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Returning 11 results for 'before being deciding canine read'.
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Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are adventurers who’d be interested in helping him with a task. If the characters agree to hear him out, read or paraphrase the following text: The canine-headed archon lowers his voice
Exploring Excelsior As the characters approach Excelsior, read or paraphrase the following description: Floating gardens and palaces orbit the towering structures of Excelsior. From amid the tallest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the god’s service, if necessary. You gain the following traits. Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
listen to what both have to say before deciding how to act on royal edicts. Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
boats from Bremen but does not attack indiscriminately, trying to gauge the strength and determination of the crew before deciding what to do. Roll on the Plesiosaurus Behavior table to determine how
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
section sees faint Abyssal runes in each chamber. A character who understands Abyssal can read them as Drill Field, Guard Hall, Planning Chamber, Vault, and Miska’s Prison Hall. Tower of Mystery. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
twenty workers, and he insists on keeping careful records. Key NPC. The Believers have no formal leader, but if they did, Dornen would be it. He is a longstanding member who serves as the deciding
strange old book from a passing merchant just a couple of days ago. The book is a beautifully illuminated manuscript written in Dwarvish. Endrith doesn’t read Dwarvish, so he doesn’t know what is in it






