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Returning 35 results for 'before being defusing changes ranged'.
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before being defying charges ranged
before being defusing change ranges
Monsters
Lorwyn: First Light
"} Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Miasmic Globule"}, range 60/120 ft. Hit: 15 (6d4);{"diceNotation":"6d4
being might instead resemble a giant crow with a rattlesnake’s tail, its leonine legs stained with blood.Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longsword","rollDamageType":"cold"} cold damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
ruled by emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"psychic"} psychic damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3
emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.
Longbow. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType
can temper their wild impulses, eladrin are ruled by emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
transmuter makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range
4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Transmute"}. The transmuter casts alter self or changes the benefit of Transmuter’s Stone if bearing the stone.
Monsters
Guildmasters’ Guide to Ravnica
a success.
Longbow. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4
the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes
Monsters
Keys from the Golden Vault
"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"force"} force damage.
Lightning Discharge. Ranged Spell Attack: +6
Construct. If she’s allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"psychic"} psychic damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7 (1d8
, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey creatures as a result—those presented here are
Monsters
Spelljammer: Adventures in Space
. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Gythka","rollDamageType":"slashing"} slashing damage.
Chatkcha. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its
Monsters
Spelljammer: Adventures in Space
ft., one target. Hit: 10 (2d8 + 1);{"diceNotation":"2d8+1","rollType":"damage","rollAction":"Gythka","rollDamageType":"slashing"} slashing damage.
Psychic Bolt. Ranged Spell Attack: +6
generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Monsters
Spelljammer: Adventures in Space
talarith.Multiattack. The reigar makes two Trident attacks.
Trident. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Trident"} to hit, reach 5 ft. or range 20/60 ft
", "rollDamageType":"force"} force damage if the reigar is wearing their talarith.
Chromatic Bolt. Ranged Spell Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Chromatic Bolt
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Monsters
The Book of Many Things
turn.
Verdant Bolt (Medusa Form Only). Ranged Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Verdant Bolt"} to hit, range 120 ft., one target. Hit: 18 (4d8
caretaker at heart.PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. Euryale changes shape into her Huge serpent form or back into her Medium medusa form. Euryale’s game
Monsters
Tomb of Annihilation
":"piercing"} piercing damage.
Longbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
.
Chatkcha. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions
Chameleon Carapace. The thri-kreen changes the color of its carapace to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
You gain a new attack option that you can use with the Attack action. The special attack is a ranged spell attack
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden troughs overflowing with slop. A pig has the statistics of a boar, with the following changes: A pig has AC 10 and 5 (1d8 + 1) hit points. Its speed is 30 feet. It lacks the Charge and Relentless
pigs get slaughtered. Doomed pigs are picked up and taken to area 14 to die. The ettin and the bugbears prefer melee combat to ranged combat. If the bugbears are subjected to ranged attacks, they use
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
target. Hit: 10 (2d8 + 1) slashing damage.
Psychic Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.
Drain Vitality (Recharges after a Short or Long
Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rune imprinting on any of them. Dwarf Vampire Zorak Lightdrinker is a shield dwarf vampire, with a challenge rating of 14 (11,500 XP) and these additional changes: Zorak has these racial traits: He
described below. Multiattack. Zorak makes two attacks with his dwarven thrower, only one of which can be a ranged attack. Dwarven Thrower. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charmed, and magic can’t put the drow to sleep.
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the drow’s ranged attack rolls with a
pistol. In addition, the drow ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey creatures as a
.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.
Spellcasting. The eladrin casts one of the following spells
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Helpful. Iriad takes the Help
attacks. 5th 33 (6d8 + 6) Proficiency Bonus. Iriad’s proficiency bonus increases by 1, so make the following changes in her stat block: increase the bonuses in the Saving Throws and Skills entries by
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target’s Speed is reduced by 10 feet
Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Incarnation of Vibrance The incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
two destroy one another. These terrors leave a wake of ashes, floods, storms, and broken earth. But after these disasters recede, the land is imbued with new life or environmental changes. Roll on or
choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysm’s destruction. Elemental Alterations 1d8 The Elemental Cataclysm Leaves Behind A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
away based on subtle changes nearby. Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest’s bounty are unlikely to arouse a treant’s ire. Creatures
. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
you can use with the Attack action. The special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on a success.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing
until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits: Crushing Throw. When you make a successful ranged attack with a thrown
: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Spellcasting. The
+4
Actions
Multiattack. The abjurer makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
crumbles and is destroyed instantly if she dies. If the characters make ranged attacks against her, Kayalithica casts meld into stone and hides within the stalactite. She waits until they are close
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Instead of darkvision, each artist has blindsight out to a range of 30 feet. The artists are blind beyond this radius and immune to the blinded condition. They have no effective attacks and are
the curse is lifted, the victim is forced to attack the nearest creature it can see with melee attacks. It can’t make ranged attacks or cast spells, and if it can’t see any creatures to attack, it does






