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Returning 35 results for 'before being depending continues rest'.
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Magic Items
Wayfinder's Guide to Eberron
suffers damage, they only suffer half of that damage and you take the rest. This effect continues until you end it as a bonus action or until you or the other creature removes their ring. This effect isn’t limited by range. A creature cannot be attuned to more than one ring of shared suffering.
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes (see the Monster Manual) if this reduces its hit
lord bestows on it a powerful weapon that dissolves if the molydeus dies. The weapon’s form varies depending on the creator, but that doesn’t affect the weapon’s capabilities.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Spells
Xanathar's Guide to Everything
throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes (see the Monster Manual) if this reduces its hit
foes, and terrify troops into obedience.
A molydeus’s demon lord bestows on it a powerful weapon that dissolves if the molydeus dies. The weapon’s form varies depending on the creator, but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t incapacitated. When the
Monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K77. Observation Balcony Two large, wooden thrones rest on this balcony. Behind the thrones hangs a red velvet curtain thirty feet long. The ceiling here is ten feet high. The room continues behind the curtain an additional 10 feet to a wall that has a door in its center.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
security helmets in their possession must be returned to the guards before the characters leave. The characters can rest and recuperate before the next stage of their training, as the story continues in the
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the other ring; from then on, whenever that creature suffers damage, they only suffer half of that damage and you take the rest. This effect continues until you end it as a bonus action or until
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9 Summary Chapter 9 starts in Sigil and continues in Pandesmos, the first layer of the chaotic plane of Pandemonium. The rest of the adventure takes place on that plane. With all pieces of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
magical properties can be used. Attuning to a magic item requires that you spend a short rest concentrating on it (this can’t be the same short rest used to learn an item’s properties). Depending on
identify spell on the item then reveals its properties. Alternatively, a character can concentrate on the item during a short rest, while being in physical contact with the item. At the end of the rest
Monsters
Fizban's Treasury of Dragons
tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.
Amethyst
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Monsters
Fizban's Treasury of Dragons
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
way to lay Syrgaul’s spirit to rest. Doing so also prevents the evil from further corrupting those who drown in the area. One easy method of sealing it is to use the flask of sovereign glue from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
people in need. He and his father are putting their own ambitions before the needs of the people of Vogler—a trend that continues for the rest of this adventure. A character can make Bakaris the Younger
an arrogant smile—Bakaris the Younger.
“My father has matters well in hand. We’ll be sure to send for you and the rest of the fish-folk once we’ve determined what’s best for them.”
Bakaris the
Magic Items
Infernal Machine Rebuild
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, depending on how many tokens the characters present, the following effects occur: One Token. The gargoyles vanish into the mist. Two or More Tokens. In addition to the gargoyles’ disappearance, the fog
but forget why, leaving them with only pain and quiet confusion. Putting the Gwishin to Rest Once the characters have learned Dae Won-Ha’s story, they can convince her gwishin she hasn’t been forgotten
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Prize Taras Susak When the characters enter the room, adjust this text depending on whether the goblins are surprised. If they’re surprised, they are standing around the bowl and not looking at
combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful “master” in the Caves of Chaos. Tactics. The goblins
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might be depleted. The challenge of the drowned ones’ attack is thus amplified by the fact that the characters can take only a short rest before the assault begins. Adjust the difficulty of the attack as you see fit, depending on the party’s available resources and the measure of your mercy.
. REST AND RESOURCES
Having explored the hermitage and taken on its varied threats, the characters have had a busy day. Thanks to the hags, rats, giant snakes, and the monstrous peryton, their resources
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
become infected. The DC of this saving throw can increase depending on the severity of the plague’s spread (see “Cycle of the Plague” below). Symptoms. It takes 1d2 days for the Gnawing Plague’s
finishing a long rest. The plague’s symptoms include buboes, fatigue, splotchy rashes, sweats, and shaking, particularly facial tremors. Locals liken these twitches to the sniffing of rats. Sufferers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Story So Far Depending on which townspeople the characters met in Phandalin and which quests they completed or clues they gathered, they might know some or all the following information: The
rest and purchase supplies in Phandalin as their funds allow. When they’re done, ask the players to pick a lead to investigate so their characters can head to the appropriate destination.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
, where a large rowboat is neatly tied. They point to the base of the path and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
forests and hills surrounding the town to uncover the larger plots they are caught up in. The characters are not required to visit all the locations in this section. Depending on which NPCs the
retrieve his map. Each of these possible quests has its own section in this part of the adventure. The characters can remain in Phandalin long enough to rest up and purchase supplies. When they’re done, have them pick a storyline to investigate, then set out for the appropriate destination.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of






