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Magic Items
Dungeon Master’s Guide
vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
addition, Fiends and Undead within the halo’s Bright Light make attack rolls against you with Disadvantage.
Random Properties. The Book of Exalted Deeds has the following random properties:
2
Magic Items
Dungeon Master’s Guide
a minimum of 3. The book can’t adjust your ability scores again.
Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition.
Random Properties. The Book of
Vile Darkness has the following random properties:
3 minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Spells. While
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to
of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the benefits granted by the book.
Random Properties
The Book of Exalted Deeds has
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Magic Items
Strixhaven: A Curriculum of Chaos
creature must use its action each round to make one attack against the nearest non-cursed creature. If the cursed creature has multiple possible targets, it attacks one at random. This effect ends if the
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can
Magic Items
Vecna: Eve of Ruin
, you must place it on your head and speak a true desire of your heart. You know how to attune to the crown when you touch it.
Random Properties. The Crown of Lies has the following random properties
form. Interactions with you while you are transformed by the crown reveal no illusory magic, nor do they reveal anything other than details about the creature you’re disguised as. You count as
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Random Encounter Tables Crazy things happen all the time. You never know what’s just around the corner or behind that door or down in that pit where I threw all those dwarves. Dwarves might be down there still. They’re hardy. They bounce. Sometimes.
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
; drop from the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant.
Destroying the Servant. The servant can be
Compendium
- Sources->Dungeons & Dragons->Stranger Things
figure out what they find next. If the characters turn around, the maze remains the same until they go around a corner or open a door. From that point on, the labyrinth makes a new random path. d20
The Cursed Labyrinth It seems like a normal maze with twisting, turning hallways that intersect, but there is no solution to this maze. Its path is completely random, and if you turn around to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
200 miles. Check for random encounters as the party’s expedition makes its way to Mantol-Derith, using the tables in chapter 2. If the characters are traveling with faction representatives (see
chapter 8), these NPCs help the characters overcome random encounters. Whenever a random encounter check yields a “no encounter” result, use that opportunity to roleplay some of these NPCs and develop
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Exploring Players who desire exploration want to experience the wonders that a fantasy world has to offer. They want to know what’s around the next corner or hill. They also like to find hidden clues
exciting environments, and using interesting maps and props. giving monsters secrets to uncover or cultural details to learn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Exploring Players who desire exploration want to experience the wonders that a fantasy world has to offer. They want to know what’s around the next corner or hill and like to find hidden clues and
exciting environments and using interesting maps and props. Giving monsters secrets for the players to uncover or cultural details for them to learn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghallanda seal in the corner of an inn sign assures customers that the establishment meets health and safety standards. Chapter 1 contains more details about dragonmarks and the dragonmarked houses, along with rules for creating dragonmarked characters.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to enter the amphitheater (area M2) or reach one of the higher balconies (areas M15, M16, M20, and M21). A magical tornado (see “Random Encounters in Yon” earlier in this chapter) might deposit them
in the amphitheater. They can use the secret tunnel dug by the brigganocks (area M12). Characters who obtained invitations from a pageant wagon (see “Random Encounters in Yon” earlier in the chapter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters choose to follow up on clues leading there (see the “March to Nowhere” and “Maze Engine” sections for details). The adventurers will also find a few unexpected opportunities to aid in the fight
discovery of precious metals and gemstones led dwarves and others to excavate, extending its tunnels and expanding its caves. The results of those efforts saw an insignificant corner of the Underdark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Summarizing Travel Instead of checking for random encounters every day, you can skip over or summarize parts of the characters’ journey. Roll 1d6 + 1 for the number of days between encounters, with
the usual chance of the encounter being a terrain encounter, a creature encounter, or both (as described under “Random Encounters”). For example, if roll a result of 4, you would tell the players
