screws, bolts, and countless other mechanical bits — all of which twitch and slide across the floor as if drawn together by some unseen force. The pieces connect and entwine to take
wants desperately to return to Mechanus. You can decide whether the characters can help Stevie with this plight as a side trek or a downtime activity. Alternatively, the modron might have been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
followers will straighten things up, bring fresh flowers, and refresh offerings of food, water, and wine. Especially vigilant individuals might even decide to clean up after others who carelessly spill a
. Sehanine is Corellon’s shadow; Corellon is Sehanine’s reflection. Sehanine is the moon; Corellon is the moon’s crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and






