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Returning 17 results for 'before being decoded channel reward'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to
channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Creatures. Not every adversary wants to engage in mortal combat. Certain creatures might delight in a battle of wits. The reward for answering a creature’s riddle might be a small treasure, a bit of
confounding curio during short rests or while traveling. Sand-combing adventurers might find an incomprehensible message in a bottle that, when decoded, reveals itself to be a treasure map. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix D: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools
to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. That latter option is even easier to set up if the characters’ possession of the orrery and its components allows them to channel teleportation magic into their headquarters as their transportation
). Making Franchise Advancement Rewarding Advancing a franchise is meant to be a major accomplishment for the players and their characters. This is a moment to celebrate and reward the party’s deeds and to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
worshiped by the undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity, Orcus yearns to make the multiverse a place of death and darkness, forever unchanging
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic that once controlled a terrified populace, and the dark gods reward dead priest-kings’ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
Constitution saving throw or be stunned until the end of the mummy lord’s next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from happening. At your discretion, you might also limit how many times Splugoth can be returned to life in this manner.
During the fight, feel free to reward player ingenuity. Maybe a character
creature controlling the orrery components at the heart of the ritual can channel their magic as a bonus action with a successful DC 12 Intelligence (Arcana) check. Splugoth has advantage on this check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
be located without a True Seeing spell or similar magic. Basin. The inscription on the basin reads, “Once for reward, twice for compassion, thrice for salvation.” A character cut by the copper knife
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cozy tavern called the Hero’s Reward, run by an amiable and talkative young half-elf named Delf Dereldar (LG male half-elf commoner). Delf spends his idle time gazing at a chessboard on the bar; he
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here






