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Returning 28 results for 'before being deciding create refine'.
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Spells
Player’s Handbook
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
Magic Items
Dungeon Master’s Guide
serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Monsters
The Wild Beyond the Witchlight
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
needed to create an animated object. Other uses are possible as well.
A brigganock’s soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a New Item If modifying an item doesn’t quite fulfill the need, you can create one from scratch. A magic item should either let a character do something they couldn’t do before or improve
several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day might be easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one. Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one. Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful
Fey creature can use a wish stone to scry on the maker of the wish, empower a supernatural charm, or provide the spark needed to create an animated object. Other uses are possible as well. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a New Item If modifying an item doesn’t quite do the trick, you can create one from scratch. A magic item should either let a character do something he or she couldn’t do before, or improve
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
create cultural touchstones and shape modern philosophies. They also embody the potential of mortals to be more than mere drops in the raging river of fate. Tales of heroes teach that greatness is
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from within the earth, and then they figure out what they can create or invent using those resources. The discovery of a new vein of metal — whether tin, copper, silver, or gold — makes rock gnomes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seek lore and materials to refine the operation of the characters’ portalometer. Candlekeep The many towers of the largest and most storied library in all Faerûn are the perfect place to search for
the action in an otherwise studious scene, remember that research in Candlekeep is never entirely safe. Opening a particular book might lead to a pocket dimension, conjure up a fiend, or create any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
120 feet of you. It uses the statistics for a shadow from the Monster Manual, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control this creature
, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action. 00 The moonblade functions as a vorpal sword. Sentience. A moonblade is a sentient neutral good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
the bonds that create dwarven society and culture. Berronar’s priests arrange marriages, using a process that finds the best matches and is designed to ensure that each generation of a clan is stronger
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spines, the shells of monstrous crustaceans, and so on. Having an old, well-developed civilization, tritons know much of how to refine these materials into garb as rich and weapons as sturdy as any found
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a drop of water)
Duration: Concentration, up to 10 minutes
You create a wall of water on the ground at a point you can see within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this approach to work, create a list of your genre’s main conventions and share it with your players. Before the campaign begins, talk about the list to make sure your group is on board for embracing
those conventions. Players and Inspiration. Remember that a player with inspiration can award it to another player. Some groups even like to treat inspiration as a group resource, deciding collectively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
campaign to oppose the new organization, or create one from the categories on the table. Decide why they oppose the new group, who leads them, and what they plan to do to stop their rival. 8. Discovery
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
. The room’s west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staff—the Rod of Seven Parts—is jammed between two encircling stones like a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
, he provides information that decreases the Doomvault’s alert level by 1. Hall of Necromancy Red Wizards practice and refine their darkest magic in the Hall of Necromancy. 31. Undying Laboratory If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
to create a map of the headquarters and its surroundings. Chapter 5 of the Dungeon Master’s Guide can help detail both wilderness and urban locations. LIFESTYLE EXPENSES
Whenever characters are in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than they do people. The Hands of Havoc convene in secret and mobilize as one—a wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn No
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Giant Giving a giant a personality trait, an ideal, a bond, and a flaw helps to create a more vibrant NPC. You can also give a character background to a giant. The noble background, for
jewelry, made from gems and ore that they mine and then refine. A unique form of art that some fire giants produce involves manipulating magma as it cools, forming it into fantastical, one-of-a-kind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry






