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Returning 35 results for 'before being depends creatures refine'.
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Spells
Player’s Handbook
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Explosive Rune. When triggered, the
Spells
Player’s Handbook
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
Magic Resistance. The canoloth has advantage on saving
, never any less.
With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical
Monsters
Dragonlance: Shadow of the Dragon Queen
shouts orders and targets up to two other creatures within 60 feet of itself. If a target has the Draconic Devotion trait and can hear the officer, the target can use its reaction to make one melee
damage these weapons deal depends on the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of
Monsters
Strixhaven: A Curriculum of Chaos
", "rollAction":"Weight of History"}. The professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
Monsters
The Wild Beyond the Witchlight
pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
Monsters
Spelljammer: Adventures in Space
","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.
Ship Invisibility (Recharges after a Short or Long Rest). A ship upon which the captain stands, along with all creatures and
objects aboard it, becomes invisible to creatures not aboard the ship. The captain must concentrate on this magical effect to maintain it (as if concentrating on a spell), and it lasts for up to 1 hour
Monsters
Mordenkainen Presents: Monsters of the Multiverse
secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant: Grung Poison&rdquo
;). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as described below
Monsters
Mordenkainen Presents: Monsters of the Multiverse
gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant
: Grung Poison”). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can hold up to two creatures at a time. If the froghemoth takes 20 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a DC 20 Constitution saving throw at the
end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 10 feet of the froghemoth. If the froghemoth dies, any swallowed creature is no longer restrained by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
additional effect that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a
Monsters
Fizban's Treasury of Dragons
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, with demons, spiders, and conscripted soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.An Anarch’s Lair
In Limbo
advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Regional Effects. The region containing an
Monsters
Baldur’s Gate: Descent into Avernus
cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksPiercing from Magic Weapons Wielded by Good Creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area.Anarchs are githzerai sages and
it by making a Wisdom check with advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Psionic Bolt
Monsters
Fizban's Treasury of Dragons
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Fizban's Treasury of Dragons
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
usually depends on the configuration of rooms and passageways. Vision might also be limited by light sources. Outdoor visibility can be hampered by terrain, weather, and time of day. Creatures can be
Noticing Other Creatures While exploring, characters might encounter other creatures. An important question in such a situation is who notices whom. Indoors, whether the sides can see one another
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
before their time. Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The whole plane is a nightmarish riot. Limbo has no gravity, so creatures visiting the plane float in place. A creature can move up to its walking speed in any direction by merely thinking of the
desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Menagerie Level 13 Bastion Facility Prerequisite: None
Space: Vast
Hirelings: 2
Order: Recruit
A Menagerie has enclosures big enough to contain up to four Large creatures. Four Small or
Medium creatures can occupy the same space as one Large creature there. Recruit: Creature. When you issue the Recruit order to this facility, you commission the facility’s hirelings to add a creature from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise and pursue any living creatures that enter the room, but they do not pursue creatures
melted down their ore to refine ingots of silver, gold, and platinum. The dry channel is where the dwarves diverted the stream from area 18 to power the waterwheel here. That in turn operated the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Adventurers sometimes choose their path by following the tracks of other creatures — or other creatures might track the adventurers! To track, one or more creatures must succeed on a Wisdom
obstacle, such as a river, that shows no tracks. The weather conditions or terrain changes in a way that makes tracking harder. The DC for the check depends on how well the ground shows signs of a creature’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creatures to migrate southward or die. As go the reindeer, so go the Reghed tribesfolk. In time, even the lakes freeze solid, depriving Ten-Towners of the knucklehead trout upon which their survival
depends. Within a year or two, Icewind Dale becomes a gods-forsaken wasteland as cold as Stygia. The bitter cold allows Levistus to open portals between Icewind Dale and the sixth layer of the Nine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portcullises Typically made of iron or wood, a portcullis blocks a passage or an archway until it is raised into the ceiling by a winch and chain. Creatures within 5 feet of a lowered portcullis can
because it’s on the other side of the portcullis), lifting the portcullis requires the Utilize action and a successful Strength (Athletics) check. The DC of the check depends on the type of portcullis
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
original mission was to oversee issues of public health, but the Simic came to believe that complete health — of individuals and of society as a whole — depends on the mutual adaptation of nature and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Brigganock Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish, perhaps while blowing out the candles on a birthday cake or tossing a coin
keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
shapechangers). You can also specify creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose one of the options below for its effect. Once






