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Returning 35 results for 'before being depicted creatures resolves'.
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Magic Items
Dungeon Master’s Guide
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
Monsters
Curse of Strahd
realistic manner. The picture and its frame are bound with powerful magic and are inseparable.
Living Image. The eyes of the figure depicted in the painting are imbued with darkvision, and they appear to
follow creatures that move in front of them.
Innate Spells. When a guardian portrait attacks, the figure in the painting animates and moves as though alive (albeit in two dimensions). The guardian
Giant Insect
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
the statistics for these creatures and resolves their actions and movement.
A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss
Magic Items
Princes of the Apocalypse
;orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two.
You gain the following benefits while holding this magic weapon
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
;t take the same lair action two rounds in a row:
Rally Plants. Up to four Plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T1: Temple Entry As the characters descend the staircase leading to this room, read or paraphrase the following: The stairs end at a wide chamber. Two gaunt creatures with sharp claws and long
characters. Broken Tiles. Until recently, the floor had a painted tile mosaic set into it. The mosaic depicted Orcus slaying a legion of human knights and reanimating their corpses. Xia ordered her
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some more esoteric barrier. Beyond the form the locks and keys take, you might also consider adjusting the creatures depicted with each lock to suit your adventures. Just keep in mind that the number of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Temple Features The temple has the following features: Ceilings. The ceilings are 30 feet high. Where rubble is depicted on the map, the roof has collapsed and is open to the sky. Cultists. All
temple is made of old, durable stones. Windows. The temple’s windows are shaped like arrow slits and shielded with iron bars. Only Tiny creatures can squeeze through them. Each windowsill is 15 feet above the ground outside.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
Temple Ceiling. The ceiling is 60 feet high.
Petrified Creatures. Eleven lifelike statues in a variety of poses are clustered together in the south end of the room. (These statues are petrified
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
body with one moon (Eysix) 100 million miles (1 day’s travel) Imperial Citadel City in space 100 million miles (1 day’s travel) Locations in Xaryxispace The following locations are depicted on the map
, which the astral elves mine. Although it appears desolate on the surface, Rivus bustles with activity belowground, where umber hulks, purple worms, and other burrowing creatures make their lairs. Xaryndar
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carefully tread the social milieu of a night hag and her cadre of crazed followers. This scene resolves around a factor essential in any negotiation: leverage. Mad Maggie possesses several things the
. As long as the characters still have a path forward, a spectacular failure can be just as memorable as success. The following sections detail the important NPCs and creatures within Fort Knucklebone
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Ferocity Companions are dangerous creatures. Though often more docile than their wild counterparts, they aren’t fully domesticated. Each companion’s ferocity is a measure of their tenacity and fury
increasing ferocity, a group of creatures who share a single stat block (such as a swarm of rats) counts as one creature. Ferocity increases round after round during combat, and there is no maximum to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
fireball spell (save DC 22) when a creature lands on the pit floor. The fireball is created using a 7th-level spell slot, engulfs all creatures in the pit, and deals 42 (12d6) fire damage on a failed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Creatures on opposite sides of a crystal wall can see each other vaguely, provided they are both within 5 feet of the wall. Sound, including the sound made by the Chime of Exile, can’t pass through
crystal walls. Diamond Doors Portals made of translucent, solid diamond are set into the crystal walls. Creatures on opposite sides of a diamond door can see each other vaguely, provided they are both
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Locations in Realmspace The following locations are depicted on the map of Realmspace. Realmspace Map Anadia The surface of Anadia is an expanse of badlands and dry washes except at its poles, where
. Most of the planet’s indigenous creatures are aquatic and dwell in the tropical sargasso, since the planet has no land masses that can support life. Chandos Chandos is a large water world with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a late sovereign, a silver dragon vows to assist the sovereign’s newly crowned child.
6 Portraits have been vanishing from a silver dragon’s hoard, and the people depicted in the portraits
kidnapping children from a village, and no one knows why.
Connected Creatures Silver dragons enjoy the companionship of intelligent people, particularly when those folk have no idea as to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
days’ travel) Locations in Doomspace The following locations are depicted on the map of Doomspace. DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
. What happens to a creature or an object that enters the vortex? That’s up to you. Although most creatures in Doomspace assume the vortex is a destructive force, it might be a gate to another dimension
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
characters fail, Madam Kulp invites them into the tent and commiserates that tut-krogh caterpillars are tricky creatures. She invites the characters to try her challenge again later. Soon after leaving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants’, is a soulless mockery of mortal
vanish after 1 hour. Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed and make one weapon attack. Zuggtmoy uses either
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
corrupted as many of the rings as she could find, making them dangerous to visitors. Fairy rings are depicted on the map of Thither. Each ring is a 20-foot-diameter circle of colorful, 6-inch-tall
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
become disoriented and lost. Such creatures are unable to find their way to the manor, as all paths appear to only exit the maze. If the characters accept his invitation, Ursas meets them at the maze’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, “I have been sent to you to deliver this message. If you be creatures of honor, you will come to my Master’s aid at first light. It is not advisable to travel the Svalich Woods at night!” He pulls
and rides off. He doesn’t wait for the characters to follow him. The crest depicted on the letter’s seal belongs to Strahd, though the characters have never seen it before. Show the players Strahd’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
sits in the middle of the chamber. A sliver of light streaming down on it from a hole in the cavern’s ceiling gives it a dark-blue sheen. Hovering near the meteorite are two identical creatures, each
one a slimy green orb with a large central eye and four writhing eyestalks. Gathered around them are half a dozen smaller creatures of similar shape, each no bigger than a grapefruit. Sitting on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
what they want, without regard for the needs of weaker creatures. The ordning holds no meaning for hill giants—who are on the bottom rung—or ogres and ettins, who are even lower. The only social order
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
, lawful creatures in this area have disadvantage on Wisdom checks. Gravity. Gravity in the Inverse pulls toward an invisible, horizontal plane 30 feet below the surface. Light. The tunnels and chambers of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a semicircle behind Takhisis’s statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deity’s statue. Creatures. The
Priests’ Quarters The priests’ quarters (depicted on map 7.2) are where many of the temple’s faithful spent their lives. The Bastion of Takhisis’s officiants and servants practiced their worship here
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
secret door, beyond which is area U4. From inside the hallway, characters can spot either secret door without having to make a check. U3. Guard Chamber Two mud-caked, human-sized creatures stand