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Character Creation The Mists of Ravenloft drift across worlds, sowing fear and abducting unsuspecting souls. These forces don’t claim individuals at random, though. The fear of innocents, the turmoil
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
investigate the interesting details they encounter in the world. When this happens, consider using a helpful NPC to take some of the pressure off. A wise elder might advise them that the situation is not as
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
haunted doors; see the “Haunted Zones” section for details. Lighting Unless otherwise noted, each room in the house is lit with bright light by oil lamps, a fireplace, or some other light source when
them from leaving. A creature that enters the Mists around Death House reemerges seconds later in a random room in Death House. Only Strahd can disperse the Mists (see the “Leaving the House” section
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House of Inspired Hands The House of Inspired Hands, Waterdeep’s temple of Gond, sits on the corner of Seawatch Street and Shark Street in the Sea Ward. If the characters visit the temple, they see
. On its turn, it flies toward one party member at random and makes a melee weapon attack (+0 to hit) against that character. On a hit, the bird deals 2 (1d3) piercing damage as it slams into the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
, though she is not aware of the details of what they’re doing. “Destroy the scrivener,” she says, “and I will rid you of his evil mark!” She also says, “The only way this ends well is with us saving each other!”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
attempting or aiding with the Survival checks to follow the tracks cannot attempt Wisdom (Perception) checks to spot random encounters, as they are too focused on the details of tracking. After three
up to the lizardfolk tribe, the party must succeed on three DC 15 Wisdom (Survival) checks. On a failed check, roll on the Mere Encounters table for a random encounter in the swamp. Note that anyone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wheelwatch Alert The Dragon Army troops occupying Wheelwatch Outpost are on the lookout for danger. Use the following details to guide when the Dragon Army soldiers go on alert and how that affects
their behavior. Alarm Horns Each of the outpost’s corner guard posts (areas W2, area W3, and area W4) is equipped with an alarm horn. If a sentry in one of these areas notices enemies or unusual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Urban Encounters The Random Urban Encounters table is useful for city- and town-based adventures. Check for a random encounter at least once per day, and once at night if the characters are
out and about. Reroll the result if it doesn’t make sense given the time of day. Random Urban Encounters d12 + d8 Encounter 2 Animals on the loose 3 Announcement 4 Brawl 5 Bullies 6 Companion 7
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and his dragonnels stay out of battle unless attacked. Unless the characters prepared another strategy, they begin this encounter adjacent to the tree stump at the southeast corner of the map. The
stray ballista bolt fires into the grove. Roll any die. On an even roll, the bolt targets a random player character. On an odd roll, the bolt targets a random red dragon. The attack has +6 to hit and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shelves at random, you might have Sarah appear because her story is being read for the first time since her diary came to the library. Sarah of Yellowcrest Manor is a nondescript general text, so it fits
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
details to an encounter area at random, look to the tables in appendix A of the Dungeon Master’s Guide to determine room and area features, potential hazards, obstacles, traps, and more. Random Events
1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Traveler You come from somewhere else, a place others couldn’t begin to understand. Perhaps your home is a unique corner of the Land of the Mists or another world entirely. In any case, you and other
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
a suitable light source will be able to observe part of the dais on the south wall and the door at area 27. Northwest Devil Face. About 24 feet above the floor in the northwest corner, on the north
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
encounter on the rooftop of an adjoining car. All the modrons have truesight, and characters on the rooftop have nowhere to hide. No random encounters occur on the roof of the Jail Car until after the squad
of pentadrones stationed there is defeated (see area E8 for details). Guard Patrols d6 Encounter 1–3 No encounter 4–5 Three tridrones and one quadrone leader 6 Four quadrones and one pentadrone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for details on moving through the region, but play the trek briskly; reporting to Kalaman about the flying citadel should feel like a race against time. If you wish, run one or more random encounters
Compendium
- Sources->Dungeons & Dragons->Stranger Things
.”
If the characters chase him, use the Random Path table to generate the hallways (reroll results of 1 and 2). Every time they round a corner, they see him escape at the other end of the hall. The
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye






