Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being desired combat reflections'.
Other Suggestions:
before bring desire combat reflection
before behind desire combat reflection
before being desire combat reflections
before bring derived combat reflection
before behind derived combat reflection
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Equipment
Combat
Utility
Whimsy
0
0
20
High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy
breath is desired by all who deal in things of an arcane nature. It’s rumored that Nokumai’s Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone.
Equipment
Combat
Utility
Whimsy
18
18
19
These extremely rare mushrooms are the most desired of all the edible mushrooms on Obojima. They tend to grow in the uppermost branches, where
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it forms a bond, a gray render serves its master devotedly.
A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never
ship’s hull, attack out of jealousy, or worse.
The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.
Gray Render Quirks
Equipment
Combat
Utility
Whimsy
14
12
17
Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them “living spuds” and
potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews.
Magic Items
Tasha’s Cauldron of Everything
pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Optimizing Players who enjoy optimizing their characters’ capabilities like to fine-tune their characters for peak combat performance by gaining levels, new features, and magic items. They welcome
any opportunity to demonstrate their characters’ superiority. Engage players who like optimization by… ensuring steady access to new abilities and spells. using desired magic items as adventure hooks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty. Step 1: Choose a Difficulty Three categories describe the range of encounter
thinking, and maybe even a little luck. Step 2: Determine Your XP Budget Using the XP Budget per Character table, cross-reference the party’s level with the desired encounter difficulty. Multiply the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Pit Fighting Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps. Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty
Combat Encounters Chris Seaman Otto's conversation with a magic mirror
is an exciting social interaction encounter The following features can make a combat encounter more interesting or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
use a nexus point to travel from one world to another. Depending on the place, shifting worlds might require the use of magic, an object from the desired destination world as a sort of key, or nothing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Complications During the raid, any number of complications might arise. As desired, you can roll on the Machine Fight Complications table (see the next page) at the end of each round of combat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. The mortar instantly fills with the desired amount of that material. Once you use this action, you can’t do so again until you finish a short or long rest. You can also use the artifact as
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
forms a bond, a gray render serves its master devotedly. A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never willingly harms
, attack out of jealousy, or worse. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired. Gray Render Quirks d12 Quirk 1 Hates
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
desire.
“It has been too long since I’ve had a good conversation. Though your arrival is unexpected, your presence is much desired nonetheless. How can I help you?”
If the characters are peaceful
characters to complete this combat, and exit the chamber. While they’re in combat here, Gar has proceeded to the final encounter that begins with his assault on the kraken priests. See below for more details
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 13: Building Combat Encounters
When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use
this section to adjust the difficulty of the encounter.
Combat Encounter Difficulty There are four categories of encounter difficulty.
Easy. An easy encounter doesn’t tax the characters’ resources
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane, so their children can grow to maturity. Navigating the Astral Plane A traveler in the Astral Plane can move by simply thinking about moving, but distance has little meaning. In combat
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of teamsters or a disgruntled repair shop employee. Such efforts could lead to additional roleplaying scenarios, to which you can add ability checks and combat encounters as desired.
Of course
increase the complexity of the search as desired. Trouble at the South Gate The characters are assumed to enter Luskan from the south. Modify the text below as needed to fit their arrival. A sharp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
adjust the difficulty of the encounter. Combat Encounter Difficulty There are four categories of encounter difficulty. Easy. An easy encounter doesn’t tax the characters’ resources or put them in serious
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
can be killed with one blow. Having a significant number of foes drop in the first rounds of combat can make an encounter too easy. Likewise, look at whether a monster’s deadliest abilities call for
saving throws that most of the party members are weak with, and compare the characters’ offensive abilities to the monsters’ saving throws. If the only creatures you can choose from at the desired
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
Zariel is no politician. She lives to fight, and she bases her assessment of those she meets on a combination of their combat skills and their willingness to use those skills. In Zariel’s eyes, zeal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics
work for a franchise or its allies, perhaps tending a garden for a noble family or helping a merchant unload cargo from ships. They will not engage in combat and do not leave the headquarters to join
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
four duergar start as Medium creatures. In the first 2 rounds of combat, each uses the Enlarge action after pulling out a bottle filled with phosphorescent green liquid and drinking it. (The liquid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
challenge rating will help you figure out the monster’s proficiency bonus and other important combat statistics. Don’t worry about getting the challenge rating exactly right; you can make adjustments in
need a well-armored monster, increase its Armor Class. Once you’ve made the desired adjustments, record the monster’s statistics. If there are any other statistics you think the monster needs (such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect. Donjon You disappear and become
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect. Donjon You disappear and become
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
courts are often ritualized. Representatives of both courts gather in an amphitheater or field to have heated debates or energetic dance competitions that simulate combat, and these events are often
caster to the desired location. The spirit can’t be harmed. Gust of Wind. The wind carries the scent of flowers. Maze. The demiplanar labyrinth created by the spell resembles a thorny hedge maze. Phantom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 10½ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
output into two separate attacks that deal 1d10 + 4 (average 9) damage each, or use any other combination where the average damage output falls within the desired range. Base the Damage on the Weapon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
room. It booms in a hollow voice, “Prove yourself in single combat and be rejuvenated!”
The creature is an elemental composed of comet ice and dust. It uses the stat block of an air elemental but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fight, as soon as the characters enter. Development. If the characters have avoided combat to this point, the lizardfolk in areas 2 and 3 join the officer in this room when they hear sounds of combat
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
-card NPC that you can use in your campaign as desired. If the characters take a liking to him, they might hire him to work for their franchise. If not, assuming anyone in the group was kind to him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She has the following racial trait: Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it
attempt to talk her way past the guards, given that she’s a known member of the wedding party and has the vault key in her possession. Combat is a poor option, however. Each barracks room holds ten
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
combat to gain access to the magic items within. If he’s captured, he can be persuaded to recall the chest in exchange for a promise of freedom. The extradimensional chest contains six 500 gp gems
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
succeeds by 5 or more, the mechanism can be permanently disabled if desired. Creature. The pit contains two goblin skeletons, one goblin that has been dead for about a day, and one live giant rat. The






