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Returning 34 results for 'before being declaring called rush'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
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The Gnoll Lord is covered in matted fur and leathery hide, and his face resembles a grinning predator’s skull. He wields a triple-headed flail called the Butcher, which he can summon into his hand
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, or both. By then, the characters should be 6th level. Give the players a chance to wrap up loose ends before declaring the adventure over. For example, the characters might need to return to Phandalin
introductory product called the D&D Starter Set contains an adventure titled Lost Mine of Phandelver, which takes place in the same region as this adventure and is designed for characters of 1st
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
auguries called Weale or Woe: An Interpretive Sketch by Director Arick Quenthorne. Trouble is, no one knows where the book is hiding, and I can’t prepare your upcoming Exam without it.
“Find it and
book for a couple more weeks, so there’s no rush to head to the collections. Map 4.3 shows the Scriptoria Collections. For more about what the characters discover there, see the “Dangerous Knowledge” section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tonalli, the other Watchers soon find his body. They entreat the characters to rush the dead scholar back to Xoxotla, where he can be resurrected. Once saved or revived, Tonalli is thankful for the
what was causing the eruptions, but he knew they were strongest near the volcano called Jademount. Tonalli sent the warriors to the Gate of Illumination, a shrine to the gods on Jademount, to see if they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spy stat block), members of a group called the Ashen Heirs, have interrupted the festivities to antagonize the Brightguard. As they do so, their attempts to stand atop stalls cause booths and tents to
collapse, disrupting trade and imperiling vendors. Each anarchist wears an intimidating mask sculpted to look like an efreeti and carries a device called a boomhailer. These sound-amplifying, clockwork
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exhaustion. If the characters threaten to take her for the bounty, the dwarf veterans rush to protect her, and Rufina warns the characters that not just the villagers, but the folk of the entire region, will
. Rumors of Hollow If the characters ask around Milpazul about Hollow, they learn the information at the start of the “A Town Called Hollow” section. Additionally, a local overhears their inquiries and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character rush to alert the authorities, who send four ferrumach rilmani (see Morte’s Planar Parade) to evict the trespasser with as little violence as possible. Questioning Rilmani. Ascetelis suggests the
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and his face resembles a grinning predator’s skull. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required to register with a magister at the gate at which you arrived or with the harbor magister. Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called
as wards of the city, they don’t benefit from the securities of Guild Law or the protection of the Watch. If you choose to follow this path, be on your guard. Fools rush in where auditors fear to tread
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
invulnerability. Each of the other mercenaries carries a pouch that holds 2d10 gp. Ear Seekers The wood elves of the Ardeep Forest are at war with a neighboring tribe of orcs called the Ear Seekers (so named
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
Six myconid adults are here. Two of them (named Agric and Omphalo) are tending to the other four (Craterel, Pleuro, Subrufus, and Virosa), who are standing stock-still in a dream-like trance called
blight to end. The adults zealously defend their leader, immediately attacking intruders who aren’t accompanied by other myconids. Treasure. If the characters bring the glowing red fungus, called a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone
; instead, each tribe has a central ancestral mound, regarded as a holy site. Gyrt told me that the holy site of the Elk tribe is at a place called Flint Rock, somewhere in the Evermoors. She, understandably
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a demigod. After he ascended to godhood, Raxivort forged a realm called the Black Sewers, within Pandesmos, the topmost layer of Pandemonium. He enjoyed his divine ascension only briefly, though
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, boneless mass. Other stories portray Ghaunadaur as an incredibly ancient and ineffable deity, one of the so-called Great Old Ones. Both claims might have merit, because the truth about the time of the
a bitter enemy of Zinzerena, who deceives and uses him as a tool in many of the stories about the Dark Seldarine. Kiaransalee The drow god of vengeance and undeath, called the Revenancer, is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
reeks of spilled beer, old food, and stale tobacco smoke. The proprietor is Bosco Daggerhand (NE male human thug who wears a ring of animal influence), so called because he never shakes anyone’s hand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that suffer from gruesome diseases are brought into Yurtrus’s fold and tended like prized cattle. These orcs are called nurtured ones, and they are considered the chosen of Yurtrus because they have
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
between them, a variety of objects—weapons, a shield, an urn, and the like—rest on pedestals. Green and blue tiles on the floor suggest a river flowing through a fertile delta.
A Spirit Naga called
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 2 Locations Dyson Logos Map: Garden of Unearthly Delights View Player Version The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly
lift connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
. When he did speak at last, he told of a place he called the Green Fields, where the halflings’ god-heroes live alongside mortals who have passed on, enjoying lush farmland, bright sunshine, and all
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
orders from a heavily armored officer. Another lizardfolk dressed in a robe stands to one side, observing the assembly.
If they have not been called elsewhere, four lizardfolk, one lizardfolk
indicate that some large creatures have passed back and forth. There is sudden movement in the mud, and six large reptilian forms rush toward you.
With the exception of the edge of the pit to the west
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
(guards with scimitars instead of spears) called amlakkars. Mike Schley Little Calimshan While Little Calimshan presents a unified face to the rest of the city, it has all the problems of any settlement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
after hours except in the direst circumstances, and each drudach is instead patrolled by a militia of young unmarried warriors (guards with scimitars instead of spears) called amlakkars. While
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tymanther from spilling over its borders. For the first time in centuries, the people in Mulhorand are free, with the gods declaring that slavery shall no longer be practiced among the Mulan since
.
Unther. Trapped in another world, the people of Unther had succumbed to domination by others. Then among them arose one who called himself Gilgeam, and he reminded them of their former greatness. Under
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cozy tavern called the Hero’s Reward, run by an amiable and talkative young half-elf named Delf Dereldar (LG male half-elf commoner). Delf spends his idle time gazing at a chessboard on the bar; he
northern side of the Evermoor Way between Yartar and Everlund. Enclosed within the high walls of Olostin’s Hold is a small village with a market, a smithy, a caravan supplier, an inn called the Headless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
north. A mechanism consisting of a wheel, chains, and various pulleys is attached to the east wall.
Unless they were called to help in areas 1 and area 2, five sahuagin, two sahuagin coral smashers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Mountain Door The uppermost level of Khundrukar, called the Mountain Door, is a natural cavern that was expanded and improved upon by Durgeddin’s folk, who created a series of halls and guard
. Cage Door. The cage door to the south leads to area 6, where two prisoners languish under the orcs’ indifferent care. The prisoners leap to their feet and rush to the cage door to cry for help when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called to the Material Plane by those seeking to sow death and chaos. Orcus, the Prince of Undeath, has the power to transform manes into undead monsters, most often ghouls and shadows. Other demon lords
opportunity to rush headlong into battle. Marilith
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those
characters to explore their NPCs’ personalities and backstories as things get heated. By focusing on the humor of potential conflicts, you can avoid having the guards rush in as a first response. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
characters don’t learn the password, and all other kobolds are hostile toward the party. Development. If combat occurs in this chamber, the kobolds in the nearby area 16 are alerted, and they rush out to meet
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats






