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Returning 35 results for 'before being degrees contains receive'.
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Magic Items
Dungeon Master’s Guide
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Spells
Guildmasters’ Guide to Ravnica
memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever
memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Magic Items
Baldur’s Gate: Descent into Avernus
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Weather Chult is hot, humid, and rainy throughout the year. The temperature regularly climbs as high as 95 degrees F (35 degrees C) during the day and seldom falls below 70 degrees F (20 degrees C
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Terrain isn’t cumulative; either a space is Difficult Terrain or it isn’t. A space is Difficult Terrain if the space contains any of the following or something similar: A creature that isn’t Tiny or
your ally Furniture that is sized for creatures of your size or larger Heavy snow, ice, rubble, or undergrowth Liquid that’s between shin- and waist-deep A narrow opening sized for a creature one size smaller than you A slope of 20 degrees or more
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Terrain isn’t cumulative; either a space is Difficult Terrain or it isn’t. A space is Difficult Terrain if the space contains any of the following or something similar: A creature that isn’t Tiny or
your ally Furniture that is sized for creatures of your size or larger Heavy snow, ice, rubble, or undergrowth Liquid that’s between shin- and waist-deep A narrow opening sized for a creature one size smaller than you A slope of 20 degrees or more
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
laundry list of tasks to acclimate to their new home. Part 3: Intruder Alert! The cadets deliver a crate of supplies to Mirt the Merciless, the head of the academy, but discover that their cargo contains a deadly surprise.
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
claws. On a hit, the claws deal 22 (5d6 + 5) slashing damage to the target, and any nonmagical armor worn by the target is destroyed. Treasure The altar’s hidden cavity contains 2,000 cp.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beard and purple toga—in reality, a clay golem that Diderius used to receive favored guests in this area. The golem has been imbued with castings of magic mouth. When any character first approaches it
is a pile of treasure containing 250 sp, six fine silver necklaces worth 50 gp each, and a potion of fire breath. Even with a quick glance, characters can see that the pile also contains hundreds of copper pieces and worthless bits of jewelry and pottery.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beard and purple toga — in reality, a clay golem that Diderius used to receive favored guests in this area. The golem has been imbued with castings of magic mouth. When any character first approaches it
throne is a pile of treasure containing 250 sp, six fine silver necklaces worth 50 gp each, and a potion of fire breath. Even with a quick glance, characters can see that the pile also contains hundreds of copper pieces and worthless bits of jewelry and pottery.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hovers a few degrees above freezing year round, regardless of the season. Much of the meat brought in by the hunters feeds the cultists and the kobolds, but the extra is stored here for eventual use when
the smell is a reliable indicator.
This cave contains nothing of value. Trapped Curtain Hidden amid the leather strips of the curtain are hundreds of metal barbs coated with poison. Anyone who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a few degrees above freezing year round, regardless of the season. Much of the meat brought in by the hunters feeds the cultists and the kobolds, but the extra is stored here for eventual use when
the smell is a reliable indicator. This cave contains nothing of value. Trapped Curtain Hidden amid the leather strips of the curtain are hundreds of metal barbs coated with poison. Anyone who brushes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Northern Smelter Smoke and Heat. Smoke fills this room, making the area lightly obscured. The temperature inside the room is a searing 120 degrees Fahrenheit.
Forge. Roaring flames fill a stone forge
contains four uneven stacks of iron bars, each stack nearly filling a 6-foot cube.
Old age has rendered the duergar smith, Ghorso, deaf and nearly immobile. His walking speed is 10 feet with the cane or 5
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
approaching from the south can see the prison’s south entrance and the trail that leads up to it. Extreme Cold The temperature outside is at or below 0 degrees Fahrenheit (−18 degrees Celsius) while
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
approaching from the south can see the prison’s south entrance and the trail that leads up to it. Extreme Cold The temperature outside is at or below 0 degrees Fahrenheit (−18 degrees Celsius) while
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disks molded to look like concentric rings of bones with a leering human skull at the center. The skull’s nose cavity contains an adamantine keyhole. When one of Halaster’s bone keys (see areas 19 and
30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
filled with spicy aromas and the smell of charred food. It contains all the furnishings and accoutrements of a typical kitchen, such as food preparation tables, cupboards stuffed with pots and pans, and
connect to various other locations in Dweomercore and are used to receive food orders (though food is not sent through them). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
effect as a stinking cloud spell (save DC 12), but the effect ends 1d4 + 1 rounds after the valve is closed or the tank runs out of fertilizer. The tank contains enough fertilizer to spray for 10 rounds
. As an action or a bonus action, a creature can turn the pipe 90 degrees in any direction. Crates The crates along the north wall are made of zurkhwood and stacked 5 feet high, and climbing on top of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a successful DC 15 Strength (Athletics) check. The interior of the sarcophagus is lined with lead and contains several treasures (see “Treasure” below). Golden Sun Whenever the sun or its chain
(including tiny black pearls for its eyes), and worth 1,500 gp. It weighs 5 pounds and contains two items: a small jade key shaped like a crocodile (designed to fit in the keyhole in area 62B) and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
built into the weapon’s stand. A swivel base gives each ballista a firing arc of 180 degrees. The slaadi have been trained to load, aim, and fire the ballistae. They defend the deck against all boarders
secured under heavy cargo nets.
Dead Cook. The hallway leading toward the lower deck’s forward sections contains a third dead orog, this one wearing a bloodstained apron and no armor.
The dead orog on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. The Resplendent Grotto of Ichthyglug the Voluminous Halaster has used his magic to tailor these caves to the satisfaction of Ichthyglug the marid. 1a. Shipwreck This 50-foot-high cavern contains
-high, arched ceiling and contains three 1-foot-thick, magic curtains of translucent, shimmering green seawater. Each watery curtain stretches from floor to ceiling and wall to wall. Sound passing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
23. Bottled Genie Ancient cobwebs fill this narrow corridor, whose midpoint features an arched alcove. Within the alcove, a dusty bottle stands on a table.
The bottle is stoppered and contains a
area 57.) Advice from the Spirits Any characters inhabited by the spirits of Moa, Nangnang, or Papazotl receive advice when seeing the genie in the bottle: Truthful Moa advises his host not to break
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 You’ve acquired a plot of land in Xen’drik. You’ve
legally considered to be the same person.
5 You’ve acquired a spellshard that contains a vast amount of text in a seemingly unbreakable code.
6 You know the location of a wanted war criminal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
devils. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can teleport the golem up to their level, or send one of their own into the pit. Advice from the Spirits Any characters inhabited by the spirits of Moa or Papazotl receive advice when entering this
weapons. Metal objects sealed in containers are protected. The chest is a Small object with AC 12, 10 hit points, and immunity to poison and psychic damage. Treasure The chest contains two 1-inch-diameter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
same name with a number of other Zil, and you’re all legally considered to be the same person. 5 You’ve acquired a spellshard (described in chapter 5) that contains a vast amount of text in a strange






