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Returning 35 results for 'before being deeper creatures reflections'.
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Spells
Player’s Handbook
of yourself that belong to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present.
The spell is blocked by 1 foot of stone
on your next turn, you can try to probe deeper into the target’s mind. If you probe deeper, the target makes a Wisdom saving throw. On a failed save, you discern the target’s reasoning
Magic Items
Dungeon Master’s Guide
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
Monsters
Tasha’s Cauldron of Everything
"} hours later.The reflections are two-dimensional, shimmering versions of the creatures that cast them.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBludgeoning
Amorphous. The reflections can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the reflections can take the Hide action as a bonus
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature
Monsters
Mordenkainen's Fiendish Folio Volume 1
effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo’s bright light make attack rolls against you with
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the start of the archon’s next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they don’t create the boundaries, merely mark them.
“A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Radiant
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Warforged
Legacy
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Species
Eberron: Rising from the Last War
of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Magic Items
Tasha’s Cauldron of Everything
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Monsters
Fizban's Treasury of Dragons
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
aren’t threatened or even disturbed by denizens of the deep places, but the creatures occasionally emerge to raid or to seek some kind of goal in the surface world. Among the lands of the Underdark
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they wronged, and their true appearance is revealed at particular hours, in reflections, or under certain lights.
9 The Darklord splits into multiple creatures, each representing them at a
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
treasure appear bigger. But whatever pride topaz dragons take in their hoard, they have little desire to show it off, so even those rare creatures who maintain cordial relationships with a topaz
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
coiling and buckling to trip those who pass by. Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The typical warforged
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
learn what is most on the target’s mind right now. If the target doesn’t know any languages and isn’t telepathic, you learn nothing. As a Magic action on your next turn, you can try to probe deeper
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
learn what is most on the target’s mind right now. If the target doesn’t know any languages and isn’t telepathic, you learn nothing. As a Magic action on your next turn, you can try to probe deeper
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Into the Caves of Hunger When the floating city of Ythryn plummeted from the sky into the Reghed Glacier centuries ago, the impact of the collision (and the resulting heat) drove the city deeper into
Reghed Glacier. Some of its caves and tunnels formed naturally, some formed as a byproduct of Ythryn’s fall, and still others are the work of creatures such as remorhazes that can dig or melt their way
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical warforged shows little
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
slowly to and fro in the gentle current. The view is idyllic up to the trench’s edge, which crumbles away to deeper depths.
Xoese-Addae assures the characters that the shipwreck should be below. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, merrows, and other aquatic creatures. The waters grow calmer as one travels deeper into the mountain, where a series of magic locks control the water level. Vessels descend hundreds of feet as they pass
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and overseers from House Cannith are stationed here to keep things in order. Beyond these industrial districts lies the deeper tunnels of Khyber’s Gate, a tenement district. Blackbones has a number of
the warforged, and that the warforged and creatures of flesh are meant to live together. Most of the citizens of Sharn have never been to the Cogs. The area does house the bulk of the city’s warforged
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
and creatures fighting against a current must make a Constitution saving throw at the end of every hour traveled, with a bonus equal to the crew’s quality (if they have crew). Vessels that fail have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
shared by their cousins on the Material Plane. Some eladrin have been transformed so thoroughly that they have become fey creatures again and have been permitted to return to Arvandor, where they are a fascination and a delight to the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
heart to a sea god. Such cautionary tales disguise the deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers. Krakens, morkoths, sea hags, marids, storm
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
devours creatures and land alike. At its edges, the Ruinous Sea laps against gritty beaches beneath a steep cliff, gradually eroding the land. Winds shriek from the Ruinous Sea, joining the gales that
more than a minute within it. Vashishax isn’t willing to die here; if reduced to fewer than 100 hit points, the kraken flees to its lair many miles deeper in the Ruinous Sea.






